Wednesday, February 15, 2012

Day 10


Game - Final Fantasy 2, Day 10
Hours Played/Hours Total - 3 hrs / 7-1/2 hrs
Starting Point - City of Altair
Current Goal - Destroy the Dreadnought.

What Happened - It always feels like not much happened, but by the time I finish typing this post, it'll end up taking a massive amount of space...so let's go!
     Began inside the City of Altair, Princess Hilda just asked me to go and destroy the terrifying Dreadnought. Keep in mind, the main characters in this game are supposed to be "kids." I dunno how young they are, but let's assume somewhere around 16-18. She is asking a pile of young adults to go and destroy a massive airship of death. Isn't this some massive resistance? Can she not ask someone waaaay more qualified? Apparently not...and of course, there wouldn't be much of a story without it. Moving along, you start your journey to the town of Bafsk to destroy the Dreadnought and free the enslaved townsfolk being forced to build it. This game sure likes to make you journey back and forth across the world...
     One trip across the game world later, I arrived in Bafsk to save the day! First thing you do is...look around town I guess. With a little looking and talking around, you find out that one of the knights is actually a rebel spy. You find a separate knight from the group and give him the code word of Wild Rose. He immediately reveals that there's a pathway in the corner of town that'll take you to the Dreadnought. (Of course, he's been blocking it this entire time.) You journey down into a sewer dungeon, which is always the best way of sneaking into somewhere...through the sewer! Not necessarily the largest dungeon but a dungeon nonetheless. A small journey inwards later you come face to face with...THE DARK KNIGHT! He tells you that you are too late and that the Dreadnought is already complete. He leaves you with a simple warning that your next meeting he will not be so kind. He takes leave, and your group follows behind him to the surface. You are treated to a small cutscene showing the Dreadnought taking off. I guess that means your mission was a big ol' failure.
     After that, you travel back down into the sewers and proceed right. You enter a room with an item referred to as "Pass", which is apparently some item for letting yourself on the Dreadnought. Moving along, as you head back to Altair after the failed mission, you might notice some changes if you step into any of the towns. Poft, Paloom, and a large portion of the other towns appear to have been attacked and bombed by the Dreadnought. Apparently they decided to go on the dark side and claim that any NPC who isn't there now is currently DEAD. That's pretty grim if you ask me. You make it back to Altair to find out that anybody outside of any buildings is now dead. You talk to Hilda and find out that the King (who is currently sick and dying) is getting worse. Minwu, being a white wizard and all, leaves your group to help ease the king's passing. Back to the original trio of people, you are tasked with trying to destroy the Dreadnought. If you did any looking around and talking to people during your trip back, hopefully you talked to Cid. Cid reveals that the Dreadnought is most likely running on Sunfire, a substance that would easily DESTROY the ship if it were allowed to overheat. You inform Hilda of this, and you are tasked with locating and retrieving some Sunfire.
     With some new word learning and a bit of talking to the King, you find out that the Sunfire is locked in a place that requires something called the Goddess Bell to get to. Hilda tells you that the Goddess Bell is hidden somewhere in a northern icy cave and suggests you talk to Josef (guy who requested I helped the people in the mine's waaay back there). More travelling! Upon meeting with Josef, he informs you that he knows how to get to the cave but requires a snowcraft to get to. Thankfully (of course), he has a snowcraft you can use and offers you his assistance in getting to the cave and retrieving the bell. For some reason, he hid the snowcraft in the Semitt Falls, and you get to make a side trip to retrieve it. Not a hard trip but it is out of the way. After a detour to retrieve the snowcraft, you being your journey northward to places with snow!
     Upon touching the snowy land, you immediately jump into the snowcraft (which looks like a boat made for travelling on snow) and head eastward for the snowy cave. Along the way, your group picks fights with snow monkeys and ice crystals (Exaggeration but still true). What seems way too far east later, you locate and descend into the Snow Cavern. I guess it is just standard to have at least ONE ice/snow-based dungeon in RPGs and games in general. You proceed to descend into the icy cave of mystery and begin searching for the Goddess Bell. Of course, as these games go, you aren't really searching for it so much as trying to reach the bottom where it is going to be. It'd be funny if an RPG was like "search this cave for this!" and it turns out that 'this' was like 5 feet inside the entrance. It'd be stupid lazy but hopefully funny at the same time. Although I could have finished the dungeon tonight, I took too long trying to grab all the chests. A few of them require some alternate paths with backtracking, but it seemed to be worth it so far. Although it feels wrong stopping mid-dungeon, I did it anyways. I'll hopefully pick up sometime tomorrow and finish up some more!

Ending Point - Snow Cavern - B4

Goals Accomplished - Traveled a lot. Failed to blow up the Dreadnought. Learned some new words. Obtained the snowcraft. Made it to the Snow Cavern.
Next Goals - Finish the Snow Cavern and obtain the Goddess Bell.

Side Note - I apologize for some poorly written-ness that took place in this post. I'm trying to write what all happens without revealing everything? Kind of hard to do with any form of RPG with a story... I'll try and do better writing in the future, but I'll make no guarantees!

~May the Crystals Guide Me~

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