Showing posts with label Day Post. Show all posts
Showing posts with label Day Post. Show all posts

Thursday, November 14, 2013

Day 95

Game - Final Fantasy Mystic Quest, Day 95
Hours Played/Hours Total - 5 hrs / 13-1/2 hrs
Starting Point - Windia.
Current Goal - Restore the Wind Crystal at Mt Gale. Save Norma at the tower. Save the world!

What Happened - With only one Crystal left, I feel the game is getting closer and closer to the finish. Also the map is pretty small, so I can see a lot of the border. I figure this will be the last post for Mystic Quest, so I hope you've enjoyed this very short but still fun game! ONWARDS TO THE GAMEPLAY!
     Now where did I leave off... Oh yes! I'm heading to Mt Gale to restore the Wind Crystal which will stop all this wind blowing around because that messed up the fancy Rainbow Road maker so I can get to the strange tower north of us and rescue Otto's daughter Norma. Anyways, onwards to Mt Gale!
     Thankfully, this mountain is a short trip and is only made up of one map area. I shoot through it and head to the top. When I hit the top, I find this weird... silver-thing.


I am just so confused at what that is supposed to be, but I'm about to find out soon enough because it's a BOSS BATTLE TIME! Oh yeah, he also revealed before the battle that he isn't the one draining the crystal's power. It's Pazuzu. Before that though, I have to defeat the devious DULLAHAN! Screenshots below.

Dullahan (Headless Horseman type) comes to battle with his favorite Vampire friends!
Apparently I killed the horse, but he's cool just riding it as is...
The horse is gone completely now, so I'm just dealing with a headless knight who carries his head.
Now, in all truthiness, Dullahan was pretty dang hard for me. He didn't want to be any kind of a pushover, and I died a few times trying to beat him. He had a really powerful group attack (Headmarang or something like that... yeah.) There's an assortment of strong single shot attacks, and the worst of all is this one-hit kill move that does the entire bar of HP worth of damage. From what I saw, it has about a 50/50 chance of hitting. I'm finding more and more as I play through this game that a two-person party is incredibly annoying.
     Regardless of the challenge, I manage to defeat Dullahan. Nothing seemed to change right this moment, so I figured I should return to Windia. As soon as I enter, the difference is already apparent. The howling wind of Windia died down, and now Otto can extend the Rainbow Road! With the Rainbow Road extended, I'm able to cross over to Pazuzu's Tower and rescue Norma. Woop woop woop, and I'm there. Lucky for us, Norma is right at the bottom of the tower, so we're able to immediately rescue her. Of course, I still have to deal with Pazuzu and restore the Wind Crystal. Here's a few screenshots of the tower as I climb up and battle through.

Stair climbing!
That "blue weirdness" is a Dullahan clone called Thanatos.
OH NOES! MANTICOR-S! 
     The "puzzle" aspect of this tower is fairly non-existent, but I was told one thing before I came here. Otto told me that I'd need to use my Axe to flip switches here. What do the switches do? Basically, Pazuzu is almost immediately available when you enter the tower, but every time you speak with him, he escapes into a shaft at the back of the tower. You flip the switches throughout the tower to close off his exit point. To do this though, I have to travel all the way to the top of the tower and then back down to the middle. It was a bit of a process, but the game did make up for it by giving me the Flare spell. Woo! FLARE!
     Closing off the entire shaft required me to go all the way to the top of the tower and round my way back down to the bottom on an alternate path. After that, I had to climb back through a third path into the middle of the tower. Once there, I had Pazuzu trapped and ready to fight in BOSS BATTLE TIME!

HERE'S PAZUZU!
PAZUZU SLEEEEPY...
RAWR! DEMON-EYES PAZUZU!
     Aaaand good lord Pazuzu was ridiculous to fight. It's your typical setup of power single attacks and a couple group attacks. However, he also had the ability to petrify (always annoying), and the most annoying attack/ability of the game... Psychic Shield. After you get him down the middle stage of damage, he starts throwing up this shield ever so often. If you hit him while it's up, he'll deflect the attack and counterattack with insane power. I believe its power is based entirely on the power you throw at him. I was using my fancy new Flare spell, so he kept blasting Keeper dead. You have to wait a few rounds for the shield to go down, so this lengthens an already long battle. I died a couple of times but was victorious in the end so... Whatever!
     With Pazuzu's defeat, the Wind Crystal is restored!

Hurray!
Now we head back to Windia for the next plan of action. I'm going to warn you now... It's a random-ish one. I go to Windia and speak with Otto! As I do so, Reuben appears and has a plan figured up to save Captain Mac! Basically, we're going to use the Rainbow Road machine to cross the empty chasm in the world. Then we'll blow a hole in the lake on the other side of the world, let the water fill up the chasm, and then the ship will come to us. We'll board the ship and save him.
     Kaeli wants to go and help rescue her father, but Keeper suggests that he and Reuben go in first. Kaeli stays behind to help Norma and Reuben rejoins the team. Before we can launch the Rainbow Road that far though, we need a fancy Thunder Rock. Reuben believes his father has it, so we have to head to Fireburg first. I have to run through to the Focus Tower, through the tower, up to Fireburg, grab the stone, and then run all the way back. I give the Thunder Rock to Otto, and he extends the Rainbow Road over to Spencer's Place.
     We enter the cave, Reuben tosses a grenade and blows it open. The lake empties out into the chasm, and now we have a different lake. We head back to Windia and speak with the crew again. We are heading in first to deal with the monsters, but Kaeli gives us Captain Mac's Captain Hat so that he knows she is coming for him. I can't get to Captain Mac's ship yet though because I'm missing this crest piece. (Long story short, the crests were these random items that let you use these random teleport pads throughout the game.) I need the Mobius Crest to reach the Ship Dock and in turn Captain Mac's ship.
     As it turns out, I forgot to retrieve it from Spencer's Place, so I have to cross the Rainbow Road again and retrieve it from the cave. Only took me a few minutes, and then I'm able to get to the Ship Dock and then to Captain Mac's ship! At this point, most of the monsters are just re-used ones from the past couple of dungeons. I clear out most of the ship, and yet I have no idea where I needed to go. I saw a middle section that I couldn't access, but I could never figure out how to get to it. (Full honesty? I checked a guide at this point.) Turns out, you can climb the center mast on the ship and access the middle section below deck. This is a very singular path and leads right to Captain Mac! There's also a chest with the Gaia Armor.
     Captain Mac is injured, but Kaeli quickly comes in to help him. She carries him off to Windia, and then it seems that Reuben is hurt as well. Thus, I have to head to Windia as well to drop him off. In Windia, I meet up with Spencer and Tristam. They mention that they brought Phoebe along and that I need to meet with her. I head over to the Inn, and Phoebe is here to speak with me and Captain Mac. I trade out Reuben for Phoebe, and we head back to speak with Captain Mac.
     All that he has to say is that there is a greater evil hiding behind everything that's happening. Even with the four crystals restored, we need to go and defeat the Dark King as well. He's hiding at the top of the Focus Tower. Captain Mac suggests we take his ship to head straight to the tower. TO THE SHIP! I'm on that now... TO THE FOCUS TOWER! Entering the Focus Tower from below leads into THE DOOM CASTLE! DUN DUN DUUUUUN!
     Let me just say... This dungeon is all sorts of random monsters. I guess it's just supposed to be a representation of the entirety of the game. Here's a few screenshots of the wacky.








That's just a handful of shots of 4 or 5 floors... I would have taken more, but I was too distracted finishing the game! There's really no special puzzle to this dungeon or nothing. You just slowly climb up through the center of the tower while defeating a boss on every floor. The bosses consist of powered-up versions of the main bosses I fought throughout the game. This includes the undead T-Rex.

He's regular-colored skeleton now but with red eyes.
Ice Golem changed to Stone Golem, but it still melts as you beat it.
Oh look! This one changed from red to green. BIGGEST CHANGE EVER!
Compared to the rest... Pazuzu did a pretty big change. It's all color, but it at least looks drastically different. 
Every time you beat one of the bosses, the next floor is opened up. There isn't much to say about each floor, but they are designed to be like the dungeon from which each boss hails. I could go into details, but I honestly don't remember them all. Also there is really nothing special to say at this point. It's just the final round of powered-up old bosses, but that's not all...

Random floor that doesn't match the rest~
     I hit this floor, and there's just a lone statue in the room. When I examine it, it blesses us with the power of the crystals and then it's on to the final area.

Let's just assume that's the Dark King.
I head into this pretty awesome looking room and talk with the kingly figure you can see above. We speak to him, and he reveals the great secret/twist of the game... The Prophecy was all just a rumor that the Dark King started long ago. (Still can't help but laugh at how it was worded. Literally said "rumor.") Guess what time it is guys? FINAL BOSS BATTLE TIIIIIIME!

Form 1: Dark King
     As per most final bosses, the Dark King comes with multiple forms. His first one (pictured above) is pretty straightforward and looks exactly like he did on the map. I just fling all the Wizard spells I can at him (White/Holy and Flare), and then he quickly changes to his secondary form...

Form 2: Dark King - Hindu Deity
So far, he's not a very hard or inspiring final boss. This form offers a few new attacks, but I just keep after him and then he gets angry and changes into...

Form 3: Dark King - Spider Mode
     Now he's a giant tarantula spider! Rawr! Look at how vicious and evil he looks and... Okay not really. He's kinda just random changing, and this doesn't seem like a very final-bossy-ness form. At this point, I've kept Phoebe on healing duty. I don't necessarily need her to heal every turn, but I figured it'd be best to prevent any unnecessary deaths. Just as I thought it was ending, he turned into his TRUE FORM!

Form 4: Dark King - Tentacle Spider Mode...
I have no comment for this form. He's just... yeah, I don't get what they thought was going on here. Regardless, this mode doesn't last too long because I blast him into the void! TAKE THAT! He flashes all red-like (Think FFVII boss deaths.), and the Dark King is now vanquished. Hurray!
     Our two heroes celebrate their victory, and the Old Man appears before us. He reveals himself to be the Crystal of Light. He says that he took the form he did to help lead us to defeating the Dark King. Hurray again! From here on, the game goes into Epilogue Mode.
     Keeper goes throughout the world and visits the various people in their hometowns. This "cutscene" journey goes from Windia to Aquaria and Fireburg to Foresta. Along the way, he borrows Captain Mac's boat in order to go on an adventure! Keeper feels that he just can't sit still and needs to go on another journey. The group says goodbye to Keeper at the Ship Dock, and Keeper boards the ship to sail out onto the water... But then this happens!
Dang it Tristam!
Tristam appears on the ship and joins up with Keeper on his adventure. He's in it for the treasure of course, but it's all good. This is followed by a very nice credits and the following "The End" screen.

Fin
     Aaaand it is finally over! Good lord I made that last a lot longer than I should have. I started the game back in October, and I'm finally finishing it as of mid-November. Is that bad? Yes, but I can honestly say that... I kept getting distracted. It's not a GOOD excuse, but it is my excuse. No matter, it's all good now. I've just gotta write up the Final Thoughts, and then it's finally time to start Dragon Warrior/Quest! I figure at least a couple weeks break before I start up Dragon Warrior/Quest, but it shall be started before December begins!

Ending Point - End of the Game!
Current Party -
  • Keeper - Level 37
  • This - Level 34
Screenshots - IMGUR album.
Goals Accomplished - Defeated Dullahan on Mt Gale and stopped the crazy wind. Climbed Pazuzu's Tower and defeated Pazuzu which restores the Wind Crystal. Did a series of events to rescue Captain Mac and gain the use of his ship! Climbed the Focus Tower and defeated the Dark King. Completed the Game!
Next Goals - Start Dragon Warrior I (Dragon Quest I)!

~May the Crystals Guide Me~

Wednesday, October 30, 2013

Day 94

Game - Final Fantasy Mystic Quest, Day 94
Hours Played/Hours Total - 5 hrs / 8-1/2 hrs
Starting Point - Aquaria.
Current Goal - Find and restore the next crystal. Save the world!

What Happened - MYSTIC QUEST! It's great! It's short! Let's get right into it!
     Where we left off, I had to continue to Fireburg to deal with Earthquakes while also finding where Captain Mac went. Before I leave though, I explore the village a bit to make sure I'm not missing anything. As it turns out, there's a lady in one of the houses who sells you better armor for 200 GP. (I didn't explain armor earlier, so here's the short version. Armor is simply found and auto-equipped.) With that done, it's time to head back to the Focus Tower.
     Along the way, a new pathway has opened on the World Map! It also contained a couple Battlefields to fight through. The first one rewards me with an Exit spell. The second one just gives me money. OH WELL! Time to move on and into the Focus Tower's next floor. In there, the old man is waiting once again with more news. First off, Captain Mac left his home because of something horrible happening. Keeper goes !!!, but then the old man says I should seek out Reuben in Firebug. So... I'm not going there for Captain Mac. That's all okay.
     The only thing left to do in this spot is move a pillar into a position and obtain a few new items. (Venus Shield and Blizzard magic) Then I get to exit the tower and re-enter it at the base to continue upwards. With the Crystal of Water restored, another colored door opens, and I get to leave through another Focus Tower exit. Oh boy! Three battlefields in a row! Whoopee! Now that I'm past those... Let's get to Fireburg.
     And here's some Fireburg for you.

Dat Hotel sign.
I explore the town a little bit and used my recent battlefield earnings to stock up. I got a good assortment of healing items and bought a fancy new axe, the Battle Axe. Then I look around for this Reuben fellow and learn about what is going on. It seems that his father was heading to the nearby volcano to investigate current happenings. On the way there, his friend abandoned him and ran away while the father got stuck on the volcano behind a boulder. Reuben wants to save his father, and Keeper is more than eager to help.
     Keep in mind, this all comes back around to restoring the Crystal of Fire. We can't get to it without Reuben or his father or whatever. First thing's first though, we have to find his father's friend. The guy who abandoned him knows how to use the Mega Grenade, and we need that to clear out the boulder. However, Mega Grenade guy has locked himself in his house, and we have no way to get in there. A random villager I talked to spilled the beans about a man in town who can "open any lock". As it turns out, this man is actuall Tristam! (The ninja star guy from earlier in the game.) Keeper explains to him about the locked door, and Tristam hands over the Multi-key.

Looks like a sword...
     I take the Multi-key and go over to Mega Grenade guy's house. I open the door, go inside, and he explains what happened. He was scared by the monsters up there and ran away, but then Reuben's father got trapped up there by a boulder. Keeper asks how to use the Mega Grenade, and his explanation simply is "Just throw it!" ....That was almost pointless. Giant Bombs have now become Mega Grenades, and they can be thrown now too. Time to rescue Reuben's father.
     Two battlefields later, and I've earned the Thunder spell. Thus, it wasn't a complete waste of my time. Now onward into the Mines! The Mine is full of exotic creatures like zombies, red caps (goblin), and red skeletons. To be fair, the Mine felt kinda small and boring compared to previous places then BOSS BATTLE TIME!

I am Jinn! (The D is silent and nonexistent here.)
     Funny thing is, the boss blended in so well with the other units that I didn't realize it was a boss. The boss battle music was the first thing that directly tipped me off, but anyways! It's time to fight the DJINN. He's got more HP than anybody else, but he really wasn't a special fight beyond that. I'd really only call him a mini-boss at best. His attacks were powerful though, so I'd advise not going unprepared. Aaand then it's over.
     I head through the exit he was blocking and find myself on a ledge across from another ledge. There's a man over there with a large boulder next to him. Odds are, this is Reuben's father, and we just need to fling a Mega Grenade over. That dislodges the boulder and causes it to roll out onto the world map. (It was physically present on the world map to block my path.) We can now reach the Volcano... after I explore the Mines a bit more!
     I quickly found out that the Mines were quite a bit bigger than I thought. It's not a massive place, but there are several small rooms to explore. It's worth the time too because you find the Charm Claw, an upgraded claw weapon. It's weaker than the Battleaxe I bought, but I go ahead and use it anyways. There's not much more to describe of the area so... RANDOM SCREENSHOTS!



The path system in here is different from most. The paths are generally all one-direction, so you can't move back and forth easily. This caused me to get lost at one point because I couldn't figure out the right path to the exit. I finally said "screw you game!" and used an Exit spell to leave.
     With the boulder moved, a new Battlefield opened up just for me! I cleared it out and went back to Fireburg to gear up. I briefly talked to Reuben's father, but all he did was confirm that the Fire Crystal is definitely on the Volcano. Therefore, our next target is the Volcano.
     The Volcano consisted of two parts. The climb up the slope came first. Overall, it was a pretty straightforward climb up the Volcano's exterior. There's a few different paths you can take, but they only lead to new items. Along the way, I acquired a Gas Mask. Strangely placed in this game, but it lets you see monsters in foggy areas. Once I reached the top, I had to fight a green haired lady among all the monsters. Turns out it is Medusa for BOSS BATTLE TIME!
     Along with Medusa is a pair of "werewolves". They aren't any trouble, but she comes off as pretty dang tough. Her attacks are decently powerful and all, but she is able to petrify people. Petrification is death, and if both characters are petrified, then it's automatic Game Over. (A flaw of the game is having only two party members.) I died several times just dealing with the petrify status. What ended up doing the most damage here was the spell "White" (Holy). I recently obtained it, and it's all forms of powerful against pretty much any monster. Also targets all monsters, and that is just icing on the cake. It is a Wizard spell though, so you are pretty limited on casting it. Anyways, here's a few screenshots to accompany all this.

Pretty sure those "werewolves" are actually cerberus-i.
Now you've got me REALLY angry!
Somehow you shaved me with bombs and a morning star.
     After more tries than I'd care to amount (nor did I count), I finally defeated Medusa and was allowed into the Volcano's Dome. The journey into the dome took a bit longer than the climb up on the outside. The key problem I ran into here are just the sheer number of enemies around here. That and they're hilariously misplaced enemies lurking in the volcano, like ninjas. Just take a look below.

Volcano ninjas! The world's deadliest warrior.
Seriously programmers. Ninjas don't belong in volcanoes! Also the other monsters that don't really fit here, but whatever! I think part of it's supposed to be a joke against other games doing this.
     Now, I haven't been doing as much suggestions and tips through this walkthrough, but I will say this. As far as this game goes, it's always best to explore every single divergence from the main path. Heck, make sure to check every nook and cranny because there are new armor, weapons, and spells littered throughout the game. It's the main reason I keep doing all the Battlefields as well. Many of them reward you with spells and armor. Just be sure to look around when you can! Before entering the final chamber here, I had to open the big door with a switch. I did this by chance before I reached it though, so I didn't have to backtrack any. Inside the final chamber is a two-headed hydra-dragon thinger!

Final Room + Hydra Shot
     BOSS BATTLE TIME! It's a fire-type Hydra and breathes fire. (Not really a surprise seeing as we are in a volcano and all.) Unfortunately, he wasn't very hard at all. Medusa gave me a lot more trouble. Sure, the Fire Hydra had some powerful attacks, but he didn't have anything beyond that. I did include a damage montage for you though!

Pardon, I forgot the initial look.
Now he just looks like a regular dragon.
Now he's very angry and beaten down!
With the Fire Hydra defeated, the Fire Crystal appears before us, and it is officially restored. Keeper makes a mention that there's just one crystal left to restore at this point. Reuben says that someone from Windia once mentioned a crystal being there. Keeper inquires to where Windia is, and Reuben says we need to head Southeast of the Focus Tower.
     With the Fire Crystal restored, the Volcano erupted and created a new path to the Focus Tower. I leave the Dome, and head south. One Battlefield later, and it's through the Focus Tower we go... to Windia! I briefly met the Old Man in the Focus Tower, and he said something about the next location. However, I accidentally skipped through it and missed what he said. It was only a sentence about Windia though. Anyways, while going through the Focus Tower, I found an alternate path that lead below the tower into THE DOOM CASTLE! I wasn't able to explore the area much, but the path did lead to the Aero spell. So it was worth the effort of fighting one monster.
     With that done, I head back up and out of the Focus Tower and to the southwest. The first stop along the way is just an event location. Seriously, I only stop here so that Reuben can fail to fight a monster, fall down a bridge but be unhurt, and then Tristam walks in to take his place. That is all it is. You can't go back ever again. Oh well, goodbye Reuben! We're heading on without you into the ALIVE FOREST!
     The Alive Forest is full of all sorts of ghosts and mummies. Strangely enough, there really aren't any evil demon trees to fight. That would make more sense here, but it's all good. I destroy all of them to reach a fancy Giant Axe and a tree with a face. (Let's just assume he's the ALIVE part of this forest.) Keeper and Tristam attempt to speak with him, but they can't understand him. Tristam mentions Kaeli's ability to speak with trees, and Keeper figures she's finally in Aquaria now. So... I get to backtrack all the way back to Aquaria. (Not a huge trip, just an annoying one.) One trip to to Aquaria later...
     I find that Kaeli is at Phoebe's place. Phoebe says that Kaeli is tired from the trip and resting, but I should go speak with her grandpa (Spencer) in the meantime. And wowzers a lot happens in this short visit. When I find Spencer in the cave below, he informs me that he can't finish the tunnel to get to Captain Mac without Otto's help. Otto is supposedly in Windia, but then he drops that and asks who Tristam is. Tristam introduces himself as a treasure hunter. Spencer mentions that he recently heard a rumor of some fancy armor. Tristam and Spencer immediately abandon me and head out to locate it. Before leaving though, Tristam hands over the fancy Dragon Claw. Neato!
     With those two gone, Phoebe comes in and asks what is going on. Keeper explains that the two left, and then she tries to go finish the cave Spencer was building. However, she does exactly the stupid thing and tries to finish it using a bomb. This causes part of the cave to collapse, and so she runs off to tell Spencer what she did. She asks me to take care of Kaeli and dashes off. I work my way around and back up to Spencer's House. Kaeli has just woken up, and she asks about her father. Keeper says yes, but now we have to see Otto in Windia to remedy the situation. (Seriously, it goes in exactly that order.) KAELI JOINS THE PARTY!
     First things first, the Dragon Claw is pretty awesome. It works like a claw, but it has a cable attached to it. You use it as a grapple hook and can shoot it all wimbly-nimbly! Unfortunately, I have to head immediately back to Alive Forest after less than ten minutes of time in Aquaria. Going to fast forward right to the part with the giant tree with a face. Aaaaaaand
     We're there! Kaeli asks the tree if he will let us pass by him. He agrees to let us through, but he asks that we "whack the monsters inside him". Keeper figures that's easy enough, and we enter inside the tree. Inside the tree, the monsters are a huge assortment of random. There are mummies, ghosts, trees, frogs, scorpions, golden skeletons (named skuldiers), and it's just ridiculousness. The frogs and scorpions make some sense I guess. The inside of the tree feels pretty big too. There's lots of side rooms to explore, and you even find the Meteor spell! After a lot of exploration and screenshots, I finally make it to the top.

Frogs and Toadstools. GET IT?
Evil trees inside of a tree... TREECEPTION?
HA! Skuldier.
It's a Chimera!
Just in time for... BOSS BATTLE TIME! It's Gidrah, and he looks like a big ol' Chimera to me.

Okay, it's Gidrah.
Goat out of here!
Imma DRAGON you down Gidrah!
The boss doesn't offer too much challenge, much like the last one, but he can petrify. Kaeli's resistant to it though, so it's a much easier time than with Medusa. After a few rounds, I randomly tried the Aero spell on him and turns out that it is his weakness. Kaeli also has the Aero spell, so after I eliminated his cohorts, Gidrah went down pretty quickly. (Sorry about those puns. Couldn't resist!)
     With the tree cleared of monsters, we talk to the face inside the tree right in front of us. He thanks us for killing the monsters and offers to carry us to our destination of Windia. After he drops us off, I check out the nearby temple and meet up with the Old Man again. He says that Captain Mac will tell me about the prophecy and zooms off as usual. Two Battlefields with meh prizes later, and I'm in Windia!
     Not much of a town to see here, but I do buy a Cupid Charm from one of the villagers. Then I look around for Otto. When I approach him to talk, he says something about "not right now". His daughter Norma went to the tower north of her using his Rainbow Road. Unfortunately, the road making machine broke because of a powerful wind blowing from Mt Gale. Kaeli adds that the Wind Crystal is most likely on the mountain, so we should head there now. Thus we dropped anchor just long enough to pull it back. Our next destination... Mt Gale!
     Or so it would be, but I felt I should go ahead and cut the post off right here. It's a pretty short post, but I figure it's best to end here. The ending can't be too far off, and if I don't stop here, it'll be like double the length it needs to be. Anyways! Look forward to Mystic Quest coming to an end quite soon. Once I finish that, it'll finally be time for me to start the Dragon Quest series! Woo!
     The couple of games will even come along with fancy screenshots since I'll be playing them through an emulator. (FYI, I do own actual copies of the ones I'll be emulating.) I am still lacking Dragon Quest V and Dragon Quest VII though because they're the most expensive ones to get. I'm trying to mostly play the remakes because an up-to-date game will be easier to play in the long run. Also America didn't get several of the games... I think we stopped at Dragon Quest IV and didn't get anymore until Dragon Quest VII. (Almost exactly the Final Fantasy route!) I have rambled enough though.
     Thanks for reading and look forward to Mystic Quest ending soon!


Ending Point - Windia.
Current Party -
  • Keeper - Level 30
  • Kaeli - Level 31
Screenshots - IMGUR Album.
Goals Accomplished - Made it to Fireburg. Obtained the Mega Grenade. Rescued Reuben's father. Made it to the Volcano, defeated the Fire Hydra, and restored the Fire Crystal. Made it to Alive Forest then had to leave and come back. Helped out the giant tree by defeating the monsters inside of it. Made it to Windia.
Next Goals - Restore the Wind Crystal at Mt Gale. Save Norma at the tower. Save the world!

~May the Crystals Guide Me~