Friday, November 22, 2013

VGBA 9 - Sega Swing

The Flight Away - Sega Swing
Awesome Sega-Style Music with Pop-Style Vocals... Hurray!

Band - The Flight Away.
Sites - Facebook. Bandcamp. Soundcloud.
Type of Album - Sega-Style Chiptunes with Pop Vocals.
Genres - Chiptunes, Pop.
Favorite Song/Songs - Dance Fight!

Review - Today, we look over at The Flight Away with the album Sega Swing. This album is probably one of the most interesting ones I've run across in a while. It's got a style all its own, and it's just pretty dang fantastic. But what's so great about it?

The first thing that immediately caught me was... THE MUSIC! As soon as you hear it, it's like you're back in the old days with a Sega Genesis at your side. The style of chiptunes here is something I don't think I have ever heard anywhere else. It's just amazing! However, with the great Sega-style chiptunes comes something that not everybody is going to like... the vocals.

Granted, they aren't horrible vocals or lyrics, but it's all generic in comparison to the music. After listening to it a few times, I've gotten used to both vocals and lyrics, but I really wish I could get an instrumental version of the album instead. Overall, I just feel that the amazing chiptunes really don't need the vocals given here. (Granted, this is probably the harshest I have ever been in one of my reviews.)

Now, if you enjoy the vocals, then good for you! I'm all for it, and this is pretty much a perfect album for you at that point. I'd easily defend this album for the music alone really, so in the end, I still enjoyed my time listening to it.

However, I do apologize for this. I guess I wanted to share this album more than review it, and I can't bring it in me to attack or berate someone's good/great work. Now, if this were just an awful album, I would have never reviewed it in the first place, but there's enough good here that I'd still like to spread the word. I didn't love the vocals or lyrics, but there might be those out there who do! And thus... we come to the conclusion.

Pros - A fantastic and very unique set of chiptunes. Sega-style chiptunes for you hardcore Sega peoples. Just amazing instrumental goodness going on.
Cons - The vocals aren't bad, but they're kinda plain in comparison to the music. Same thing with the lyrics. Look past that? You still have a great album.
Rating - 3 out of 5.

~May the Crystals Guide Me~

Monday, November 18, 2013

News Post! (11/18/2013)

Now, this is going to be fairly short and sweet and answer a few questions I have about what I'm going to do next.

1. What comes next?

This one is easy because I have been planning and broadcasting it for a while. With Final Fantasy coming to conclusion (AKA I've run out of titles), I'm planning to play through another long-running RPG series. There aren't very many out there that are also very well known. There are a few PC-based ones, but I don't think I'll be tackling those anytime soon.

That and I had a great thought somewhere along the way... I remembered that there is another series that has actually been around LONGER than Final Fantasy! It's a lesser known game that was so popular in Japan that they aren't allowed to release it during the week. It is Dragon Quest!

Of course, just so you know, the first couple of titles were actually released in America as Dragon Warrior, so the first couple titles will be played under their original American name. Thus the constant use of "Dragon Warrior/Dragon Quest" when I mention it.

2. How are you planning to do it?

With Final Fantasy Mystic Quest, I actually owned a copy of the game, but I felt that my posts needed more pictures to help make the wall of words have some pretty in between. Now, I will say right now that I do and/or plan to own every single Dragon Warrior/Quest game in one form or another.

As of this moment, I own all of them except for Dragon Quest V and Dragon Quest VII. They seem to be the most expensive of the group, so I'm holding off on them for the moment. Also, despite all this buying, I plan to use a fancy emulator to play most of them where I can.

An emulator allows me to have backup saves through Save States, take screenshots, and easily access and play it next to the blog post. Thus I can write and make notes as I go as opposed to turning around constantly from my TV and sometimes ignoring the game for long periods.

(For those curious, the emulator setup I'm using is this. -> RetroArch.)
(Long story short, it's a frontend program that can run multiple emulators. Figure I'll use BSnes as the core.)

And the current plan is to play the first three games (Dragon Warrior 1, 2, and 3) on the emulator and follow the rest on whatever console/handheld I can access them. It'll look something like this...

  1. Dragon Warrior I (GB) - Emulator.
  2. Dragon Warrior II (GB) - Emulator.
  3. Dragon Warrior III (GBC) - Emulator.
  4. Dragon Warrior IV (NDS) - Console.
  5. Dragon Warrior V (NDS) - Console. (Needs to be purchased!)
  6. Dragon Warrior VI (NDS) - Console.
  7. Dragon Warrior VII (PS1) - Console. (Needs to be purchased!)
  8. Dragon Warrior VIII (PS2) - Console.
  9. Dragon Warrior IX (NDS) - Console. 

*FYI, Console = handheld where appropriate.*

I have plans to buy the missing games, but it won't be anytime soon since I don't need them quite yet.

3. What about Final Fantasy XIV and Final Fantasy XV?

This is probably the only REAL question anybody would have because yes, I haven't said anything about either one. Honestly? I'm not very interested in playing an MMO (XIV) because I don't really have anybody I'd play it with. And for me... the MMO would only be fun alongside a couple friends. I skipped XI anyways, and nobody seems to have stomped on that thought. (Of course my reader database is probably like ten people at best. XD)

Then that leaves the unreleased Final Fantasy XV for the PS4. I'll probably buy it and give a quick play of it, but from what I've seen, I dunno how much I'll be impressed. It'll look beautiful. There's no arguing that, but I can't see myself enjoying it nearly as much as I have previous ones. Maybe it's nostalgia, maybe it's just being tired of the series, or maybe Final Fantasy XIII truly killed the series for me. I dunno, but I figure I'll at least buy it and give it a chance.

Also... NO! LIGHTING RETURNS IS NOT HAPPENING! Just... NO!

And that about wraps up all the main questions anybody would probably have here. I did say they were my own questions, but I was trying to be funny... OH RIGHT!

I will start playing Dragon Warrior I by the end of the month. I don't know when the first post will be, but you should expect it about the end of the month/beginning of December. That's it folks. See you soon!

~May the Crystals Guide Me~

Final Fantasy Mystic Quest - Final Thoughts

Oh yeah! Final Fantasy Mystic Quest was a short-y, but it was a goody! I've taken longer than I should have to finish it, but that's not important. What is important is my quick review of what I truly thought of it.
So let's...

Final Fantasy Mystic Quest - Final Thoughts

Now... Let's begin with the usual details here.

Game Stats
Time Played - 13-1/2 Hours.
Final Party Levels
  • Keeper - Level 37
  • Phoebe - Level 34
Screenshots Album - Imgur.
Battlefields Cleared - 20 of 20.
Game Overs - More than I'd care to list... (Also I didn't keep count. Was just throwing in a few more sections to expand this part.)

Game Review
Now it's time for the ever-popular and totally self-opinionated REVIEW!
As per the usual rules, we'll take a look at the...
  • Aesthetics
  • Gameplay
  • Story
Being how the game goes, I don't feel it necessary to have a character category. I'll briefly go over it, but there's really not much to say or add. Anyways! Let's begin with aesthetics because looks are everything!

I don't honestly believe that of course (seeing as I've played all these older games), but the looks can easily effect if someone will or won't play a game. An older 8-bit or 16-bit game can look quite unappealing next to our modern day graphics for some. Personally, I greatly enjoy the old style of look, and as the blog has proven, I'm more than okay with playing older games. (True, I did play remakes of most of the games, but that was to allow access to easier saving methods.)

Now, in judging Mystic Quest fairly, it's not too bad of a SNES game, but it fails in comparison to another title that was released on the very same year... IN THE VERY SAME SERIES!

A typical battle in Mystic Quest.
Doesn't look too bad, but a bit simplistic.
A typical battle in Final Fantasy V.
The background isn't too complex in this shot, but the characters are more detailed.

Here's the Level Forest from Mystic Quest. This is the "dying" version, so it's all brown'd up, but it's really not super detailed if you ask me. Lots of similar tiles spread throughout.
Here's a clip from the opening sequence of Final Fantasy V. Not the most detailed area, but it at least has a varying look and differing tiles throughout. Much better in comparison.
So what I'm basically saying here is that the graphics aren't really anything to go crazy about. They aren't bad at all, but they could have been better. The graphics are passable for aesthetics, but I'd say the REAL gold mine for this portion of the review is the fantastic and awesome soundtrack for the game.

The music is all really catchy and enjoyable. Being as small as the game is, there isn't a huge amount of variety, but the regular battle and boss battle themes alone are just awesome! 



Do you hear that? It's pretty dang rocking if you ask me. Apart from those, the music is pretty enjoyable overall and always appropriate for the location you are at. (If you like those, you should check out the following album as well! LINK) Overall though, this game isn't really the best sounding or the best looking in the series or even classic RPGs in general. It's not bad persay, but it could be a lot better. It's enough to enjoy what goes down though, so I'm going to let this section pass through. Aesthetics aren't over the top, but they're enjoyable for a classic RPG. Now let's get to the gameplay!

For RPGs, the gameplay is usually about the levels and stats alongside epic turn-based and/or real time battles. For Mystic Quest, there was a different plan in mind. Now, I'm not going to go into a fully explained history, but here's the simplified version. Back in the day, apparently Americans weren't sold on the idea of your classic turn-based RPGs or... at least the majority wasn't. Action RPGs were doing well enough, but Square wanted to get more people into it. Thus they created Final Fantasy Mystic Quest. It was to be a simplified, easy-to-play entry RPG for newbies. 

Overall, it really hits this mark, but that's really about it. The game is most enjoyable to people who have played it before and those who enjoy a good RPG, but it's really lacking beyond that. The overly simplified gameplay is going to turn off most hardcore gamers, and RPG fans will probably prefer different titles in the Final Fantasy series. Don't get me wrong! I enjoyed Mystic Quest as I played through it, but it wasn't the most powerful Final Fantasy experience for me.

To go more into details about this, the gameplay has been greatly simplified in comparison to previous games. Leveling up does increase your stats, but the weapon and equipment selection is limited. Rather than choosing your current equipment, your character is auto-equipped with the latest type of each item. This kills any customization, but at the same time, there's really only a single line of equipment as you progress through. There's nothing to change up to create a specific kind of character. Different kinds of weapons and all that, but you're generally just best off using the most powerful one at the time regardless. 

Spells aren't too far off either. There's only a handful of spells in total. I wish there were a few more spells to choose from, or at least some way of improving old spells. The game was less than 15 hours overall though, so I guess having fewer spells doesn't really hurt anything. I'm cool with the "number of casts" system over the MP one though. It's nice being able to cast pretty much whatever you want whenever you want rather than worrying about a budget. 

Going beyond stats, the game also features a fun but sometimes broken battling system. Battles are generally pretty simple in that you just attack all straightforwardly or take advantage of enemy weaknesses via specific weapons or spells. However, when statuses get involved, having a two-person party can quickly become a problem. If one person is petrified or confused, you either have to hurry and defeat the enemy or waste a turn healing him. During that time, you just pray that the healthy character isn't status-ified himself. It's really only a complaint because I died to this exact condition several times near the latter half of the game. You do gain a lot of status resistances from armor and such, but it's very annoying and game ruining until you hit that point. This would all be solved by a regular three-person party. 

 Another change to the usual system was the removal of random encounters and placing monsters on the map instead. This lets you control what battles you do and don't fight. I'd advise you fight as many as you can though because otherwise you'll find yourself under-leveled. There were many battles where I was probably closer to the line of "just leveled enough" to really defeat the various bosses and enemies. (For those who don't know, the maximum level in the game is Level 41. I didn't quite make it there, but I was close!) Overall, the battles aren't too shabby, but the lack of a third person can really change things up where a single round spells doom out of NOWHERE. 

However, if I am excited for one portion of this game, it's the exploration and action-style elements. Outside of the battles, you have to maneuver each field using your weapons and jumping ability. This usually only results in quick-and-easy puzzles or just running to hit a switch, but it's a good mixture with the rest of the game. ALSO JUMPING IS ALWAYS POWERFUL! (It's better than FFXIII's jumping...) Seriously! The clever use of the sword, axe, and claw are just great as you travel through the game. Chopping trees, hitting switches, climbing walls, and then that's just some of the early stuff! Eventually your claw becomes a grapple hook and the sword is... just fun to stab with. SCHWING SCHWUNG! Love that sound~

Now, how do I see Gameplay overall? For what it is, it's a nice and quick game. You'll only spend around 15 hours at most, so it's good for a short RPG. It's also a great entry RPG for anybody who wants a taste without getting all serious-like. The lack of random encounters further helps this since I know many people hate the idea of being interrupted constantly. The action and exploration help mix it up a bit as you explore the world. Battles play pretty well, but the two party system tends to mess things up when a third person would really help out. I still had fun with the game, but it's not quite perfect. All we need now is to wrap things up with the story and a dash of characters.

Final Fantasy Mystic Quest brings in a simple story of a "chosen boy" to save the world from a great evil. You have to adventure throughout the land and restore the four elemental crystals to power. For Final Fantasy, that's pretty much 101-style story. There are four crystals, they're elemental, and they're integral to the world's survival. 

The story isn't a very deep or consistent thing at times though. You often find yourself going from one place to another without any real events. I'm fairly happy with this since Final Fantasy XIII and others felt the need to make every accomplishment into some sort of event or scene. Seriously, climbing a set of stairs shouldn't immediately thrust me into a scene about how I climbed a set of stairs.

If you are wanting a deep and emotional story about characters that grow into heroes... You won't find that here. However, once again, I greatly enjoy a simplified and easy going story. The characters often make small jokes throughout, and your guy (the one I named Keeper) does his little "WTF" shrugging arm movement all the time. Most of the story goes pretty simple-like. Go to this location to restore the crystal. Go there to retrieve an item. Open this path. Save this person. It's all simple and such.

However, there were a few times where the situation turned into "...what?" for me. The old man, who (SPOILER ALERT) turns out to be the Light Crystal, tends to drop in and out at very random moments and spouts off your next objective. He does it really fast though, so if you aren't careful, you end up missing the entire message. Then later on, there were entire conversations that flew by fairly fast and then I was just left wondering "What am I supposed to do next again!?" The game does sometimes leave you high and dry if you missed a few lines, but it's generally easy to get back on track. 

As for the characters in the story, they're really nothing to go crazy about. You've got your main person, Keeper in my case, along with a few sidekicks that help you throughout the game. Each character has a bit of story behind them, and they help you multiple times throughout. However, beyond their attachments to the story, they don't really evolve or grow. They generally go along with you to help defeat the evil ahead or to secure some goal of their own. Even when you leave a person behind and meet with them later, they don't really change very much. They're an interesting enough bunch, but they feel less like people and more like just characters. Therefore... nothing to sink your feelings into. 

What does this mean for my thoughts on story and character? You kinda have to just take it as it is. You can't expect a big thing that's like a metaphor for anything. It's just a guy working with other people to save the world. It's simple and clean and not bad overall. There's silly points littered throughout, and it never goes overly serious or deep just to be like that. I liked it.

And thus we finally come to the finale of my review. What did I think about Mystic Quest when you add it all up? It's a good and highly overlooked game, but it's not really something I'd give my life to defend. I enjoyed my time through it, but I can't see myself wanting to play it again even remotely soon. It doesn't really hold a cup of tea to some of the greater Final Fantasy titles, but I still feel that it does hold a place. I liked it more than FFII, and it's got about the same depth as FFIII. So really... I'd say it gets a pass overall. It's not a game for everybody, but it still has its moments. 

Worst case scenario? It's only like 12-15 hours worth of gameplay, and that's more than many modern games. Final Fantasy Mystic Quest is an off-title in the series for a reason, but that doesn't make it any less of a Final Fantasy title in my book. You should give it a chance and play some! Give it an hour or two, and if you still don't like it, that's fine. You're missing out on a good game though. /end review

And with this review done... Final Fantasy is coming to a close. You might be wondering about Final Fantasy XIV or Final Fantasy XV. I'll post up a quick News Post about that here soon, and I'll explain what my plans are involving them. Ahead of me now is Dragon Warrior/Quest, and it's about time to get crackin'!

Side Note - Thanks for reading my humble and unorganized review! It might not be much, but it's truly how I felt. Stay tuned for a News Post coming very very soon.

~May the Crystals Guide Me~

Thursday, November 14, 2013

Day 95

Game - Final Fantasy Mystic Quest, Day 95
Hours Played/Hours Total - 5 hrs / 13-1/2 hrs
Starting Point - Windia.
Current Goal - Restore the Wind Crystal at Mt Gale. Save Norma at the tower. Save the world!

What Happened - With only one Crystal left, I feel the game is getting closer and closer to the finish. Also the map is pretty small, so I can see a lot of the border. I figure this will be the last post for Mystic Quest, so I hope you've enjoyed this very short but still fun game! ONWARDS TO THE GAMEPLAY!
     Now where did I leave off... Oh yes! I'm heading to Mt Gale to restore the Wind Crystal which will stop all this wind blowing around because that messed up the fancy Rainbow Road maker so I can get to the strange tower north of us and rescue Otto's daughter Norma. Anyways, onwards to Mt Gale!
     Thankfully, this mountain is a short trip and is only made up of one map area. I shoot through it and head to the top. When I hit the top, I find this weird... silver-thing.


I am just so confused at what that is supposed to be, but I'm about to find out soon enough because it's a BOSS BATTLE TIME! Oh yeah, he also revealed before the battle that he isn't the one draining the crystal's power. It's Pazuzu. Before that though, I have to defeat the devious DULLAHAN! Screenshots below.

Dullahan (Headless Horseman type) comes to battle with his favorite Vampire friends!
Apparently I killed the horse, but he's cool just riding it as is...
The horse is gone completely now, so I'm just dealing with a headless knight who carries his head.
Now, in all truthiness, Dullahan was pretty dang hard for me. He didn't want to be any kind of a pushover, and I died a few times trying to beat him. He had a really powerful group attack (Headmarang or something like that... yeah.) There's an assortment of strong single shot attacks, and the worst of all is this one-hit kill move that does the entire bar of HP worth of damage. From what I saw, it has about a 50/50 chance of hitting. I'm finding more and more as I play through this game that a two-person party is incredibly annoying.
     Regardless of the challenge, I manage to defeat Dullahan. Nothing seemed to change right this moment, so I figured I should return to Windia. As soon as I enter, the difference is already apparent. The howling wind of Windia died down, and now Otto can extend the Rainbow Road! With the Rainbow Road extended, I'm able to cross over to Pazuzu's Tower and rescue Norma. Woop woop woop, and I'm there. Lucky for us, Norma is right at the bottom of the tower, so we're able to immediately rescue her. Of course, I still have to deal with Pazuzu and restore the Wind Crystal. Here's a few screenshots of the tower as I climb up and battle through.

Stair climbing!
That "blue weirdness" is a Dullahan clone called Thanatos.
OH NOES! MANTICOR-S! 
     The "puzzle" aspect of this tower is fairly non-existent, but I was told one thing before I came here. Otto told me that I'd need to use my Axe to flip switches here. What do the switches do? Basically, Pazuzu is almost immediately available when you enter the tower, but every time you speak with him, he escapes into a shaft at the back of the tower. You flip the switches throughout the tower to close off his exit point. To do this though, I have to travel all the way to the top of the tower and then back down to the middle. It was a bit of a process, but the game did make up for it by giving me the Flare spell. Woo! FLARE!
     Closing off the entire shaft required me to go all the way to the top of the tower and round my way back down to the bottom on an alternate path. After that, I had to climb back through a third path into the middle of the tower. Once there, I had Pazuzu trapped and ready to fight in BOSS BATTLE TIME!

HERE'S PAZUZU!
PAZUZU SLEEEEPY...
RAWR! DEMON-EYES PAZUZU!
     Aaaand good lord Pazuzu was ridiculous to fight. It's your typical setup of power single attacks and a couple group attacks. However, he also had the ability to petrify (always annoying), and the most annoying attack/ability of the game... Psychic Shield. After you get him down the middle stage of damage, he starts throwing up this shield ever so often. If you hit him while it's up, he'll deflect the attack and counterattack with insane power. I believe its power is based entirely on the power you throw at him. I was using my fancy new Flare spell, so he kept blasting Keeper dead. You have to wait a few rounds for the shield to go down, so this lengthens an already long battle. I died a couple of times but was victorious in the end so... Whatever!
     With Pazuzu's defeat, the Wind Crystal is restored!

Hurray!
Now we head back to Windia for the next plan of action. I'm going to warn you now... It's a random-ish one. I go to Windia and speak with Otto! As I do so, Reuben appears and has a plan figured up to save Captain Mac! Basically, we're going to use the Rainbow Road machine to cross the empty chasm in the world. Then we'll blow a hole in the lake on the other side of the world, let the water fill up the chasm, and then the ship will come to us. We'll board the ship and save him.
     Kaeli wants to go and help rescue her father, but Keeper suggests that he and Reuben go in first. Kaeli stays behind to help Norma and Reuben rejoins the team. Before we can launch the Rainbow Road that far though, we need a fancy Thunder Rock. Reuben believes his father has it, so we have to head to Fireburg first. I have to run through to the Focus Tower, through the tower, up to Fireburg, grab the stone, and then run all the way back. I give the Thunder Rock to Otto, and he extends the Rainbow Road over to Spencer's Place.
     We enter the cave, Reuben tosses a grenade and blows it open. The lake empties out into the chasm, and now we have a different lake. We head back to Windia and speak with the crew again. We are heading in first to deal with the monsters, but Kaeli gives us Captain Mac's Captain Hat so that he knows she is coming for him. I can't get to Captain Mac's ship yet though because I'm missing this crest piece. (Long story short, the crests were these random items that let you use these random teleport pads throughout the game.) I need the Mobius Crest to reach the Ship Dock and in turn Captain Mac's ship.
     As it turns out, I forgot to retrieve it from Spencer's Place, so I have to cross the Rainbow Road again and retrieve it from the cave. Only took me a few minutes, and then I'm able to get to the Ship Dock and then to Captain Mac's ship! At this point, most of the monsters are just re-used ones from the past couple of dungeons. I clear out most of the ship, and yet I have no idea where I needed to go. I saw a middle section that I couldn't access, but I could never figure out how to get to it. (Full honesty? I checked a guide at this point.) Turns out, you can climb the center mast on the ship and access the middle section below deck. This is a very singular path and leads right to Captain Mac! There's also a chest with the Gaia Armor.
     Captain Mac is injured, but Kaeli quickly comes in to help him. She carries him off to Windia, and then it seems that Reuben is hurt as well. Thus, I have to head to Windia as well to drop him off. In Windia, I meet up with Spencer and Tristam. They mention that they brought Phoebe along and that I need to meet with her. I head over to the Inn, and Phoebe is here to speak with me and Captain Mac. I trade out Reuben for Phoebe, and we head back to speak with Captain Mac.
     All that he has to say is that there is a greater evil hiding behind everything that's happening. Even with the four crystals restored, we need to go and defeat the Dark King as well. He's hiding at the top of the Focus Tower. Captain Mac suggests we take his ship to head straight to the tower. TO THE SHIP! I'm on that now... TO THE FOCUS TOWER! Entering the Focus Tower from below leads into THE DOOM CASTLE! DUN DUN DUUUUUN!
     Let me just say... This dungeon is all sorts of random monsters. I guess it's just supposed to be a representation of the entirety of the game. Here's a few screenshots of the wacky.








That's just a handful of shots of 4 or 5 floors... I would have taken more, but I was too distracted finishing the game! There's really no special puzzle to this dungeon or nothing. You just slowly climb up through the center of the tower while defeating a boss on every floor. The bosses consist of powered-up versions of the main bosses I fought throughout the game. This includes the undead T-Rex.

He's regular-colored skeleton now but with red eyes.
Ice Golem changed to Stone Golem, but it still melts as you beat it.
Oh look! This one changed from red to green. BIGGEST CHANGE EVER!
Compared to the rest... Pazuzu did a pretty big change. It's all color, but it at least looks drastically different. 
Every time you beat one of the bosses, the next floor is opened up. There isn't much to say about each floor, but they are designed to be like the dungeon from which each boss hails. I could go into details, but I honestly don't remember them all. Also there is really nothing special to say at this point. It's just the final round of powered-up old bosses, but that's not all...

Random floor that doesn't match the rest~
     I hit this floor, and there's just a lone statue in the room. When I examine it, it blesses us with the power of the crystals and then it's on to the final area.

Let's just assume that's the Dark King.
I head into this pretty awesome looking room and talk with the kingly figure you can see above. We speak to him, and he reveals the great secret/twist of the game... The Prophecy was all just a rumor that the Dark King started long ago. (Still can't help but laugh at how it was worded. Literally said "rumor.") Guess what time it is guys? FINAL BOSS BATTLE TIIIIIIME!

Form 1: Dark King
     As per most final bosses, the Dark King comes with multiple forms. His first one (pictured above) is pretty straightforward and looks exactly like he did on the map. I just fling all the Wizard spells I can at him (White/Holy and Flare), and then he quickly changes to his secondary form...

Form 2: Dark King - Hindu Deity
So far, he's not a very hard or inspiring final boss. This form offers a few new attacks, but I just keep after him and then he gets angry and changes into...

Form 3: Dark King - Spider Mode
     Now he's a giant tarantula spider! Rawr! Look at how vicious and evil he looks and... Okay not really. He's kinda just random changing, and this doesn't seem like a very final-bossy-ness form. At this point, I've kept Phoebe on healing duty. I don't necessarily need her to heal every turn, but I figured it'd be best to prevent any unnecessary deaths. Just as I thought it was ending, he turned into his TRUE FORM!

Form 4: Dark King - Tentacle Spider Mode...
I have no comment for this form. He's just... yeah, I don't get what they thought was going on here. Regardless, this mode doesn't last too long because I blast him into the void! TAKE THAT! He flashes all red-like (Think FFVII boss deaths.), and the Dark King is now vanquished. Hurray!
     Our two heroes celebrate their victory, and the Old Man appears before us. He reveals himself to be the Crystal of Light. He says that he took the form he did to help lead us to defeating the Dark King. Hurray again! From here on, the game goes into Epilogue Mode.
     Keeper goes throughout the world and visits the various people in their hometowns. This "cutscene" journey goes from Windia to Aquaria and Fireburg to Foresta. Along the way, he borrows Captain Mac's boat in order to go on an adventure! Keeper feels that he just can't sit still and needs to go on another journey. The group says goodbye to Keeper at the Ship Dock, and Keeper boards the ship to sail out onto the water... But then this happens!
Dang it Tristam!
Tristam appears on the ship and joins up with Keeper on his adventure. He's in it for the treasure of course, but it's all good. This is followed by a very nice credits and the following "The End" screen.

Fin
     Aaaand it is finally over! Good lord I made that last a lot longer than I should have. I started the game back in October, and I'm finally finishing it as of mid-November. Is that bad? Yes, but I can honestly say that... I kept getting distracted. It's not a GOOD excuse, but it is my excuse. No matter, it's all good now. I've just gotta write up the Final Thoughts, and then it's finally time to start Dragon Warrior/Quest! I figure at least a couple weeks break before I start up Dragon Warrior/Quest, but it shall be started before December begins!

Ending Point - End of the Game!
Current Party -
  • Keeper - Level 37
  • This - Level 34
Screenshots - IMGUR album.
Goals Accomplished - Defeated Dullahan on Mt Gale and stopped the crazy wind. Climbed Pazuzu's Tower and defeated Pazuzu which restores the Wind Crystal. Did a series of events to rescue Captain Mac and gain the use of his ship! Climbed the Focus Tower and defeated the Dark King. Completed the Game!
Next Goals - Start Dragon Warrior I (Dragon Quest I)!

~May the Crystals Guide Me~

Saturday, November 9, 2013

VGBA Explosion! #2 - Kickstarter Collection

Time for another VGBA EXPLOSION!
I PROMISE TO NOT DO THE ENTIRE POST IN CAPS!
Nothing new to say here, but I'll just remind you what this is about.
I can't review and share every possible album that would fit the VGBA category. With that in mind, I figure to share 3 to 5 albums a month to compensate for not being able to review every single album I can. To keep it form being too often though, I'm only doing this once a month.

That's enough of that though. Let's get on to the MUSIC!

VGBA Explosion! #2 - Kickstarter Collection

For this round, I've decided to share three albums that I helped get going through Kickstarter. Along with the quick description and purchase link, I'll include a link to the Kickstarters which are more than over but still neat to see I guess?

Price = Free Download
Album - Thanks a Million!
Artist - Descendants of Erdrick
Genre - Video Game Rock Covers.
Suggested Because - I've known the Descendants of Erdrick for a while now, and when I saw their Kickstarter, I jumped on the opportunity to support the band and net an awesome album in the process. It did take a long time for them to release it, but it was more than worth the wait. Great rocking video game covers and quite a variety to boot. Zelda II, Mega Man, Sonic, Ninja Gaiden, Double Dragon, and so much more. In the end, it's a FREE ALBUM! Why aren't you download it already!?!
Kickstarter Link -> Here!


Price = Name your price
Album - The Pink Album
Artist - Kirby's Dream Band
Genre - Video Game Rock Covers.
Suggested Because - This band and their album (funded thru Kickstarter) is easily one of the best investments I ever made! The first thing I'd like to call out here is how they chose one of the greatest and underrated video game characters, Kirby, and chose to rock out with some fantastic Kirby music covers. This album blasts out with a rocking SIXTEEN songs! Six of those are non-Kirby games, and they're just all fantastic. It's a blast to listen to, and the covers are great. The best part? It's name your price! GO GET IT NOW!
Kickstarter Link -> Here!


Price = $9
Album - Rated Heart.
Artist - Professor Shyguy.
Genre - Electronic Chip-Pop.
Suggested Because - Now, the first thing I can assume is that by seeing "Electronic Chip-Pop", you immediately went "What?". To clarify, the musical style is a fusion of electronic and chiptunes along with a spice of pop and pop-style lyrics. It's just... Trust me. Listen to the first song "The RPG Song", and if you aren't hooked, then I can't recommend the rest of the album. (Also I will disown you.) The album kicks it up with a great song and just keeps on rolling with great mixups of the three genres. I had never heard about Professor Shyguy until I got his album and honestly... I was blown away. Just great music here. It's a bit pricey at $9, but I'd gladly say it's worth the effort. GET SOME!
Kickstarter Link -> Here!

And that's all I got for this month's VGBA Explosion!
I hope you like the selection and please look forward to another VGBA Review coming soon along with Mystic Quest finishing up soon as well. BELIEVE IT! (Apologies for that.) 

~May the Crystals Guide Me~

Wednesday, November 6, 2013

Recurring RPG Review #3

That's right! Another Recurring RPG Review! In favor of covering games I've fully beaten and/or really close to beating, I've decided to come in and review an incredibly recent RPG! Today, I'm going to talk about the newest RPG in the Mario & Luigi RPG series! Mario & Luigi: Dream Team.

This game is limited to the Nintendo 3DS, so I'm already hitting a small crowd. However, it's easier to get than the first Recurring RPG Review game! Let's get past the title card, and then I'll go into details.

Recurring Fantasy Presents Recurring RPG Reviews
#3 - Mario & Luigi: Dream Team

For those of you who don't know, Mario & Luigi Dream Team is another entry in the long running Mario RPG franchise. To be technically correct, the Mario RPGs started with the very first one titled Super Mario RPG: Legend of the Seven Stars. However, this title follows in the vein of the offshoot series going with the naming scheme of Mario & Luigi *Insert secondary title here*. This includes the following games on the following systems:
  • Mario & Luigi - Superstar Saga (Game Boy Advance)
  • Mario & Luigi - Partners in Time (Nintendo DS)
  • Mario & Luigi - Bowser's Inside Story (Nintendo DS)
  • Mario & Luigi - Dream Team (Nintendo 3DS)
I've played through three of the four above. (I missed out on Bowser's Inside Story.) And I'd like to say... They're all really great games in so many ways. The main goal, as far as I'm concerned, has always been a Mario RPG experience that's light on the RPG elements and high on good story, fun times, and great challenges. I could go on and on here, but let's get right into the review.

For this title, the review format returns to the classic style with...
  • Aesthetics
  • Gameplay
  • Characters
  • Story
Let's hit the ground running with the AESTHETICS! It's a straight-up Nintendo title, so the game looks pretty good. It's not "cutting edge 3D!", but the 2D graphics are quite beautiful at times. I could go all out on details, but screenshots are going to say more than that so...

SCREENSHOTS!
Just a small screen from the very beginning. Nothing special.
A view of the Dream World with Luigi sleeping on the bottom screen.
A boss battle with Bowser in the Dream World.
Luigi in his giant form for a Giant Battle!
Mario and Luigi run across a falling bridge! OH NOES!
Example of Mario and Luigi running from a boss during a special scene attack!
Another screenshot of the Giant Boss Battle!
Mario and Luigi doing a Bros Attack on some enemies.
A view of the Dream World with Dreamy Luigi becoming a dream object.
Mario in a Dream World battle. (Dreamy Luigi fuses with him.) 
I borrowed these images from Nintendo Life. You can see more here

However! The look and style you see is the same basic one that the game has used since it's original conception. It has been improved for 3DS, but it's really just... The graphics are good and all, but they aren't really "WOW!" all the time. They're easy on the eyes without going crazy with any creativity beyond the general Mario style. Going to be honest, that pretty much covers my opinion of it. It's a great looking game, but it isn't really INSANE WITH BEAUTY!

Of course, aesthetics isn't all looks. I've got to talk about the audio as well. For me, the music and sounds surpass the graphics by quite a bit. While adventuring throughout Pi'illio Island (the game's setting), you are going to go through a lot of different areas with different music. That's RPGs and games in general I realize, but what that means is the music has to be enjoyable or every area will eventually turn into annoying music that you want to turn down/turn off. For Dream Team, this isn't the case.

They've brought to life another world in the Mario universe, and the music is just fantastic. It's generally upbeat and popping as you play throughout. Most of it's just good and enjoyable, but I'd say my favorite music in this game (and most series) is the boss battle theme! Enjoy this Youtube link of the main boss battle theme. It's gooood stuff!

It might seem like I'm hitting this section fast because! I don't want to mess around here. I don't really have anything to truly give you here since it's the most straightforward part. Overall, I like it all. The music is great, graphics are good, and it's all enjoyable. Definitely gets an A for the section. Why no plus? Because it really isn't risky or new for Mario. Seems pretty Mario generic style. Enjoyable but generally the same. (If I'm confusing you with that wording, just look over every Mario game, and you'll see the general trend.) Now it's time for my favorite (and generally longest) part... THE GAMEPLAY!

Now as far as gameplay goes, the basic idea is this... adventure platforming with battles that involve precision and timing on top of RPG elements. Another thing to keep in mind here is that for a handheld game, it's pretty darn long. I spent over 30 hours playing the game! It's pretty lengthy considering it's a handheld title. That's a lot for one game, so I'm going to break it down as I explain how it goes and get into reviewing it.

Exploring the world around you is basically a platformer. You run around jumping and hitting blocks, much like a regular Mario title. However, the true exploration is unlocked slowly but surely as you learn new and exotic platforming moves like the Spin Jump, Drill Dash, Ball Bounce, and other moves that I can't remember the exact names for. It's the basic style of limiting where you can go by simply saying "You can't open the gate without the hammer!" or "You can't jump that high without the SUPER DUPER JUMP!"

No complaints there. It's just how this kind of game goes. There were a few times where I wish I could access the different jumps faster/easier. You have to click through them rather than being able to select them on the bottom screen. It is dedicated to being the RPG menu, but they could have made a quicker method of ability changing if they wanted to. Not a real complaint, but I kept scrolling too fast and having to go through it. GETTING BACK ON TRACK.

The exploration style is a classic in its own way though. It leaves you wanting to return to previous areas because you remember that one spot you couldn't get to. The backtracking is generally well rewarded with stat boosting items (Beans) and equipment. However, I can't say that I just loved walking around. After a while, exploring an old area can get old because you have to jump through hoops (almost literally) to go from one spot to another. They do add Warp Pipes, but those have a limited use and range. It's not bad, but it's still something worth mentioning.

Now, in a more regular style of RPG, this would be insanely annoying with all the random encounters getting in your way as you simply traveled from one side of the map to the other. For Dream Team, this isn't a problem because the game has visible enemies on the map. With the enemies visible, you're able to get a preemptive strike by either jumping on them or smacking them with your hammer. As you advance to later game, enemies from earlier on can be killed by simply jumping or hammering them. You do still go into battle, but it'll end immediately from the preemptive strike.

When you aren't exploring the overworld of Pi'illio Island, you are deep within the depths of the Dream World. (Aka the reason it's called "Dream Team") Dream World exploration differs from real world exploration in that it's a flat 2D world rather than a 2D one. Alongside that is the fact that Mario is real in the Dream World, but Luigi is actually "Dreamy Luigi". (Long story short, Luigi is the dreamer whom is used to enter the Dream World.) The main elements of the Dream World involves using Dreamy Luigi and his dream abilities to solve puzzles and pass through areas. It does change things up ever so often, but it's really more of the same in the end.

If the "adventure platforming" is the first half of the game, then the rest of the game is the "battles that involve precision and timing on top of RPG elements". The battles are definitely one of the biggest parts of the game, and they're easily the most challenging (as they should be). The precision and timing required throughout for battles gets progressively harder and harder as it goes. This was probably my biggest problem with the game because in the end... I suck.

Battles are turn based affairs, and Mario and Luigi are separately controlled by the A and B button. This is major part to remember as A and B control the duo whenever they do special Bros Attacks or needing to dodge enemy attacks. This is where the precise timing element comes into play. Now, in all honesty, you could probably beat the game without doing well on the timing elements, but I would like to say that the game will be two or three times more difficult if you can't.

I won't reveal any true spoilers, but the final boss has a way to heal up while you deal with underlings. If you can't deal with them quickly or effectively, he heals everything you threw at him since the beginning of battle... I got very frustrated at this, and I was honestly on the border of just quitting then and there. I was satisfied once I finally pushed past it and won, but it was a very, very annoying battle. It's one part more difficulty than I am used to (for an RPG), but another part makes it feel frustrating to have so much trouble because of what seems like a cheap tactic. You fight a lot of battles, and if you can't get the timing down, the game is going to just make you frustrated.

Now, beyond that blatant complaint of mine, I'd say that gameplay is pretty much golden here. Of course, I still need to cover the RPG elements. Realistically? They're pretty simple in this game. You have HP, BP (Bro Points), Attack (affects Jump and Hammer), Defense, Speed, and Stache (Luck). Stats go up as you level, but you have the ability to boost a single stat via roulette at each level. Doing well at this allows you to boost a stat an extra +1 to +5! Of course, they have a system in place to keep you from constantly boosting the same thing. Long story short, the roulette changes to lesser values as you focus on one, but the others gain higher values as you ignore them. (If that makes sense...)

Kinda throwing this here at random, but I'd like to mention that there is one kind of battle that truly stands out in my head... Giant battles! Dreamy Luigi summons multiple Luigis and forms a GIANT LUIGI. You then use this to battle other giant foes. It's the best parts both graphically and battle-y. The battles are fun and challenging, and they're just fun to watch and interact in. The only bummer is that... There are only five or six of these "Giant battles" in the entire game. Beyond that fact, the part I liked the most.

And in the end, it's a good and simple system going on here. The RPG elements are strong enough to keep in old RPG-ers but don't feel so complex as to be off putting to others. Battles are fast-paced and challenging, but they can be frustrating at times with the button timing required. Exploration is rewarding but can get tedious when trying to just find a few things. I'd definitely say the gameplay is both well done and great fun. If you aren't in for action RPGs though... I'd probably stay away.

But if it's story you are looking for! Then I'll say that Dream Team does deliver here. For me, the best part of the story was that it's pretty straightforward and simple. With everybody trying to be "deep and meaningful" all the time, it's nice to find a story that's light-hearted and cheerful on the outside and inside. There is plenty of plot going on, but every character doesn't need to have a life story. (Although in this case, if you don't know their life story, I can say they don't have much of one. lol)

Yes, in general, the story to the game involves Bowser capturing Peach and trying to take over the place, but there are more elements to the story that come before and after that. The Pi'illio people, their island, and their history intertwines with the adventure and fate of our two heroes. You explore the island and learn more and more about its backstory and the people.

When you start up, it doesn't look like Bowser will be the main enemy for the story. You learn about an evil bat who took the power of dreams and tried to conquer the place. The Pi'illio people managed to seal him away in the dream world, but at the same time, they were also sealed as stone artifacts around the island. You spend a portion of the game hunting those down and restoring them opens paths and other various things. It's enjoyable story with lots of background information and such for the area. Every game in the series does something like this. (Exploring a foreign land and what have you.)

Had they kept with the evil bat, Antasma, as the main villain, I'd have liked the game quite a bit more. Don't get me wrong, Bowser is an enjoyable villain, but then he shows up to take the spotlight. It's kinda... overly expected? I'm not saying it's bad so much as I want a change. I thought Antasma was the better villain here, but then he ended up getting overshadowed by Bowser in the end. (Moreso in that Antasma is the next to last boss battle whereas Bowser is the last but in a SUPER FORM mode.)

In the end though, that's really my only complaint about the story. If you look over/ignore/don't give a crap about that, then you'll enjoy the generally light-hearted but still serious story. It's a typical story for the Mario RPG series, but it's still enjoyable nonetheless. But of course, you can't have a good story without good characters!

As you may realize, this Mario game stars many of the large and ever-growing cast of Mario regulars. There's the main star, Mario, of course, and he brings along his often under-appreciated brother, Luigi, as well as Princess Peach. As you realize at this point, Bowser also comes into the game and makes sure that he claims the villain throne. Apart from them and the usual cast of secondary characters (Toads, Toadsworth, Yoshis, specialized Bowser minions), we also bring in a rather enjoyable group of new characters.

The new group of characters are definitely among the most enjoyable too! Probably my favorite character in the game would be Prince Dreambert.

Prince Dreambert - Full Body look (Usually just floats around as a pillow...)
 Prince Dreambert is the leader of the Pi'illios and your guide and helper as you traverse Pi'illio Island and Dream World. Most instances involve him suggesting where you should go or try to do next. However, as you explore more and more, you start to gain a better look at his personality. There were many points in the game where I couldn't help but laugh at the situations. (Keep in mind, Mario & Luigi RPGs keeps pretty easy going and tends to use a lot of slapstick, puns, and awkward situation jokes.) I really liked Dreambert overall, and he was probably my favorite new character for the game.

Now if I had to list a second favorite, I'd definitely point at Antasma.

Antasma - Full body look (Usually just a bat)
He's an evil bat that changed himself into a full villain through the power of dreams and nightmares. Even though he got overshadowed by Bowser in the end, I felt he was the better villain in the game, and the final battle against him was waaay better than the one against Bowser. Of course, SPOILERS!, as with most of the games in the series, Bowser ends up being the final enemy/boss somehow, or he becomes directly intertwined in the story when he previously wasn't. Regardless, I'll still have a place for Antasma in my heart.

Of course, the overall main characters of the game are Mario and Luigi. The two brothers are a great time and a hilarious duo throughout the game. The best part of this game is that Luigi gets a bigger spotlight than usual. Between the two brothers, I've found myself liking Luigi more and more. Why so? Because Luigi has about ten times more personality than Mario has ever had. In the end, Mario is just the leading hero man who is always brave and willing to face down Bowser.

Luigi on the other hand has a bit more to him than that. He's more than just "Sir Brave Face" because he generally acts quirkier than Mario. He tends to act cowardly. He's clumsy and forgetful. Despite it all though, he's always willing to suck it up and fight for justice! This isn't saying Mario's characteristics are bad, but I feel they're kinda boring compared to Luigi. Considering Nintendo has had their "Year of Luigi", this game is pretty much a perfect fit in that slot. Luigi shines in his spot as the "almost" lead character. GO LUIGI!

If I had to name a weakness of the characters... It's probably that they aren't thought-provokingly deep. If you want a deep character with ties to things and SUDDEN TWISTS... then you won't find that here. Much like the story, the characters are pretty much what you see and what you get. The characters are still enjoyable for what they are though, and lots of hilarious little bits that take place throughout make them that much more fun. So all in all, the characters get a pass!

Now, as you may remember, every portion of the game has passed my standards, but will the game get a perfect score? All my points, so it's time to look through the major pros and cons!

PROS
  • Good looking game with enjoyable and awesome music.
  • A fairly lengthy game for being of the handheld variety.
  • Great combination of platform adventuring and turn-based battles with timing elements. 
  • A style of battles that are both fun and challenging.
  • RPG style and stats that are simplified enough for newbies but enough meat to bring in an old veteran.
  • Giant Battles are awesome!
  • A light-hearted story full of the lovable Mario cast.
  • An interesting new setting at Pi'illio Island with the Pi'illio people. 
  • Overall, another entry in the fantastic Mario & Luigi RPG series.


CONS 
  • The setting is enjoyable, but it's really heavily Mario-style. Not necessarily a bad thing, but it's getting kinda old if you ask me.
  • Backtracking is generally okay, but it gets annoying in the larger areas.
  • If you're unable to get the timing and precision right in battles, the game just gets a lot harder from there. 
  • The story and characters aren't the deepest portions of this video game pool and may leave you wanting more. 


And for the final score...
My Rating - 8 out of 10.

I greatly enjoyed my experience with the game, but I never felt like it was quite perfect. I admit that part of the score is the sheer difficulty and annoyance that the battles brought me late game, but there wasn't really any way to soften those battles other than avoid them. Avoiding battles in an RPG is almost always a mistake when you get further on so... Moving on!

It's still a really great game, but it's never really evolved from what the original games did. This is both a good and bad thing. Evolving how a game works can possibly make a series better, but too much change can easily break the series back down. In this case, it could definitely use some sort of change to spice it up a bit. I'm not sure what it could be, but I feel like it needs a big change, much like every Nintendo series since forever. (But I'm not going to argue anything about that here.) ANYWAYS!

The main questions you should ask if you are interested in this game are...

  1. Do you own a 3DS? YES or NO
  2. Do you want an RPG for your 3DS? YES or NO
  3. Are you a fan of Mario, Luigi, and cohorts? YES or NO

If you answered YES to any of those, then I'd say GO FOR IT! (The first one takes the most precedence of course.) Mario & Luigi Dream Team is a great action-y RPG with challenging gameplay that's fun and easy to pick up for anybody. Go check it out now and enjoy!

~May the Crystals Guide Me~