Saturday, May 12, 2012

Side Post!

For today's Side Post, I'll be talking about...

RPG Soundtracks - The Music That Stirs the Gameplay!


One of the best parts of many RPG titles is their music selection. Let's be honest, next to the actual gameplay, it's almost essential to have a good musical score with it. This can be anywhere from the fast-paced music of arcade style, action-packed games to the slower and more emotionally involving orchestrated music of your typical RPG. A great game soundtrack can be worth listening to outside of the game! And for me, a great soundtrack can easily bring me back to past years of gaming.

This post will mostly be bringing to light some of my favored RPG soundtracks and how I love them so. Although I'll be mostly talking about RPG music, but I'll most definitely have honorable mentions of other games with catchy and memorable music. As far as the post is actually concerned...it's game music all the way! I will also be linking some video game music as recommendations! So, let's jump right in there!

The biggest thing a soundtrack in any game needs to be is enjoyable. If the music isn't enjoyable...the game is already going to go badly. The soundtrack is the music that is always and constantly playing in the back. If that sucks, then you get to listen to that suck for the rest of the game! Hell, if it was bad enough, I'd be willing to quit the game or at least turn down/mute the music. RPGs enhance this fact because 90% of the game is walking around an area trying to find the next area. I know lots of games are this exact formula, but they tend to have you spend very little time per area. An FPS will only have you in a location/level somewhere from 5 to 25 minutes. RPGs might have you crawl through a dungeon that is a 1 hour minimum. Basically, the RPG music has to be very much enjoyable over a long period.

As far as the soundtrack goes, RPGs tend to have the most variety. With an action game, you need fast-paced and explosive music. With a fighting game, you need more of a flowing and rock soundtrack. Hip hop and such aren't bad choices either. RPGs on the other hand...They're kind of open to whatever. They are basically required to have a...
  1. A catch yet fast-paced battle theme.
  2. The different and slightly epic-er boss theme.
  3. A happy and carefree tune for general walking about.
  4. The sad and/or dramatic song. Requires a piano.
  5. The EVIL song. The bad guy's theme. 
  6. An opening theme and ending theme. Generally they are the same yet different.
  7. Finally...the different and epic yet powered final boss theme. Make it orchestra for extra points!
These are just the best examples of the songs an RPG will generally have. Most have a loooot more than that and generally each town/area/cave has its own theme song. It's a nice touch to give each place its own theme, but the problem that can arise is if one place has awesome music yet another one doesn't. Makes me feel like "I hate this town...I wanna go back to the cave!" Thankfully I don't run into that often, but I guess I felt like describing it anyways! My favorite songs in most RPGs is generally the battle themes. If I had to pick a favorite one, I'd probably jump on Final Fantasy 9's Battle Theme. I realize that all of them are really similar, but I've always preferred 9's. 

For those who don't know, one of the biggest and most well-known composers for the Final Fantasy series is one Nobuo Uematsu. He's composed music for almost every single title in the series. He's also assisted other composers all over the game industry in titles like Chrono Trigger, Blue Dragon, Lost Odyssey, The Last Story, and more! He was also part of the awesome Final Fantasy rock remix band known as The Black Mages (Check their last.fm link on the right side under links!). He's done quite a bit, and he's one of the more well known composers in video games today...at least for RPG fans it seems. You can read more about him at his wikipedia...like I did. Woo! Wikipedia!

Getting back to the subject... Anytime I hear a game's music, I generally get a blast of nostalgia. I start remembering my time in the game and how I loved *insert game name here*. I honestly do this with about any game I've played with generally memorable music. From Final Fantasy (of course) to Super Mario and Sonic the Hedgehog, their music brings back great memories. I don't generally listen directly to any of their tracks though. I'm into the whole "Video Game Remix Music" thing. If you are interested and want to hear more, you should check out this place --> http://ocremix.org/. It's free remixed music of various video games from all across the past and present console generations. I would highly recommend it...if you like video game music. Might still be worth a looking into regardless!

As well as remixed video game music, I also enjoy the awesome and well-done various video game bands! I can name quite a few, but I'll stick with just a handful of the best ones.

  • The Megas - Mega Man themed rock band. Song library is rock remixes of Mega Man songs.
  • PROTOMEN - Another Mega Man themed band whose albums are rock operas of Mega Man stuffs. Hard to explain without going into detail. They've been around a long time and hella awesome.
  • DJ CUTMAN - DJ music artist person who remixes various video game music and also makes chiptune music. Not going into detail, but he's got a wide variety, and it is a great listen.
  • brentalfloss.com - Not a video game band persay, but he's done the fairly popular "What if video game songs had lyrics" videos. They're generally catchy and lots of fun. 
  • The Black Mages last.fm - Relinking this because...they're awesome! Final Fantasy rock remixes. Aaaaah yeaaah! 
  • Metroid Metal - Home of the Metroid Metal. A really awesome metal remix of Metroid songs. 
I'll be honest...After trying to find a decent list of stuff, I found out that I don't really have a huge variety to choose from. Most of what I listen to is the ocremix official albums that are composed of a huge group of varying remix artists. I'd really suggest any of those I listed above...You probably noticed that 3 of those 6 are Mega Man themed. I really enjoy the Mega Man series. :O

I realize this hasn't been the most glorious post, but I do have one final item of interest I wanted to throw out before I wrapped this up. I was simply going to make my "honorable" mentions of video game music for non-RPG games. 

First up in that list would probably be the Sonic the Hedgehog series on the whole. I realize that a good portion of the 3D Sonic titles aren't that great, but one of the biggest things that have always stuck for me (regardless of how good/bad the gameplay is) is the music in the game. Every single title has at least ONE really awesome song. I've heard that Team Sonic has a in-house band that does all their music. They've always done a really good job at the music. I'd highly suggest the older Sonic titles as well. The first three had some great catchy stage music.

Next up would be the Mario series of games. It all began with the first Super Mario Bros...and that first stage music. Everybody knows it! Even if they don't want to, they know it! Hearing the music makes me think of the games of old and going back to a simpler time. There are copious amounts of remixes and revisionings of the Mario songs. Many of which are focused on the older titles as opposed to newer ones. Hell, most of the newer ones use some sort of remixed version of the old songs for most of their stages. The underground music is basically everywhere always in Mario titles. Anyways...good stuff.

Mega Man games in their entirety. Even without the remixes and video game bands of Mega Man, there are some really great Mega Man songs. Even the original NES series has some really awesome music! My favorite assortment is the Mega Man X series followed closely by Mega Man Legends. Legends doesn't really have any rocking tracks, but they do contain some fairly memorable songs for me. So...Mega Man is awesome!

I swear! I only have two more to mention and then I'm closing this! The next up on my list is the awesome Super Nintendo RPG known only as Earthbound. A great RPG with basically just complete win factor all around. Great game, great music, great story, great characters. There really wasn't any flaws with it, and on top of all that...it was REALLY different from anything else! The music is incredible and moving for the 16-bit era. Every town...every location...all of it had its own memorable track that you immediately knew where you were! Just good times all around. If you have never played the game, I would like to demand you go emulate the game RIGHT NOW! I won't give you any details of how to get it...just use Google damn it!

The last one I felt should be mentioned is a title that stands right next to Earthbound in not only the great category...but also in the SNES RPG category! Yeah, that console had a boatload of RPGs come along for it. However, if you were to ask many fans at that time, Chrono Trigger would probably be the #1 RPG for the SNES. I've never fully played it myself, but it definitely stood out. It was a great game with fun battles and a crazy story. The music really stood out for it as well. You went all across time experiencing different time periods with their own highly related music material. The apocalyptic future had a desolate and eerie soundtrack to fit the setting. I could go on and on, but let's just say...great game with great music. Check it out as well! I also demand you emulate it as well! Although I will warn you (for both this and the previous one) that playing them on an emulator is nothing compared to the real deal. Also Chrono Trigger is available on the PSN...Go get it! 

All right! I've said my piece. Video game music may not be important to some people, but I've always really enjoyed it. I like it in the game. I like it outside of the game. It's great fun stuff, and there are literally hundreds of people remixing it and coming up with some cool sounds. I've bought many, many video game band albums, and I plan to buy more in the future! Anyways, RPG music will always have a special place in my ear...because it has always treated me right. It has taken me on the wings of fantasy and brought me through time. It's magical and heartwarming and awesome all at the same time. I'd like to thank all the video game composers out there for changing mah life! THANK YOU! And good night...

~May the Crystals Guide Me~

Wednesday, May 9, 2012

Day 34


Game - Final Fantasy 5, Day 34
Hours Played/Hours Total - 8-1/2 hrs / 11 hrs
Starting Point - Partway through the Ship Graveyard.
Current Goal - Make it through the Ship Graveyard. Protect the 3 remaining elemental crystals!

What Happened - Blargh. Haven't gotten any game time in a couple of days. Damn you Avengers movie! It's really good, but it isn't a valid excuse. SO! Time for the making up of lost time! ON TO THE POST!
And a huuuuge warning right now, this is one massive post! It's around 10 hours of gameplay. I kept feeling like I should stop, but then I just kept going. Next thing I knew...I did a lot of stuff. ON TO THE POST!
     I began right where I left off (Can't really begin elsewhere...). I was around the middle of the Ship Graveyard, and I figured I only had a small distance further until I made it out. Thankfully, the enemies in here offered very little resistance, and I easily took them out with my group. As I said in my last post, the Monk is crazy overpowered near the beginning of the game. I'm assuming it doesn't hold out as well once regular weapons can do the same kind of damage, or maybe it's one of the best classes! I don't know. I didn't do any research on this game (and I don't plan to). A little travelling distance and many enemies later, I finally make it onto land, but then something happens.
     As the group gets on land, strangely enough a woman appears. It turns out that it's Bartz mother! She calls out to Bartz who slowly approaches her but then seems to be knocked out. Next up, the King appears and attracts Reina to him. Faris tries to stop her, but then the two of them get knocked out. A mysterious young girl comes for Galuf, but his amnesia kept him from remembering anything. A mysterious woman appears and talks about eating everyone's life force. Seeing as Galuf has somehow escaped it, she promised to leave him alone if he were to be on his way. Galuf refuses because they are his friends. He runs around and slaps everybody awake. Upon doing this, all the random people disappear and the mysterious woman (who turns out to be Slyph) attacks! Oh no! BOSS BATTLE TIME!
     The boss looked and sounded like a formidable foe. Unfortunately for her/it, it wasn't. The first thing it did was cast Protect and Haste upon itself. It then followed that up by changing its type to Undead. This was a mistake being that it was highly protected from physical and magical attacks in its normal form. As Undead, it gained the weakness of Fire. I used that to my advantage quite quickly. However, it was also quite able in dealing out physical punishment! It easily did 90 damage to anybody it hit (average HP of the party is around 180). With my need for Fire magic, I had to turn someone else on healing duty with potions (called Tonics in this one BTW). Despite her clear advantages, Slyph went down quickly and with minimal damage to the party. Upon its defeat, the group thanked Galuf for saving them all. With the group safe and ready to go, I left the Ship Graveyard.
     After leaving, I found myself in a strange area. I was on the World Map again, but I didn't quite know where to go. So...I went south! I passed some mountains, some forests, and fought some new enemies. Nothing proved too troublesome though, and I eventually found myself in a port town called Kerwin Town. Once there, I healed at the Inn, bought new equipment and spells, restocked on my items, and started talking to the townsfolk. It seems that the recent loss of wind has ceased any chances of taking a boat to get to the next destination of Walz (home of the Water Crystal). So I started talking to everybody around, and that just resulted in Bartz constantly commenting to himself that "We can't go by ocean so..." Finally, I stumbled upon a villager that mentioned her husband's crazyness in seeing a dragon. I already put it together with that information, and I sought him out. He spilled the beans immediately about how he spotted a dragon at the north mountain. He mentioned something about it being armored as well. Reina recognized the description as her father's dragon, and she realized that it was at the mountain in search of Dragon Grass. Apparently Dragon Grass is eaten by dragons to heal themselves. With this in mind, I left town and made my way to the North Mountain...which was North of the town among some mountains.
     A small walk later, I began the precarious climb up North Mountains. There were many monsters to face down as I went upward. Just as I had finally made a small ways up, Reina ran ahead of the group to pick up a random helmet, which turned out to be her father's helmet. Unfortunately, she ran at the wrong time! Just as she had picked it up, someone shot her with an arrow and poisoned her. A lady appeared by the name of Magissa and talked about catching dragons for horns. She decided she didn't need to do that though seeing as she had the Princess in tow. The group wanted to help her, but as she ran across, a portion of the path fell down and was unable to directly run there. Faris jumped the gap, almost fell down, and managed to make it across. She threw out a rope for the group to cross, and they confronted the villain Magissa for...BOSS BATTLE TIME!
     The boss was one Magissa. She was some sort of archer/mage combo it seems. She shot arrows out occasionally, but she mostly stuck to level 1 black magic spells like Bolt and Fire. After a couple of rounds, she summoned/called in some assistance in the form of...not sure. It looked like a man, but it might have been a golem monster. Anyways, that jerk could pack a puuuunch. I actually had a team member faint during this! Luckily, I had more than enough Pheonix Downs to resolve that problem. I just continued the beatdown until I took out her friend, and then I refocused on her. She went down quickly. I'm assuming she summoned in the ally around half HP (or close to) as a sort of battle changer. It didn't really help her THAT much honestly.
     Anyways...another boss bites the dust! I moved right along up the mountain. The mountain was also home to purple flowers that would poison the entire party if you stepped on them. And yes, I accidentally stepped on one and had to cast Antidote on everybody (lucky I had it). It wasn't a very long path up to the top, but once I got there..the dragon was already there! Reina ran up to it and confirmed that it was most definitely hurt. She ran over to a nearby bit of grass (Dragon Grass) that was behind purple flowers (of course it was). She hurt and poisoned herself in the process of getting it for the dragon. *insert sad dramatic sound here* After giving the dragon the grass, it was immediately healed, and then the dragon healed Reina. I had obtained a dragon! Woo! With the dragon, I'd be able to fly onward to the Water Crystal, which is located at Walz. Woo! Dragon is so much kick-assier than an airship!
     Just a small ways south of Kerwin, I located the town of Walz (right next to Castle Walz). I went to the town first and bought up what I could. I didn't have quite enough to buy everything I wanted, so I spent a little time farming up some money and levels. After an hour of leveling, I came out with more money, more levels, and a few new Blue Magic spells. I had to fly all the way back to the Wind Shrine, but I got one. Anyways, feeling that was more than enough for now, I moved onward into the game. The next stop...castle Walz. I looked around a bit, but I didn't turn up much there. I entered the Throne Room and was greeted by King Walz. Actually, Reina was greeted by him (being a Princess and all). She immediately began to warn the King of his overuse of the Water Crystal. The King simply claimed that he couldn't do it, and that even if he wanted to, the people would object. Apparently the Water Crystal was the reason the people were able to live as they were. Being a Water Crystal, it supplied fresh water and protected from monsters. She tried to argue that the crystal would shatter soon if they didn't stop. He simply claimed that although he heard of the Wind Crystal's problem that the same couldn't happen to the Water Crystal. Just as Bartz was about to jump into the debate, an event happens!
     I get another lovely cutscene of sorts showing another meteor. It flies down and hits nearby Walz Tower, home of the Water Crystal. The King and his men rush towards the tower, and I followed swiftly. The first thing I see upon entering the tower is a pair of knocked out guards. They said something about Garula going crazy and climbing up the tower, and the King followed with a lone warrior beside him. It wasn't a very large dungeon. I climbed upward, collected the handful of items available, fought off the general monsters, and finally reached the top. Near the top, I came face-to-face with the lone soldier attempting to fight Garula. Turns out...Garula is a giant monster mammoth. It knocked the soldier to the side and then came after me! Looks like it is...BOSS BATTLE TIME!
     The Garula was a fierce fight. It didn't seem to have any real abilities, but it did come forth with brute strength and power. I had to keep after it to get some damage in. Unfortunately for me, he had a really strong counterattack. He was also able to inflect this status where I was constantly losing HP. I almost lost Bartz in the middle of all this (turns out the Monk's weakness is crappy defense). I had to quickly wrap him up, but I did manage to come out with the whole party intact. Upon defeat, the group looks up and watches as this crystal also shatters. We were just too late (storywise) to save the crystal. The mysterious lone soldier tries to crawl out of the room but collapses. He starts talking about being unable to save the crystal and apologizes to Lord Galuf. That's right! He brings up Galuf's name, and Galuf asks him who he is. However, it is too late because the soldier is dead. I grabbed all of the crystal shards (each one giving a new job) and just as I pick up the very last piece...The tower begins to come down! The group leaps out the back way while the tower (and a good portion of the land around it) sinks beneath the water. It seems we've lost another crystal. Where to go now...
     Before moving on, I looked at my new assortment of jobs. I got Time Mage, Sorcerer, Red Mage, Berserker, and Summoner. I swapped out a few people to new jobs. I changed Galuf into Sorcerer, Reina into Summoner, and Faris into a Time Mage. I don't really plan to keep them all permanently in the new jobs, but I wouldn't mind having some extra levels in them either! Before going further, Sorcerer isn't quite what you think it would be. Sorcerer is basically a Sword Mage. You cast the spell beforehand ,and then every time the sorcerer attacks afterwards, it shoots out as a attack plus that spell. The spells available are based upon the Black Magic available. Moving right along, I flew back down to Walz, healed up, saved, and then went back northward. I was heading back to the meteorite because an NPC had mentioned something about a soldier from Karnak nearby it. They questioned how he got there since there weren't any ships around. Therefore...I went to the meteorite.
     Once inside, it was a small walk inwards to a teleport of some sort. The party jumps on it and are thrown across the world to a mysterious land that is most likely...Karnak. I began my exploration around. I ran into several enemies along the way, but this just helped me try out all my new jobs. The Summoner was okay for the moment, but I only have 3 summons (Chocobo, Sylph, and Remora). According to a guide, those are the only summons you can buy, and I have to fight for the rest of them. Fun, fun. Anyways, one large span of walking and random battles later, I find myself in the town of Karnak. People there seemed to have the same general attitude as those in Walz. They were all excited and safe because of the Fire Crystal. A couple people mentioned the recent uprising of monsters coming from the Meteorite and attacking the castle. One man mentioned something about weapons being easy to make and cheap. I couldn't pass on that kinda deal! I went inside a nearby shop and tried to purchase a weapon. Unfortunately...someone saw the group come out of the meteorite and thought they were monsters. The party was captured and thrown in jail. Talk about a random twist!
     In jail, it seemed hopeless. Namely because there seemed to be nothing I could do and nobody around to talk to except a random guy in the other cell (couldn't actually talk to him though). Eventually, he came to the side of the cell and blew it up. However, the blowing up the wall was a mistake (sort of). He was trying to blow a hole out of cell but had simply blown that hole into another locked cell. The group laughed at him, and then he revealed his name to be Cid. Yup...Cid is back again! Many things were learned within just a few seconds. One! Turns out Cid is the one who created the machines which allowed the crystals to expend energy and therefore caused the crystals to overexert themselves. He figured out too late and the first two crystals had already shattered. As he went to stop the 3rd one (Fire), the Queen stopped and jailed him. Just as he was finishing up his talk, a man came running in for Cid. He freed the group and reported to Cid that he was right. The crystal was starting to crack. Even after they turned off the machine, the crystal kept spinning. So the man (I believe he was a Chancellor) begged Cid to help him. Cid said he could do it, but that he'd need our assistance. The Chancellor wanted to refuse, but it was the one condition that Cid had to help. The group is freed and told to meet Cid at the Fire Ship.
     Before doing this, I did another fun party switch up. Before my post is all said and done, I've switched each party member at LEAST 3 times, if not more. I also did a bit of exploring and leveling up. I took some time and went back to Castle Walz. Once there, I made my way around and into a secret dungeon there. It wasn't a very big one, but at the end of it was rumored to be the ice goddess Shiva. Seeing as I have to beat the rest of the summoning monsters to gain them, I figured I would go ahead and tackle Shiva now. I didn't think I would be ready for it when I first found this side dungeon, but I knew I was ready then! Not much to this dungeon, so I trekked through, found Shiva, and initiated BOSS BATTLE MODE! Now, earlier on in the game, this battle would have been impossible. Shiva plus 3 super ice soldiers would have killed me first round. However, with the extra firepower of more levels and some kick ass classing, I was able to push through her in no time. That and fire...lots and lots of fire! Shiva went down, and I gained a new summon.
     After gaining Shiva, I decided I had wasted enough time and made my way back to Karnak and entered the Fire Ship. Apparently the Fire Ship was most literally just a wooden boat with metallic innards. Upon stepping aboard, I was greeted by Cid. He showed the group the door and kicked them on down. He was ready for us to fix it! Thus began a weird trip through the inside of the Fire Ship...a wooden-looking boat with robotic innards. Just weird sounding if you ask me. Anyways, the enemies here weren't too much of a challenge, but man did it have a fun puzzle-ish maze for me. After fighting my way down, I come upon a set of vents with conveyor belts and holes. A lot of climbing up and down later, I came out with a few items and
finally the actual path I needed to take. I spent like 20 minutes here because I kept forgetting which path went where. That was basically the end of the dungeon because a few rooms later (including a save one) I found myself face to face with...Queen Karnak!
     Yeah, I think almost every game so far has had at least ONE royalty member that is either 1. evil or 2. corrupted somehow. Anyways, she was claiming something about unleashing or unlocking and then the group was attacked for BOSS BATTLE TIME! This boss battle featured the strange and fairly powerful Liquid Fire. It kept alternating between three forms: A hand, a man, and a tornado. Each from was supposed to have its own thing, but I never really figured it out. The biggest problem was its "Blaze" ability which was doing like 250 damage to everybody! When your best character only has around 500 HP, this isn't a good deal. I had to keep hitting him with Ice magic and Shiva while doing my best to heal with whoever was left. It wasn't going too well, but I managed to barely pull through with the entirety of the party still alive.
     After defeating the Liquid Fire, the Queen collapsed in front of the group. She revealed that she was under control by some form of Darkness, and that it had forced her to do everything. After that, she pointed to the back door and told us to hurry and stop the Fire Crystal. I ran to the back to find the Fire Crystal safe and intact. Right after that, a strange wolf-man came in and ran to the group. They freaked out because he was the Werewolf from early on. I didn't mention it because it didn't seem relevant at the time, but this Werewolf had recently been supposedly causing havoc. The people feared it for...well being a werewolf and because it had came out of the meteorite (the same reason the group was thrown in jail). He was relieved to find the crystal intact, but he asked what Galuf was doing. Yet another stranger who recognized Galuf! Hmmmm. Anyways, just as the group was about to ask the Werewolf a question...disaster strikes!
     A Karnak soldier came from the other side and flipped some switch on the wall. Apparently that switch was keeping the Fire Crystal's accelerator off and keeping it from spinning out and exploding. Upon flipping it, the Fire Crystal began powering up again and several vents beside the accelerator were reconnecting to the crystal. Fires started burning all over. The wolfman jumped in front of one vent to try and stop it, but it was already too late...The crystal had begun to explode. The wolfman told us to run and get out before it was too late. Before the party could react, they had already fallen through the floor. The crystal exploded and took the wolfman with it. As the party got up, they proceeded upstairs and found the whole place to be going critical! I had seven minutes to get out of the castle!
     Yeah, the passageway I had taken out of the ship lead under the castle. I had to rush out of the castle while grabbing every chest from before that was unobtainable. There were quite a few chests, and every other chest had an enemy in it (a Gigas) that I had to waste from 15 to 30 seconds on. I kept running all about trying to find more chests. The timer kept ticking down unfairly in and out of battles. I finally grabbed all I could, and I only had 1 minute to get out. I was almost out of the gate when RANDOM SOMEWHAT BOSS BATTLE TIME! Goddamn that random enemy battle! It was a soldier and a set of attack dogs. According to the guide I'm looking over, the soldier (same one that's been bugging me through) was supposed to transform into something else after taking so much damage, but I didn't have time for that shit! I kicked his ass and ran out with TEN seconds to spare! Upon leaving the castle, I was treated to a lovely fireworks show...as the castle blew up. Right after the castle blew up...a handful of crystal shards rained on the party. They grabbed them up, and I got the Geomancer, Ninja, and Trainer jobs!
     After changing the party lineup (again), I head towards the Fire Ship. On board, Cid was incredibly depressed and disappointed in himself. He felt that it was his fault about the crystal shattering and everything going wrong. He walked away sadly...and now onward for my group. When the castle blew up, it blew up a nearby wall that was blocking the path to the Library of Ancients. Apparently it's a big library of really old books. Anyways, my next goal was somewhat clear (NPC mentioned the wall being destroyed) so I made my way down. It was quite a walk, but I got through it okay. I finally located the Library of Ancients and went inside. The first thing I could tell was...someone named Mid was missing. After talking to a few others I found out the following: Mid was Cid's grandson. Mid had recently went downstairs to the basement in search of a book. The basement was full of possessed books AKA monsters. With that all in mind, I proceeded downstairs.
     This was one heck of an annoying dungeon. I didn't get into too many battles, and the enemies weren't hard. So you might wonder...what was annoying? The enemies themselves. It was basically enemies popping out of a possessed book, but every time you took one down, another one popped up. The amount that would pop out of the book seemed to be random for each battle. Sometimes you'd fight two, sometimes you'd fight SIX. Thankfully, they weren't too hard nor did any seem to possess any strange or powerful abilities. With each one falling down quite easily, I made time to explore. Along the way, I happened upon a room with a single book in the middle. Upon examination, I found the book to contain the sealed fire demon Ifrit! He promised to pledge his power of fire to any who could prove to withstand it. So...commence BOSS BATTLE TIME!
     Ifrit put up quite a challenge. His fire attacks and spells were dealing quite a bit of damage, but I luckily had Shiva on my side. Just a few turns later (to my luck) Ifrit gave in, and I gained a new summon! Huzzah! I continued down into the mysterious basement and with quite a bit of ease. Finally, I came upon a room with a man inside. Most likely it was Mid, so I continued forward. However, I was assaulted by books on the way for BOSS BATTLE TIME! The boss that popped out was a demon-looking fellow named Biblos. He was a fairly challenging boss for me. He was able to deal out decent amounts of damage, status effects, could halve my mana with MagHammer, and could heal himself while hurting me with Drain. Unfortunately for him, his weakness was Fire...My friend Ifrit saw to it that this battle went slightly easier than the alternative. Before dying, Biblos made a comment about a seal (damn you snobby foreshadowing!), but that didn't matter now. I talked with Mid who was surprised to see us. Apparently he completely and utterly missed a giant battle with a book demon taking place like 15 feet behind him. Anyways, he claimed he had found something interesting in the book and helped the group back to the top through a secret passage.
     When back at the top, he quickly thanked the group for their help and then told us what he had found. It seems he discovered a way to power the Fire Ship without the use of the Fire Crystal. The group informed him of Cid's recent bout of depression ,and he rushed out to have a talk with his grandpa. So...backtrack to Karnak and a trip to the Pub reveals a drunk and depressed Cid. However, Mid rushes in while the group is talking to him and knocks some sense back into him. After seeing the book Mid found, the two rush out to fix up the Fire Ship. I ran out and onto the ship where the two asked me to wait below deck while they fixed it up. The group went inside and...story happened! SPOILERS AHEAD!
     With all the recent run-ins of people recognizing Galuf, he was starting to really question who he was. And suddenly...things were kind of piecing together. The recent events of Mid and Cid reminded Galuf of his own events with his granddaughter. Then it finally struck him...Galuf was not of this world! He had come from space, which explains the meteors. He talked about how he and a group of comrades had used the power of the crystals to seal an evil wizard known as...X-Death. That is how the game said it, but I will say it how everything else says it after that...Exdeath. If the crystals were all destroyed, Exdeath would be free to escape his prison. It was upon the group's shoulders to go out, find the last crystal (the Earth Crystal) and, protect it! Anyways, he couldn't remember anymore so the group rested and then went back on deck. They found a passed out Mid and Cid there who were tired from the work. However, they had gotten the ship running and passed it off to me! Woo! Time to take this new boat out for a spin! Or I would if I knew where to go. I followed the two (Mid and Cid) to the Library of Ancients. They mentioned a Crescent Island, so I set my sights there! The World Map revealed a single island shaped like a crescent, so it was obvious where to go. Some sailing later, I found myself on Crescent Island in a city called Crescent Town. Very classy. Unfortunately for me, my high time was about to leave me.
     An earthquake occurred as soon as the group got in town. The earthquake caused a whirlpool that sucked in the Fire Ship. Thanks game...thanks. Glad I got to enjoy that ship for two minutes. I explored the town a bit and thankfully ran upon talk of a Black Chocobo. For those who don't know, Black Chocobos possess the ability to fly! I ran down to the nearby forest and caught a black chocobo! The black chocobo was having a hard time flying and to the group's luck was being caused by a handful of crystal shards! The shards granted me the Hunter and Bard classes. Woo!...I think. Anyways, with the black chocobo I was airborne and ready to go! I then began to...explore! I've already made this post long enough, so I'm going to sum it up and end it in the next paragraph.
     Flew to Reina's kingdom, kingdom rejoiced, slept there, details lead to Faris being Reina's sister, got items, and left kingdom. Flew northward and found Bartz's village. Bartz had a flashback involving his parents...was very sad. Bought stuff and left. Found another village called Easterly Village. Only interesting point involved an old man being in a nearby forest. Details pointed to Ramuh, the thunder god summon. Returned to the Library of Ancients and informed the twosome of the Fire Ship's demise. They said "meh" and would make a new one. They also informed  me of someone spotting King Tycoon heading through nearby desert. They also mentioned it should be impossible (because of shifting sand) but another detail implied he was "floating" over it. Regardless, the group had to follow the King there. With what felt like a huuuge amount of time today, I finally forced myself to stop and save. I am ending it here!

Ending Point - Nearby the Librairy of Ancients.
Current Party - The party lineup changed many, many times over the course of gameplay. Their current job plus its level really doesn't do me or them justice. I might include extra details in future postings to give an idea what kinda setup I have going.
  • Bartz Level 19 - Knight Lvl 2 with Monk's Counter Ability
  • Reina Level 19 - White Mage Lvl 3 with Trainer's Control Ability
  • Galuf Level 19 - Knight Lvl 3 with Sorcerer's Sword Ability
  • Faris Level 19 - Ninja Lvl 2 with Blue Mage's Learning Ability

Goals Accomplished - Made it through the Ship Graveyard and defeated Sylph. Found the port of Kerwin Town. Climbed North Mountain and defeated Marissa. Saved and obtained the dragon! Flew the dragon down to Walz. Climbed Walz Tower but failed to save the crystal. Used the meteorite near Walz to teleport to Karnak. Met Cid in Karnak and agreed to help him. Defeated and gained the Shiva summon! Boarded the Fire Ship but failed to stop the Fire Crystal from being destroyed. Gained 3 new jobs. Traveled to the Librairy of Ancients and helped out Mid. Defeated and gained the Ifrit summon! Helped Cid through Mid and gained the Fire Ship! Lost the Fire Ship 2 minutes later to a whirlpool caused by an earthquake. Captured the Black Chocobo and gained 2 new jobs. Did some side questing!
Next Goals - Pass through the Desert and find out where King Tycoon was going. Find and Protect the Earth Crystal. Save the world from Exdeath!

SIDE NOTE - I'm reaaaaaaaaally sorry for this post length. This is composed of two days of play with one day only being around 1 hour and the second day being the other 7 hours. I meant to stop quite a few times on the second day, but I never got around to it and just got further in.
Unfortunately, I might have to figure out another way to post everything I do without being as detailed as I am. Maybe going to have to cut out details...although I already feel like I'm skipping corners. Currently undecided, but the future may tell more!

~May the Crystals Guide Me~

Wednesday, May 2, 2012

Day 33


Game - Final Fantasy 5, Day 33
Hours Played/Hours Total - 2-1/2 hrs / 2-1/2 hrs
Starting Point - Beginning of the Game!
Current Goal - Start the game and figure out what to do.

What Happened - And so it begins...the next chapter in the ongoing Final Fantasy series. I am playing Final Fantasy 5 on my PS3 (It's available as a PSOne Classic.), and this version of the game is just a ported version from the SNES. You see...Final Fantasy 5 was released on the SNES (Super Famicom, whatever!) in Japan, but we didn't get it over here in America until they brought it to the Playstation. Unfortunately, there isn't an updated version (that I know of) so basically I'll be playing the SNES version on a PS1. Anyways...it'll feel nice playing a game in its more or less original glory! Wish me luck!
     The game begins with a somewhat drawn out cutscene showcasing all of the main characters (or at least I'm assuming). They're all over the place in different places and different positions in life. One character is a princess named Reina and her father (the King obviously) is going to investigate a disturbance with the Wind Crystal (seriously, crystals AGAIN?). Next up is a mysterious old man he makes an exclamation of some sort. Then we jump to a pirate ship sailing across the vast sea, and the main focus is upon the pirate leader who has pink hair... We jump again and find ourselves in a Crystal room. Just as the king is entering, the Crystal explodes and shatters into pieces! Next thing we know, it pans over all the characters again, and every one is complaining about how the "wind stopped." Yup, this means we got ourselves another "hunt down the crystals!" Final Fantasy game! Just lovely. Skip forward and I find myself in control of a mysterious lad and his chocobo, who are relaxing by a warm fire. Suddenly...A METEORITE STRIKES! I'm treated to a lovely cutscene in first person view of a meteorite. It crashes down in the mountains, and our nameless lad goes to investigate. Moments later, I'm nearby the crash site and the nameless lad proceeds without the chocobo (named Boko). He runs into a pair of goblins running off with the princess from earlier! Mr. hero attacks and slays the goblins easily, and we're finally allowed to give him a name. Keeping with my style, I named him his actual name (Bartz), and Reina quickly responds by thanking him but saying she must hurry for the Wind Temple.
     Before she gets too far, Bartz hears a sound and the two investigate. They come to find out that someone else was at the crash site...an older man named Galuf. Unfortunately (get ready for it!), Galuf has forgotten everything except for his name. (The old man from the opening.) Must mean that he'll eventually get his memory back. Gotta love that amnesia bit...you can ALWAYS make things work if someone has amnesia! Anyways, Reina is glad to see he is okay, but she still insists on quickly heading for the Wind Temple. Galuf has a feeling that he was heading there as well, and the two of them set off WITHOUT Bartz (he declined). After the two left, I looked around briefly and then jumped back on Boko. It was a short distance when the Boko kicked Bartz off. It was worried about the Reina and Galuf, and Bartz agreed to try and catch them. However...disaster struck!
     All of a sudden, the ground began to shake and holes were popping up everywhere! Bartz jumped on Boko and quickly dashed forward. Along the way, I got attacked by a couple pair of goblins (easily defeated). The two from before were also here, and the chocobo quickly grabbed them up as the ground was giving way. The game jumps forward a bit, and the group begins to get friendly with one another. Bartz agrees to help the two out, and Galuf insists the he's only doing it because he has the "hots" for Reina. (Yeah...he basically said that exact line.) After getting it all settled, the group jumps on Boko (no idea how 3 people fit on ONE chocobo), and I begin to make my way the only way I can...forward! Just a small distance later, I run into a cave. The group jumps off and enters the cave...leaving the poor chocobo behind.
     Inside the cave, there really wasn't a lot to see or do. Of course, it is still the opening sequence of the game, so I probably shouldn't expect much. At least a dozen random encounters later, I run into a random pirate in the cave. The group peeks over from a lower ledge and notices his actions. He hits a secret switch and opens a secret door. I copied his actions and followed right after him. Inside there, the group finds the pirate ship and realize they need it to get to the Wind Shrine. Galuf suggest they just jump on board and get after it. Shortly later, the group is captured by the pirates (same ones as intro movie). Reina pleads with the pirate leader (named Faris) to please take them to the Wind Shrine. She reveals herself as a Princess (none of them knew this yet). Faris at first sees this as an opportunity to become rich but quickly changes his mind when he sees the pendent that Reina is wearing. Apparently, it greatly resembles one that Faris is wearing. The group is locked up in the brig, but shortly later, Faris forces them to join the pirates but agrees to take them to the Wind Shrine. Woo! Time for first ship! Of course, one might question how the ship could possibly move without the wind to push it. The pirates reveal that the boat is being pulled by a giant sea monster...a hydra. Anyways...onward to the open sea!
     The first thing that happens on the ship is a crewmate talking to Faris. He asks if the captain wants him to take the group to the Wind Shrine. I refused and started exploring. Along the way, I happened upon a random village called Tule Village. I went inside, looked around, found nothing but a tutorial and some shops, and made my way out. The happenings there weren't too much really. The pirates ran into the town's pub and immediately drank all the liquor available. The two men (Bartz and Galuf) have an awkward moment with a sleeping Faris (suspiiiicious). The game also contained the classic dancers which dance around with their jumping sprite ability. Apparently they gave the group a lap dance...I don't get why the early games were obsessed with having dancers jump all about. After accomplishing all that, I left town and made my way to the Wind Shrine (didn't take long to find).
     The Wind Shrine contained very little. With this still being the opening of the game, there wasn't too much they could throw at me. There was a group of men near the entrance that explained the current situation. Apparently the king had gone up but yet to come back down. Also, the wind stopped moving, and monsters started appearing. I talked with all the NPCs there, and I began the climb up. A few short floors and one big bird boss later, I find myself in the Wind Crystal's chamber. And now...the plot begins! As we entered the room, the ghost of the King appears and speaks to the group. Apparently evil is trying to take over, and the crystals are involved somehow. He asks the group to go around and protect them. After making his speech, he parts this world. I'm treated to a world map jump about as all the various crystals are throwing their essences at my main characters. Each character gains the essence of a crystal representing them somehow: Courage, Kindness, Hope, and Quest....Yup, that's the four it listed. The shards of the Wind Crystal gathers to the group and grants them power and jobs!
     Yuuuup, this game uses a version of the Job system like Final Fantasy 3, but there is a twist to make it better! Basically, as you level a job, you are granted the abilities of the job. However, if you switch jobs, you can change the commands of your current job! Leveling up the jobs is as simple as just straight battles. They gain their own version of experience known as ABP. Gain enough and the job levels up, and you gain a certain, equippable ability from that job. This means granting other classes the ability to cast magic OR better physical attacks for the weaker classes. This could definitely prove to be useful. There are also a wider variety of classes and abilities available. Blue magic and sword magic appear to be available! I look forward to seeing the variety of things available. Oh! Almost forgot...I gained the following jobs from the Wind Crystal: Knight, Monk, Thief, White Mage, Black Mage, and Blue Mage. The starting job is simply called Bare, and it is exactly the same as Freelancer in FF3.
     With the Wind Shrine done, I teleport out of their and make my way back to Tule Village. I bought out the spell shop, bought new equipment for the group, and discovered something that helped push the plot onward! I happened upon a house that belonged to someone named Zok. The Princess knew him as a friend and figured he'd be able to help. She asked him for the Key to a canal gate so we could pass through on the ship. He said he lost it, but he asked the group to stay for the night. During the night, Bartz had a flash back involving his parents who were somehow related to the crystals and their protection (HMMMM). He goes back inside to find Zok there. After talking a bit, Zok hands the key to the canal gate to Bartz. He was only worried about Reina and asked that Bartz protect her. The group wakes up the next morning, and I make my way out of town. As I'm leaving, Faris's crew starts to follow, but he orders them to all stay behind and guard the loot. They want to come with him, but in the end, they agree to stay behind. The pirates say their farewell, and its time for me to move along!
     I took a little time to farm up a level of the characters jobs. After that, I jumped on my ship and made my way to the canal. Once there, Bartz unlocked the gate (the group questioned where he got the key), and I sailed right along. Partway through the canal...disaster occurred! A whirlpool appeared and started sucking the ship in. As we were starting to go down, a monster attacked us for BOSS BATTLE TIME! There's really not any details to go into here though. The boss was big pushover. Just kept attacking it while following up with Bolt from the Black Mage. A few turns later, the boss went down. Hooray! The ship made it out of the whirlpool, but at a cost...we lost Hydra to the whirlpool. Sad times. It got even worse because Hydra was the only reason the ship could move in the first place. So the group drifted...
     Eventually, the ship drifted into a Ship Graveyard full of zombies and undead monsters. I healed up and kept moving along. The enemies weren't very tough so far. They went down fairly easily with a Monk at hand. Monk feels silly overpowered. It gets two attacks (powered up unarmed attack for each hand) as well as a Kick move similar to the one in FF4 (attacks the entire enemy group). Basically...just crazy powerful. Eventually came to a point where the group had to travel through some water. Faris tried to object, but it was the only way to go. (HMMMM) After making it through, the group decides to stop briefly and dry themselves off. Reina goes to another room to changes clothes and tells the group not to peek. The other three remain in the room and start a fire to warm up. Faris refuses to take his clothes off, and the other two try to help him remove them claiming he'll catch a cold. And then...the obvious happens! Everybody finds out that Faris is a girl and most definitely NOT a boy. This was hinted at when the two guys saw Faris sleeping earlier on. Galuf also claimed that he looked too pretty to be a boy at some point. Faris then deals out her story of how she was raised by pirates, and that pirates don't obey females very well. Therefore...she pretended to be a man. Anyways, the group accepts this and moves right on.
     Seeing as I've done enough for now AND was nearby a save point, I decided to save and quit for now. As for any additional notes on the game so far...battle system uses the ATB (Active Time Battle) system. It's basically the staple Final Fantasy system up until Final Fantasy 12 rolls in. It's a good system, and it was continually improved all the way until they dropped it...out of nowhere. I definitely enjoy playing this title in both its (more or less) original glory and on my console instead of a handheld. Sure this limits when/where I can play it, but I'm okay with that! Woo! I didn't get a lot done, but it's a good first step.

Ending Point - Partway through the Ship Graveyard.
Current Party - *I have a feeling this will ALWAYS be the party, and that it will never change. The game might surprise me though. I'll be going for the FF3 method of this. Character - level - class + level.

  • Bartz Level 8 - Monk Lvl 1
  • Reina Level 8 - White Mage Lvl 1 
  • Galuf Level 8 - Knight Lvl 2
  • Faris Level 8 - Thief Lvl 1


Goals Accomplished - Started the game. Got the group together. Found the Wind Shrine. Obtained the Wind Crystal shards and the first set of jobs. Obtained the Canal Key from Zok. Opened the Canal gate and proceeded through. Lost the Hydra to a whirlpool.
Next Goals - Make it through the Ship Graveyard. Protect the remaining 3 elemental crystals!

~May the Crystals Guide Me~