Sunday, April 27, 2014

Side Post!

So, for this month, Dragon Warrior III progress has been a bust because I'm a butt. There's really no good explanation for why I didn't play it other than not feeling the interest at this time. Am I planning to cancel overall? It is looming on the edge of my mind, but I'm going to really push to either 1. Finish the series or 2. Skip III and jump to the next and/or similar plan.

Basically, I don't want to stop going, but time and life has got me so up and out that I feel like I never get around to doing anything on here. Going to try and turn that around where and when I can, but productivity is pretty low right now... So bear with me. (Not happy about this, but I'm in a bleh state of mind it seems.)

ANYWAYS! I haven't just been sitting around doing nothing over the past couple months. I've just been playing all sorts of other games. Among these games are some fancy RPGs though, so let's take a look at what I've been playing with a quick impromptu review of what I've got so far.

Recurring Fantasy Side Post Theater Proudly Presents
A Short Collection of Current but Random RPGs
Also a short random message at the end about the state of Recurring Fantasy~

Game - South Park - The Stick of Truth
System - PS3/360/PC
Current Thought - Better than you'd think, but it's really only for South Park fans.
Why - Now, of all the games listed here, this one is the only one I have completed. Not 100% complete, but the main story has been finished leaving only filling up extras like side quests and obtaining everything. BACK TO THE THOUGHTS, despite being all South Park, it's actually a pretty good game at the core. It's turn-based RPG with lots of abilities, spells, and customization (for your character). It's got different classes and a couple different choices throughout the game. For an RPG? It's actually fairly well done.
     However, the biggest thing you'll want to remember is that it is a South Park game. If you aren't a fan of the series, you will be missing out on a lot of things and/or disturbed by what goes on. (Examples include a giant zombie nazi fetus, shrinking down to disarm a nuke in a man's ass, and lots of weird gore, vomit, and random nudity.) It's a crazy game and really feels like South Park at the core. Being a fan of South Park, I enjoyed the story along with the gameplay, and it's a fairly short game too. You could easily finish it in like 10 or so hours, maaaybe double that if you do everything. That still leaves the ability to play through the game again with a different class though! OVERALL... I'd say it's worth your time IF you enjoy South Park. If not, I'd say look elsewhere. Next up...

Game - Tales of Symphonia Collection
System - PS3
Current Thought - Still a good game at the core but shows its age.
Why - My "current thought" pretty much sums up what I think about this. I played quite a bit of Tales of Symphonia on the GameCube. I didn't own a copy myself, but my friend loaned it to me. I played through a majority of the game and even came close to the final boss. Then... I got stuck. I was stuck at a save with no way to train up or go back from where I came. Thus, I kinda screwed myself over then. Going back to present day, the game's pretty much the same as it was back then. That's both good and bad here. It's part of a two pack Collection including Tales of Symphonia (PS2 version with updated HD) and it's sequel of sorts Tales of Symphonia: Dawn of the New World (which released on the Wii).
     At its core, Tales of Symphonia is still a great game with sooooo much content and things to do and collect and see. It's an RPG with action-battles of sorts where you fight via command inputs (kinda like a fighting game). It's pretty fun and keeps the game lively. No random encounters is good too if you want to fight enemies at your own pace. Overall? It's great game time!
     However, the only flaw I saw with the game is that it does show its age (graphics mostly). It's not necessarily something I'd stop playing the game for, but I was expecting a bit better HD upgrade considering I got this pretty close to Final Fantasy X/X-2 HD. (And that just looked amazing. Getting to it later though!) At the $40 cost, you get two great RPGs that have been updated for our nice modern consoles... cause it's PS3 only. Still, if you're looking for an RPG with action elements, this one has great story, characters, and lots to do. Spending 100+ hours is easily accomplished here. If you don't want an older looking game, consider one of its sister games like Tales of *Insert title name here* (Seriously, go search around for the 'Tales of' series and you'll find a bucket load of titles.) Examples include: Tales of Grace f, Tales of Xillia, Tales of Xillia 2 (not out yet), or Tales of the Abyss (PS2 ported to 3DS). Thus... Tales of Symphonia Collection was definitely worth it for the $40. This brings us to...

Game - The Witch and the Hundred Knight
System - PS3
Current Thought - Game with promise that was just so poorly done.
Why - I'll be honest. I knew very little going into this game, and I kinda reserved it on a whim. I'm not your typical gamer. (In my eyes, typical gamer is the casual people who play the mainstream of titles but nothing outside of that generally.) I enjoy random and really off titles like Dungeons of Dredmor, anything Suda51, Bulletstorm, the FEAR series, and lots of other titles that had smaller, generally unsuccessful releases.
     Getting back to this, The Witch and the Hundred Knight is a new title through NIS America. Now, to quickly define them, they're the group who has brought over the Disgaea series as well as random other highly Japanese RPG titles. For me? I've never truly enjoyed the full mechanics of any of their titles, but I can sometimes get into the characters and story. However, the gameplay generally annoys me after I get so far into it. (Anywhere from 10 to 40 hours) This pretty much defines what I didn't like about The Witch and the Hundred Knight.
     The characters and story so far haven't really impressed me. With it being NIS America, the story and characters are already out there weird and slapstick-y. Somehow this game took it a step further and even was a tad disturbing if you ask me. Glossing past that, I was trying to get into the story. There was a few interesting bits here and there. I could have possibly enjoyed it, but then the gameplay smacked me in the face. I could go into a huuuge couple paragraph rant about this, but I'll try to keep it short.
     First and foremost, the game explained the simplest aspects of the game that needed no explaining. (Movement, camera, attacking) yet it failed to explain some of the core concepts that I'm still unsure of what they were, like character abilities or such. I have a feeling that progressing the game more would have revealed them, but at three hours in, I was still clueless and had to form together how some of the mechanics worked. Then there was the actual gameplay. It plays like an action RPG, and your character, the Hundred Knight, attacks in combos using various melee weapons that you can set and use in any order. (Kinda customize your combo with all sorts of weapons and such) Now, it wasn't terrible gameplay really, but it felt kinda boring. I gave around 3-4 hours to it, and I wasn't really feeling it. I put down the game and never returned.
     So what does this entire set of thoughts mean to you? You will either ADORE this game and not understand why I refuse to love it, or you will completely and entirely hate the game much like I do. I'd like to state again that I didn't really enjoy it, and I have no current plans to return. Take this "Current Thought" however you wish.

Game - Final Fantasy X/X-2 HD
System - PS3/Vita
Current Thought - Trying very hard to not just fully replay the game again.
Why - Seriously, I may not have been all up on Final Fantasy X, but all around, I did enjoy myself in it. (Minus butterfly catching and lightning dodging, those can both suck it.) When I started the game up again with the HD version... I had to REALLY pull myself back to not just keep going on and on and playing the hell out of this game. It's the same game all around, but the HD improvements are noticeable and very well done. Apart from that? It's a lot of the same game. Sure there might be some small fixes here and there, but it's generally just the same great Final Fantasy X. (I really enjoy the fast-paced turn-based battles here. Also about half the characters were greatly enjoyed.)
     For $40, you get Final Fantasy X and X-2 in HD. (You don't have to play the second one, and the first is clearly worth that cost if you ask me.) You can even get it on your PlayStation Vita! For all... couple hundred of you that own that thing. Yeah, up until the next game in the list, my Vita has gotten very little time from me. That's for later though. For now, consider this:

  • Have you played Final Fantasy X?
    • Yes
    • No
  • If you answered Yes, you should consider buying this and playing it again because it's the International Edition and totally worth your time cause great game.
  • If you answered No, you either don't like RPGs, and I don't understand why you're here, OR you were born in a time period where Final Fantasy X wasn't on your radar. Please get on that now. 
Basically, of all the games listed here, I'd say Final Fantasy X/X-2 HD is the most worthwhile game to get. It's $40. It's two games (one's terrible IMO but whatever). And it's all in glorious and well done HD! DO IT NOW! Or just skip to the next highly unusual title...


Game - Conception 2 - Children of the Seven Stars
System - PS Vita/3DS
Current Thought - I'm enjoying and playing it more than I should.
Why - Before you read any further, this game is basically a dating sim with dungeon crawling. If the thought of those two urks you, continue past all this and live your life. If you are intrigued... Then you should stop reading and go get this game.
     Not going to reveal a lot about this game, but it basically goes like this. You are "God's Gift" (God in this scenario being a Star God.) A brand appeared on your hand, and now you must fight off evil in these giant labyrinths of evil that exist around the world in "Dusk Circles". However, you do not fight along. Along the way, you gain new members (all girls) who help you fight off evil. You are not alone though! You can "Classmate" with the girls to create Star Children using your energy (because you have a 100% conception rate) and hers in a process that looks like hand clasping but highly suggests sexualness. (Girls are all red-faced and out of breath in the scenes following the process sometimes.) Your fighting team consists of a single girl member and 3 teams of 3 Star Children each, and you are off to protect the world from evil!
     For me, I generally just laugh at these. It's hard not to when it's almost silly looking every time. Now, apart from fighting evil, you have to get to know these girls to improve your bonds with them. Because that leads to better Classmating and better Star Children. Also relationship stuffs because people enjoy that. All that being said... the RPG elements aren't too bad really. Dungeon crawling and battles are fairly fun. There's a lot of monsters here and there, but it's not random encounters, so you can avoid them as you like.
     This was my first physical PS Vita title ever. Namely because there is nothing on the PS Vita that I feel was worth getting. It's still a good but weird game with an ever expanding story and awkward dating sim cutcenes with girls. (The tutorial explained that you get to touch them later... Thus explaining why it's only on 3DS and Vita.) In the end, this game greatly reminded me of Persona 3. It had dating sim-like qualities, but there were relationships in the game that were interesting and NON-romantic. That made them worthwhile and not awkward trying to juggle people.
     SO! What does this game mean to me? I've put quite some time into it, and I've generally enjoyed myself. Creating dozens of Star Children, the fun social events, and the dungeon crawling all spiral together into a fun and addicting game. I'll continue to play it and hopefully finish it before too long. If you have a Vita or 3DS, I'd say give it a shot, if you can get past the dating sim bit. Otherwise, you probably won't enjoy it. And that about settles it for...

I know what you are thinking... "Where's Bravely Default!?!?!" And I can answer that right now. I have Bravely Default. I got it on release date. I EVEN GOT THE COLLECTOR'S EDITION! Have I played it at all? I played the demo for a bit. I had a hard time (it's difficult), but I generally enjoyed it overall. I just haven't taken the time to start it yet cause it's going to be a long one.
     I don't want to start Bravely Default among everything else for it to just get a backseat to my gaming habits. All these titles probably hindered me in playing Dragon Warrior III as well. Not that they're necessarily better titles (a couple clearly were not), but playing old games that you didn't grow up playing... can be hard. Nostalgia is partially to blame, but I'm still the center of it all.

Will I be finishing Dragon Warrior III? Not anytime soon for sure, but I am still thinking things through. Whether that means I abandon that game and go for a new theme on the blog or something different remains to be thought out or answered. As for now... Don't expect any new Dragon Warrior Logs for a bit. (I'm already terrible at updating so this makes me feel like a butt to basically kill off something like that so quickly.)

Don't look down upon the future of Recurring Fantasy! I'm still planning to post stuff here and there. For now, I'll try to aim at one or two posts a week of random RPG-related items to spark something here. Maybe Dragon Warrior works its way in there, maybe it doesn't. We'll just have to wait and see.

In the end, I thank anybody who has stuck around and/or cares to see what I put on here. Trust me, it means a lot to know if anybody still follows this. If you don't, no blaming you at all. I'm a bit of a failure in this regard. If you are still there, thanks for giving me a chance! As always....

~May the Crystals Guide Me~

Thursday, April 10, 2014

VGBA Explosion! #3 - Brentalfloss Trilogy

So here we are again (several months later) with my next iteration in the "VGBA explosion" series!

Now, the further along I get with these, the harder it does get to list new, fresh, great material.
However, I realized the other day, while listening to it, that I had yet to share another great Video Game Music enthusiast... That enthusiast? The infamous BRENTALFLOSS!

VGBA Explosion! #3 - Brentalfloss Trilogy

For those who don't know him, Brentalfloss is famous for his "What if (Insert Game) had Lyrics?" where he took random songs from video games and added lyrics to the tunes. It sound simple enough, but it turned into something amazing, awesome, and generally hilarious. I'll list a few examples for your listening pleasure.
If you enjoyed those, be sure to check out more videos on his channel. (Link)
He's got quite an assortment of music and videos on his Youtube channel, but the general idea behind all of them is video game music and comedy. Most of his material is from older games, but he has begun to explore into more ventures like original music and even some newer-ish titles. Of course, this post is called "VGBA Explosion! #3", so let's get down to the explosion of video game music. Obviously though, the focus here is Sir Brentalfloss and his various works. Below, I list his main trilogy with my thoughts of each one as well links to them on bandcamp. (For listening!)

Now, first up was his first CD "What If This CD... Had Lyrics?"
Listen here
Now, by the time this album had released, brentalfloss had already a good variety of "What if this game had lyrics" videos on Youtube. This was simply a collection of some of the more popular ones plus a varied group of original creations and mashups. My favorite tracks on this album are...

  • Gotta Run / Be the One (featuring The Megas)
  • Tetris With Lyrics (A-Type)
  • Final Fantasy Classic With Lyrics 
  • Mushroom Kingdom (Sister Christian parody)

And those are just a few examples of the songs contained within. Thanks to this album and the song "Gotta Run/Be the One", I learned about one of the greatest (IMO) video game bands of our time! (The Megas. Seriously, go give them a listen and thank me later.) This was truly the album that started it all. After it, I knew I was in for the long run as a brental-maniac or whatever you could call his fans... flossians? Something like that.

The next CD released in his trilogy was the "Bits of Me".
Listen here
Now, I actually pre-ordered this album. I have a lovely physical copy signed by the man himself. With this album, it was basically the same thought as the first one. However, at this point, it started feeling a bit more creative, and we gained a few more mash-ups that greatly defined this album for me. Some of my favorite tracks include:

  • Star Fox: Space Oddity (It's David Bowie's Space Oddity but Star Fox themed! Watch the hilarious video done with puppets here.)
  • Contra With Lyrics (feat Konami Kode)
  • The 2-2 Blues 
  • Final Fantasy VI With Beerics
Now, unfortunately, the Final Fantasy VI with Beerics ruined the song that it is covering for me... ruined not in a bad way but in a "I can't hear anything else" way. (It's Terra's theme.) This album felt a bit more exploratory to me. It had the share of "With Lyrics", but it felt that more songs were there to be original/not as by the book as his core material used to be. There's lots of good and plenty of jokes to be had. It's another enjoyable listen from the b-floss man. 


Finally, there is his third and most recent CD, "Flossophy"
Listen here
This is definitely a kick up from the previous albums. (Cover-wise for sure.) He starts hitting up with more "Flossophical" ideas here like a wider variety of games that aren't all retro-ish and even an original idea with his (apparently controversial) Fight For Love. (Video Link) Keep in mind, I did have mixed feelings when I originally saw this video, but I have grown to like and even love this song with every listen. Besides it, I also enjoyed:

  • Super Mario Bros: The Musical (Hilarious.)
  • Earthbound With Lyrics
  • Zidane to Vivi (This one... makes me tear up everytime.)
  • Cave Story With Lyrics
  • Ballad of the Mages (Cute video here.)
Now, true enough, it's still around half "With Lyrics", but now he's broken away from most of the older titles and really explored some variety. A couple songs (namely Fight For Love and Zidane to Vivi) are actually pretty touching in a way. They're a pretty big branch off of his normal style, and they're just good songs. They make me have... feelings. Of course, as always, he brings his hilarious style and lyrics to enjoy. 

So overall? Brentalfloss is a great musician, lyrical genius, and more creativity than I could ever have ever in my life. If you remotely enjoy retro game music, you should give it a shot. His material can sometimes be really crude, but I think it's almost always worth a listen. If nothing else, it's just so darn clever and funny. And that's all I've got for this explosion.

To reiterate... I enjoy brentalfloss, and I hope you do too. 


Buy the albums and more of his music from...

Thursday, April 3, 2014

Recurring RPG Review #4

When I first started this post, I honestly had no idea what game I should do next. I'm trying to do a nice balance between new RPGs and old RPGs, so I'm planning to switch back and forth as I review more and more. I figured a PS1 RPG was in order, and that's just a big dang menu to choose from. There are several titles I'd love to fully play and review, but as usual, I often don't find the time to fully play through anything. With that in mind, I did remember a game I almost completely played through. (HONESTLY! I got to the last disc and just never got around to finishing it all off...) And thus we come into a great RPG that is just... Read the review already!


Recurring Fantasy Presents Recurring RPG Reviews
#4 - The Legend of Dragoon


Let's see if I can drum up a nice history lesson to go with this... The Legend of Dragoon released on the PS1 back in the days of Final Fantasy! (The year of 2000 for the ol' United States.) And therefore, it was mostly ignored because everybody was all like "RAWR! FINAL FANTASY!" Sadly enough, this happened to several series during that time.


Don't get me wrong. I do enjoy me some Final Fantasy. I dedicated a year and a half of my time to playing them all, but it's sad when great games get overlooked because other great/good/meh games came out at the same time. I could try to name more examples of this, but suffice it to say, it has happened more than it should. I'm going to try and rectify that with this review.

Now this is just an "FYI" for those who care... I never actually finished The Legend of Dragoon. I almost fully played through the game twice, but I never quite made it to the end. I did make it to and partway through the fourth and last disc, but I never finished it up. It's sad really because it's such a great game.

ANYWAYS! Here is where I review it.
  • Aesthetics
  • Gameplay
  • Story & Characters
Now, I'm going to be honest. This review has been sitting here for quite some time, and I figure it's going to have to be "now or never" if I plan to finish it. Thus, it's going to be a bit of a rushed version of my basic opinion of the game and its many details. Thus... QUICK REVIEW MODE!

First and foremost, we look over the aesthetics of the game. It came in around the late life of the PlayStation 1. At this point, the games were pretty good looking (comparatively), and this game wasn't exempt from this. The style of the game was pretty close to Final Fantasy VIII, where the characters looked fairly realistic and detailed. It's a pretty good looking game on the whole, and I'd argue that it still stands well even today. The backgrounds are fixed ones, and this works okay most of the time. Much like others with fixed backgrounds, it can be hard to discern details as your character goes further into the back or if it's stretched out. Otherwise? Basically no complaints. It's a good looking game with great cutscenes! (Very few along the way, but they're totally worth it!)

That leaves us with the music. Now... honestly? I don't remember going crazy over the music, but that doesn't mean it was bad. It was good background music that never overstepped it's boundaries. I don't remember being annoyed by any of it at all. (I realize this is a terrible argument here, but stick with me!) Despite the lack of fondness, I went back and listened to it to give myself a bath in nostalgia... My feelings from just hearing the music is a fondness to play the game, but I didn't love the music. The music was fairly light and never had any truly deep or outreaching parts to me. It almost made me feel like it was "old time" RPG music. Where it wasn't always necessarily deep, but it was enjoyable enough to have in the background. Overall? Not bad but not very memorable.

So where does this leave us? The aesthetics are good overall. The graphics and overall look of the game is appealing, especially to a fan of FFVIII's visuals. The music doesn't quite have the punch of a Final Fantasy soundtrack, but it's far from bad or annoying, so it's still acceptable. Thus aesthetics are going to get a good ol' "PASS" from me! Next up, let's jump into what really matters for a video game... THE GAMEPLAY!

With this being an RPG, there's really only a few parts that need to be looked over to consider Gameplay. Exploration isn't really anything new, but the game has parts requiring hitting switches and climbing certain parts to reach various areas. Lots of side paths for items here and there. It's generally worth the effort, but the encounter rate can sometimes feels alarmingly high. Let's be fair. It's annoying when you're just trying to walk a short distance, and you get in a battle like every 2-5 steps, especially in an RPG like this where that's basically nowhere. All-in-all, there's nothing very special about exploration here.

Thankfully, that is basically irrelevant since the fights are just so much fun! A first glimpse at combat can seem pretty boring. You only have a few options available (Attack, Defend, Item, Flee) as well as "unlockable" options later on like the Dragoon with its Magic spells. However, I feel that where the game shines is the attack system! All of your characters have combo attacks, called Additions, that you use and complete by pure timing.

To explain without a visual image... When your character runs up to attack, a square appears on the screen. You simply have to hit X as the square turns to full white from empty. The first additions are generally only one or two hits, but as you level up, you start unlocking new additions with more and more attacks. On top of learning new additions, successful completions of additions in battle causes them to level up as well. When they level up, they start doing more damage per hit or gaining more Spirit Points. (Related to dragoons. It's coming up.) Sometimes you'll even be surprised with a counterattack square that requires you hit Circle instead of X. As far as I'm concerned, this combo system is fun and challenging and adds a depth to battle that keeps them from feeling monotonous.

Items are pretty simple and split between healing and damage. Damage items force you to mash on the X button rapidly to build up a percentage. It boosts the damage done and can be quite powerful if you are a good button masher (or have a rapid fire button). Healing items work in percentages rather than a specific point amount. (THANK YOU SQUARE!) The game also does a unique twist on Defend by making it a "two-for-one" deal. Defending reduces damage from enemy attacks, and it also heals your character! It's a small heal, but it's nice considering you have a limited amount of item space. You can only carry 32 items. It's a lot really, but it can feel quite small compared to most RPGs.

Another big part of the game battles are your Dragoon forms. As you quest through the story, your characters gain the ability to transform into armored, winged forms called Dragoons. To become one in battle, you have to collect up Spirit Points (SP) and fill up the bar beneath your character. You earn Spirit Points with each successful hit of an attack. As you level up the dragoon, it becomes more powerful, learns spells, and gains additional bars to fill. Each bar equals an additional turn of battle in Dragoon form.

Dragoon forms allow for special Dragoon Additions and Spells. The Dragoon Additions are a lot like the regular ones, but it uses a special gauge where you time your button hits to attack up to five times! And Spells are... well they're spells! Each character is a different element of Dragoon, and this is reflected through the spells available to each character. Adding in the bit about Armor, the Dragoon forms are both really cool and powerful asset to the team.

So is there any negatives about fighting? Well, if you aren't any good at timing hits, then the game is going to get very difficult very fast. In general though, you get used to the timing of attacks and things get easier. The random encounters in the game can sometimes come very rapidly it seems, and it can be a huge annoyance to get a battle after battle after battle. Of course, that's random encounter systems everywhere... Realistically? I have no true complaints about the combat in this game. It's nearly perfect. Battles can get kinda repetitive after a while, but what game DOESN'T hit that wall? Now... with gameplay said and done, all we lack now is the Story & Characters.

Ah the Story & Characters! It's what the RPGs are all about! It's what they excel in, and the reason we truly play them. For Legend of Dragoon, it certainly fills that role. The game starts off with the main character, Dart, returning to his home after a journey of pursuing a monster that destroyed his original home town. As he's approaching his village, a large dragon appears and attacks him. Dart is rescued by a mysterious woman, and they quickly part ways. From there, you learn about how the country is undergoing a civil war, and his childhood friend, Shana, has been captured and taken to a prison by the "bad side". (You know how it is. There's a game with a civil war, but the "bad side" is always the one you're against, regardless of what actually started things.) From there, the story grows from a civil war between countries into an ancient evil trying to return.

Overall, it sounds like a typical story of good versus evil and evil being hidden behind some giant war that's a ruse. However, I'm trying to cover it quickly without revealing EVERYTHING here. There's quite a few details I'm missing like how the Dragons and Dragoons are involved. Sad to say, the Dragons aren't nearly as involved as the Dragoons are here. There's a pretty good story going on as it evolves from being the simple war between countries to something epic in proportions! It's been some time since I have played the game, but overall, I do remember enjoy the story.

Then there are the assortment of characters. You've got your main group of seven characters. Now, with that many people, you might think it'd be hard to get each character enough time on screen. Well, that's where you be wrong. Each character evolves and grows as you play through the game. Each one gets spotlight time to reign out front before proceeding to the back of the line known as "the rest of the game", but despite this, each character generally has input and talks when the story comes up for a scene. They have their own styles and abilities, reflected through their Dragoon element, and in the end, they're all pretty good characters. It's a great variety of people within a group.

So... do I have any negatives? As of right now, nothing truly wrong comes to mind. It's a great game with a good story with lots of good and interesting characters. Outside of our leading man and lady, everybody else feels like fairly distinct characters. Thus, I've got nothing bad to say here. So now it's time to give the final wrap up on this post and see what the end grade will be!

First off, we've got a pretty good looking game. Sure it's kinda dated in this day and age, but for the time period, it was pretty good stuff. The music isn't the most remarkable or memorable, but it was far from bad either. Aesthetics is pretty much just all win here.

The gameplay is just top notch. It's a great battle system with challenge and fun to be had. I love the Dragoons and their magic. The items, although limited in number, are more effective than having a massive pile (like most RPGs). Exploration isn't anything new or exotic, but it does get the job done. The only problem to be seen here is that battles can get a bit repetitive. Although that's not really a problem that any game like this can avoid, and thus it's really not a problem so much as a comment to the side.

Then we round all that greatness up with a nice dose of good story. It hits a few points of "I've heard this story before", but then it comes in with a lot of cool and unique elements to be had. The variety of character is top notch here, and there are plenty to pick and choose from. If only more games strove to this kind of originality (in some of the aspects mind you)...

And the final score comes to...
MY RATING - 10 out of 10. 

That's right! I gave this game a perfect score. Am I being overly generous here? Not at all. It's a great game that easily holds up to any standard of RPG. It's got everything you could want with a great system to boot. The only sadness this game brings me is the fact that it never got any kind of sequel (spiritual or otherwise) nor will it ever see a remake. It did get re-released on the PlayStation Network as a classic though... So you should go get it RIGHT NOW! 

~May the Crystals Guide Me~