Game - Final Fantasy X, Day 71
Hours Played/Hours Total - 11-1/2 hrs / 32-1/2 hrs
Starting Point - Thunder Plains - South.
Current Goal - Make it through the Thunder Plains and head for Macalania Temple.
What Happened - My journey through Final Fantasy X is quite slow, but I can honestly admit that some of the time "played" is actually the game sitting there while I type. I'm afraid that I'll forget details if I don't type them up as they come. It's silly because I could just look it up, but I don't really want to. I apologize now for any strangeness, and I'm going to head right into this.
I last left off in the Thunder Plains of Spira. If you don't remember and/or don't feel like looking back, the Thunder Plains is home to an interesting albeit annoying mechanic...the lightning dodging! While walking through this place, you journey from lightning rod to lightning rod while dodging any stray bolts that come your way. The timing isn't really that hard, but you can't just mash the buttons to succeed. I run into the all knowing scholar Maechen, and he tells me about the history of the lightning rod towers. Long ago, the towers weren't there, and this made the path incredibly dangerous and near impossible to pass. One day, a man came along and built all of the towers. With the towers in place, the passage was safe for everyone to pass through the Thunder Plains. Unfortunately, the man was struck by lightning while working on a tower and died. The man was an Al Bhed, and unfortunately, the history books rarely mention him or his deed that changed life for everybody. That's just sad...and an obvious message here.
Heading along the road, I run into another familiar face. It's the Yevon acolyte Shelinda. It seems the rumor of the Yuna and Seymour message has already spread quite fervently. She heard from the Guados who are spreading the message all around. She asks Tidus about it, and I get to answer for him. I tell her that it's not really happening, and this makes her quite sad. With that message given, it was time to continue down the road. Or so I thought...Rikku stops the group after a while. She is quite scared by the lightning and thunder and wants to stop briefly to rest. Auron says they can't stop, and that it is best to keep moving on through the storm. She eventually annoys the group into a brief stop at a nearby Rin's Travel Agency (same thing as the one on Mi'ihen Road). As we enter inside, Yuna claims she is feeling a bit tired and goes upstairs to rest. The rest of the group seems suspicious of this but looks past it.
Next up, Rikku comes clean and explains her fear of lightning. When she was young, she was hanging out at the beach with her brother. A water fiend came up and attacked them, so her brother used a Thunder Spell to attack it. Unfortunately, he missed the fiend and accidentally hit her. And thus...her fear is explained. From here, Mr. Rin walked in and mentioned the Seymour and Yuna wedding bit. Those Guados sure get around. He sees Yuna, but she motions for him to keep her origin quiet. He notices Auron to the side and goes to talk with him. Auron thanks him for a previous time, and Mr. Rin simply replies that he was glad to help a dying man. Auron states that he doesn't want to talk about that and once again thanks him for helping back then. (Ten years ago of course)
I head upstairs to see how Yuna is doing and stumble upon something I shouldn't. Yuna is looking at something in a sphere there. Tidus stumbles into the room and noticed Lord Jyscal in the sphere. She said she received a will from him to please take care of his son. She heads out of the room, and Wakka wanders in. He grabs Tidus and starts wrestling him about. Tidus says he just came up to see what was up with Yuna, and Wakka tells him that she'll let them know when she is ready and to "hold his chocobos" until then. The group gathers back up and heads back outside. Rikku is still quite reluctant to go, but Auron basically states that they'll leave without her. She gets mad at him and comes right along.
While moving along the Thunder Plains, there are several strange rocks located on the side. I added the word strange because they each have a picture of a Cactuar upon them. I looked it up on a guide, and I learned that you pray to them to help unlock Kimahri's ultimate weapon. I might as well go into it and explain the ultimate weapons in this game. Basically, you can't just find the weapons lying around. Instead, you have to collect a special mirror and then collect the weapon plus two special items per weapon. With all three in hand, you fully unlock the ultimate weapon's power and abilities. The end result (from what I read) is pretty awesome, but it's a lot of work getting them all. I'd go so far as to say that it's more work to get the ultimate weapons and their parts than it is to play through the game. I'm wanting to attempt a couple of them, but time is currently against me. This just means I'll have to wait and see.
Moving right along, Yuna stops the group for yet another interruption. She informs everybody that she is going to marry Seymour. Wakka asks what made her change her mind, and she believes it will help Spira's future as well as unity for Yevon. She believes it is the best thing to do. Auron says that isn't good enough, and Tidus brings up the sphere she was looking at earlier. He thinks it has to do with Jyscal, but she needs to speak with Seymour first and is keeping that a private matter. She promises to continue with the pilgrimage regardless of anything else though. Auron finds this to be okay and agrees that it is her decision in the end. Tidus is the only one openly disagreeing with it, but everybody else voices a bit of concern. Wakka asks if she can't just talk with the guy openly, and she just isn't sure yet. From here on, things got worded all weirdly and was basically just "I DUNNO" from everybody.
From here, Auron reminds them that Macalania Temple is their next destination. He says they can figure things out from there. Narrator Tidus starts to say how he feels he doesn't really belong with the group. However, he would be alone otherwise, and he doesn't want to do that. The end of the Thunder Plains is a short distance from here, but I spent nearly two hours wasting time around here. I kept trying to activate the Cactuar stones with no luck, and then I found out that I might not even be able to. I gave up and moved right on into a mystical crystal forest. (Forest that everything here seems to be made of crystals.)
Auron stops Tidus in the forest and talks with him. He knows Tidus is worried about Yuna. Of course he is, but none of them know what she is truly thinking. Auron thinks she might be trying to negotiate with Seymour for something, but unfortunately for her, Seymour is the better negotiator. Tidus thinks they should do something to help, but Auron explains she wants it this way. Tidus is confused and wonders if she just doesn't trust them. Auron says it is quite the opposite and that she doesn't want to get the others caught up in what she is planning. That just worries Tidus more, and he wishes she would just tell them. It's just who she is though...naive, serious to a fault, and doesn't ask for help. Apparently, Auron finds Yuna very easy to read. However, it's time to move onward through Macalania Forest!
As we are travelling through the forest, we run into Barthello. Dona isn't with him, and it seems they got separated. He's quite worried about her and starts to act kinda crazy. Auron tells him that he needs to calm down and stop running around in a panic. He adds that he needs to "Guard his emotions, then guard his summoner". He takes the words to heart and thanks Auron. Now that he's calmed down, he proceeds past us to find Dona. They offer to help, but he says he's taken enough of their time and shall find her himself. And so our journey continues...
...Until I'm interrupted by another person! This time, it's a strange man with a harp and an eagle mask with headdress. He talks to us about the butterflies in the forest, and thus I learn about the butterfly catching mini-game! Basically, I look about the forest and catch butterflies. Blue ones are good and red ones lead to fiends. If I manage to catch seven of them, I'm supposed to be rewarded somehow. I gave it a shot and...failed horribly. I was like two or three away from the "prize", but I didn't feel like messing with it anymore. I walked on by the man and continued through Macalania Forest.
We don't get far when Auron stops the group and points to a spot. He says that "it is here". Of course, Tidus questions what, but Auron simply states it is something he should see. Using his big ol' sword, Auron cuts through one of the trees and leads us into a small area. (Seems that the trees are made of crystal by the way it broke.) We walk into a secluded spot with a pool of water all shiny with trees and spheres and pyreflies! Auron explains that these are places where spheres are made from collected memories. It's quite pretty, but it also attracts fiends! BOSS BATTLE TIME!
Out of the water arises a monstrous...ball of water. For this battle, I'm given not so much a challenge as I am a large twist. The water blob is resistant to physical strikes and is all magic-ed up too. It has only ONE elemental weakness while all other magic types heal it. On top of this, it constantly shifts what it's weakness is. It shifts every time I successfully use its weakness on it. This makes Lulu the star player, but I also have to figure out what its element is. Luckily, it counters with magic when physically struck. Whatever spell it uses, the opposite one is its current weakness. Lulu is the key to this battle, and everybody else is simply support for the battle. I have started Kimahri down Lulu's path, but he wasn't far enough to use any of the -ra spells yet, so I just kept him on support. With its defeat, the giant ball of water is no more, but it drops a little something for me. Strangely enough, it drops a sphere!
Auron picks up the sphere and explains that Jecht left this sphere. They left the sphere here ten years ago, and tells the group to play it. The video starts up, and we see Jecht, a younger Auron, and Braska. Jecht is making this recording of their journey, and the video goes through several different clips. We see the group talking in different locations and such. Auron is pretty young and different looking in all of these. For the final part, Jecht is talking to the screen and more directly Tidus. He tells him that he has to stop crying and move on with life. He starts to try and say something nice, but he admits he isn't good at it and turns it off. With the video over, Tidus almost believed Jecht was serious there...but he thinks it is too late now. Auron says that Jecht was quite serious at the time and had accepted his fate.
Jecht truly wanted to return to Zanarkand, and he even took a lot of pictures to show his family when he went back. However, Spira changed him, and he decided to join Braska in the fight against Sin. With that, he gave up going back to Zanarkand and gave himself to the fight. Narrator Tidus joins in around this time and says that he believes Jecht wanted to come home. Unfortunately, he knew he couldn't go back. Even if he found a way, he wasn't going to leave the rest of them behind until the journey was done. With this little side excursion finished, it was time to head to the main path. As we go to move on, Auron tells Tidus that Jecht did love him, but he never knew quite how to say it. Time to head for Macalania Temple!
A little further through the forest and we come out into...a massive winter land of ice. Yeah, right after a giant crystal forest, I find myself in a massive winter wonderland. As we walk along the road, we run into the Guado guy from earlier. (I don't really care about his name, and I doubt you do either.) He's glad to see Yuna, but he is surprised to see her so soon. Seymour apologizes for leaving without saying anything, but he had important business and such. Yuna steps forward and asks the Guado if Seymour would let her continue her pilgrimage after marriage. He believes so and says of course. Yuna and the Guado join up and head off to meet with Seymour. It seems we have to wait for a Guado to escort us because of tradition or something. They head off towards the temple when...RANDOM AL BHED ON SNOWMOBILES!
A large group of them charge at Yuna and the Guado. They have them surrounded, and so we go to intervene! An Al Bhed appears from far off and yells at Rikku. She yells something back at him, but I still don't have enough of the Al Bhed Primers for it to be fully translated. He doesn't really have to be understood though as a tank rolls up. He yells something again, but Rikku translates it this time. He said something about using an anti-magic field on us, so...this is going to be fun. BOSS BATTLE TIME!
So...I get to fight a tank, and I get to do so while greatly hindered. Along with the tank, it has a little floating helper that does the anti-magic field. Without magic though, Wakka is the only one capable of striking it. Rikku's special items are also able to, but I didn't realize that until later. Once the anti-magic device is destroyed, it's time to throw all the magic I can at it! The tank only has a small selection of attacks apart from the anti-magic device. It can counter attack physical strikes and has a weak party-wide multi-hit machine gun. The only worrisome thing is it's super attack Mana Beam! It takes three turns to charge up, but it deals a pretty good amount of damage. Luckily, I managed to finish it off with an Aeon right before it fired off a second time. As the Al Bhed start to run, the main one yells something at Rikku and then runs off. The Guado thanks us for helping and continues on with Yuna.
At this point, Wakka asks Yuna how she knows Al Bhed (the language). So...she finally comes clean to Wakka. She admits that she is Al Bhed, and the guy yelling at her was her brother. Wakka isn't too happy about that, and he turns to Tidus and Lulu. He asks if they knew about this, and they both say yes. He asks why nobody told him, and they answered because he'd be upset like he currently is. Wakka starts badmouthing the Al Bhed saying they're against Yevon and such. Rikku responds by saying they aren't against Yevon. Wakka points out that their use of forbidden machina and how that gave birth to Sin. Rikku asks him for proof. He relates to the teachings, but she says that isn't good enough. Wakka asks her to answer where Sin came from then. She admits to not knowing but says he shouldn't just blindly follow the teachings. He needs to think and act for himself before following anything. Wakka claims that Sin will only go away when they atone for all their Sins. Rikku says nothing will ever change if they don't try something different. It will keep coming back unless they stop it otherwise. At this point, Rikku just gives up arguing and says there's no point in it. At this point, Auron calls her over to get the snowmobiles working.
Tidus approaches Wakka and talks to him about Rikku. He says that Wakka was okay with her before finding out she was an Al Bhed. Rikku is Rikku, and above all, she is a good person. He turns to Lulu to follow up after this. She thinks it's a good opportunity to learn more about the Al Bhed. Wakka just walks away because he's still mad. Auron says he just needs some time to think about all of it. Rikku wants to apologize, but Lulu says she has done nothing to apologize for. And that ends all of that...The group gets the snowmobiles going, and they use them to ride off towards the temple. Lulu rides with Tidus, and he takes the time to ask her what she thinks about Rikku. Lulu says she likes Rikku and doesn't believe she is a bad person. Tidus thinks Wakka's problem is he doesn't see her as anything but another Al Bhed. He's hardheaded and won't look past that though. Tidus believes it's mostly just his belief in Yevon. Lulu says there is more to it than just that, and part of it has to do with his brother Chappu. (The whole machina weapon thinger) Tidus mentions to himself about Sin being Jecht...all out loud and such. Lucky for him, Lulu didn't hear him, but then he asks her if people can become Sin. Lulu says she isn't sure, but she does believe that Sin is the punishment and incarnation of crimes people have committed. So Tidus says...nobody really knows what Sin is, but Lulu says nobody has ever tried to find out because of what it is and what it does. You have to either run from it or fight it, and that's all you can do. With all that said, we reach the temple and go to head inside.
The guard at the entrance tries to stop Rikku from going inside, but Auron defends her saying she is a Guardian and nothing matters besides that. As we walk inside, it seems that Yuna has already entered the Cloister of Trials here. We are just about to go inside when someone runs out of a room yelling something about Lord Jyscal in Yuna's things. We go to investigate and locate the sphere that Yuna had earlier. Let's just hope that this answers some questions. The sphere is Lord Jyscal's will, and it explains a little bit. Long speech short, Jyscal was killed by Seymour, and Seymour is evil and corrupt. Jyscal claims that Seymour is using everyone and will bring Spira into darkness. He blames himself and accepts death as his punishment for not stopping him. He asks Yuna to try and stop him. We all head out to go and save Yuna from Seymour. Wakka doesn't think Seymour can be evil because he is a maester of Yevon. Lulu says we should go and hear him out first. Off...into the Cloister of Trials!
As we head inside, Auron tells Wakka that they will take care of anyone who tries to get Yuna...even a Maester. Wakka can't believe that this is happening, but Lulu says he must be dealt with if he truly committed the crimes. We pass right by the Cloister of Trials and head straight for the fayth to get Yuna. As we enter inside the chamber before the fayth, we spot Seymour in front of the fayth waiting for Yuna. They approach him and tell him that they know what he did. Yuna comes out and claims that she will stop Seymour here and punish him for his Sins. BOSS BATTLE TIME!
For this round, I have to face off with Seymour and a pair of his Guado Guards. (Heh...Guado guard. Just sounds funny together.) During the battle, I can actually do a few special "Talk" actions between Seymour and a select couple of characters. They talk to him and the end result...is a small boost for the battle! The two guards start off by casting Protect on themselves and Shell on Seymour. On top of this, anytime I hit the guards, they immediately use Auto-Potion and heal themselves. Lucky for me, I can steal their potions from them and keep them from doing that auto-healing nonsense. After eliminating Auto-Potion, I defeat both of the guards so that I can focus on Seymour! With his guards eliminated, Seymour summons Anima onto the scene! Tidus yells for Yuna to summon in her new Aeon. I swapped in Yuna and summoned the new Aeon...Shiva!
Anima is a huge monster of an Aeon, but it seems weak to Ice! Shiva is able to blast Anima with all forms of Ice, but as Anima falls, Seymour hit Shiva with a Fira spell and finished her off. Though with Anima down, I just had to finish off Seymour now, but he wasn't going to go down without a fight! With his major powerhouse down, he started striking out with a multi-spell attack! Basically, he'd cast a -ra spell twice on two different targets. He had a decent magic power, so these weren't anything to ignore. However, he had already taken quite a bit, so it wasn't too long before we took him down. As he falls over, he asks Yuna if she would pity him now.
Yuna goes over to him, but the Guado people come in at basically the worst time. They ask what happened, and Tidus spills the beans all over the place. He also claims that Seymour is the bad guy here...Because the Guado would totally believe that and especially so with their positions over his dead body. Auron tells Yuna to send Seymour now, but the Guados gather around and carry him off. The group realizes that things are going to go very badly, so we try to head out of the temple. Tidus is convinced that they can maybe explain themselves, but as Auron already told him, that's probably impossible given the situation they were caught in. As we go to leave, we get caught in the Cloister of Trials...
This one is actually kinda confusing and challenging. It's an ice themed temple, and the point of the trials is to extend an ice bridge over to the exit. In all honesty, I followed a guide to try and solve this, but I still messed that up somehow. There are three pillars that follow the path across the chasm, and each pillar needs a Macalania Orb to create its part of the path. This is more or less easily done, but I'm also aiming for the hidden treasure since it unlocks an extra bit along with a nice item! Despite my screwing up the puzzle, I managed to get it all reconfigured and back in place! With the ice bridge back up, we are able to cross back into the main area of the temple. Unfortunately, the Guado are waiting for us in there.
The Guados have no plans to let us go. Tidus mentions Jyscal's sphere, but the main Guado has it in hand. He destroys the sphere and claims that Guados will take care of Guado business. So...that just means it is time to run! The group heads out the entrance and makes a mad dash back from where we came. As we run, Guado soldiers chase after us and force me into a couple of battles. Suspiciously enough though, the Guado soldiers seem able to summon fiends onto the field. (The game didn't explain this at this point, but I sure hope they do...) Eventually, I outrun the Guados and find myself back in the icy snow area from before. Of course, a couple Guados follow us the entire way back and summon up a huge fiend for BOSS BATTLE TIME!
For this time, the Guados work together to summon up a Wendigo! (In Final Fantasy 8, it was a big green gorilla, but in FFX, it looks like a yeti.) Before anything gets going, the Guados assist the large fiend with some support magic. They cast Berserk on the giant monster, and with the extra boost, it's able to one-hit kill even the most defense-capable character! (Auron I believe.) Of course, just like with Seymour, these Guados come with the Auto-Potion annoying ability. I have to steal their potions to stop that. They are easily defeated, but they each throw a protective layer on the Wendigo with their dying breath. (Protect and Shell.) After they fell, I used a Remedy on the Wendigo to remover Berserk, and that most certainly helped. It eventually switches stance and goes into COUNTER MODE! Basically, every time I hit him, he smacks the character right back. I eventually Overdrive on Yuna to Grand Summon Ifrit! (Grand Summon summons the Aeon with a full Overdrive for ultimate blasting!) I use Ifrit's Overdrive and kick the monkey's butt! Just as we celebrate the victory...the Wendigo gives us a little surprise. With his dying breath, he smashes the ice below us, and the group falls through.
The group wakes up and are somehow completely okay despite the massive drop from above. I look about for everybody, and they all seem to be okay. Wakka is sulking to one side because he's a "traitor to Yevon" now, but otherwise, we are doing okay. Tidus asks Kimahri how they'll get out, and Kimahri simply says that they will climb. Eventually, Yuna comes to, and the group asks her what she was planning to do back there. She said that she wanted to confront Seymour about Jyscal and convince him to turn himself in. Apparently, she was going to use the marriage as a bartering chip in all of that. However, he didn't say anything when she asked him about it. Auron simply asks if she is still going on her pilgrimage. When she answers yes, he says that is all that matters. They will continue forward and face whatever must be faced. You might think that this conflicts with Yevon, but Auron says that Yevon isn't the one who gives summoners their powers...It is up to the fayth instead.
Auron follows this up with a fairly surprising (to the characters anyways) statement. He says that if the temples and monks come after them, they will go so far as to defy Yevon. Wakka is very much in opposition to that statement. He doesn't want to defy Yevon and believes they should all go to atone for what they've done. Lulu agrees with the atonement and thinks they should go to Bevelle to face their punishment. Maybe they could speak to Maester Mika and explain what happened. So it seems our next goal is to head for Bevelle. Everybody seems on board with this, so it's time to climb up. As we go to head on, we hear the singing coming from the temple.
Lulu says that it is the fayth that are singing it all the time. Tidus recognizes the song from his time and claims that Jecht used to sing it quite poorly. Auron says Tidus is the same in that way and TO FLASHBACK! Tidus is back in Zanarkand and humming the hymn to himself. Auron tells him that it reminded him of Spira. Of course, Tidus remembers that Auron isn't from Zanarkand and wonders how he even got there. Of course, he thinks about it and realizes that Sin is the link between Spira and Zanarkand. This also means that defeating Sin stops him from being able to leave. Suddenly, the fayth stops singing, but the ground starts to move! Turns out...this isn't the ground. IT'S SIN! This is most definitely not good. However, among the chaos of being on Sin, Tidus has a moment where he finally realizes that Sin is definitely Jecht. He's also shown visions of Zanarkand and realizes that Jecht is remembering it and feeling homesick. Tidus promises to help him, but then everything fades...
Tidus wakes up in an oasis in the middle of a massive desert all by himself. I get on land and start exploring the desert when I run into a fiend! The giant black bird looks quite formidable for me to have to beat by myself. However, I managed to beat it quite easily with a strategy I saw. It's pretty simple. Haste Tidus and cast Slow on the bird. (Tidus has these spells in his part of the Sphere Grid.) I managed to beat it single-handed, but as the victory comes up, Auron and Lulu join the battle. Tidus yells "WE BEAT IT!" because they were obviously supposed to join mid-battle if I struggled. As we exit the battle, the two don't know where the rest of the group is, so we start looking around. I quickly locate Wakka just a short distance north from where I started. Nobody knows where Yuna is though, so we have to continue along the desert path. (Which seems a little weird since deserts are all sandy and shifty.)
We find Kimahri in the next area, and he's trying to climb up a sand dune with no success. He feels bad that Yuna is missing, but Tidus tells him it isn't his fault. We go a little further and...Rikku! Yuna isn't with her either, but Rikku does know where we are right now. It's a far away island called Bikanel Island. The Al-Bhed have a place here that they call Home, and she believes that the Al Bhed might have taken Yuna there. She can lead us to it, but we have to promise to not tell anyone about it. She suggests that Yevon did something horrible to them long ago, and of course, this promise asking is mostly aimed at Wakka. The two of them start bickering again about the whole thing, but Tidus tells them both to stop it. Obviously, Yuna is a bit more important here, and they need to find her.
Rikku takes the lead and leads us through the desert. Of course, it's all just small areas with different paths. It's not like I'm searching around a massive area with no end in sight. There is quite a few areas to this desert though, and each one is full of good stuff! I pick up quite a few items along the way. The fiends here aren't really anything special, and Rikku shows off her ability to kill machina by stealing from them! (Nifty!) Unfortunately, despite their lack of punch, many of the fiends are kinda annoying to fight constantly. The big bird from earlier is a common enemy, but it takes a bit of time to kill. On top of that, there is a giant sandworm who has a ton of HP. Again, he's not that hard, but it takes some time to kill him. He also has a swallow attack where he swallows one party member for a couple turns. They aren't harmed or anything, but they do miss out on experience if they aren't present when I kill it. After finding what I wanted from the desert, I continue on to find the Al Bhed place known as...Home!
Unfortunately, Home is under attack! The place is pretty messed up, and the Al Bhed are all about fighting off fiends. We run up to a dying Al Bhed, and he mentions something about Guados and Yevon. Since we think Yuna is here, the group is pretty worried now. We need to go find her, and then another Al Bhed approaches and starts talking with Rikku. After saying a few things to her, he speaks to us (in plain english thank god) and tells us that if we are Rikku's friends, we need to help them out. We are all for helping...Of course, it's partially because we believe Yuna is here and needs to be rescued. However, there is a genuine interest in helping! The Al Bhed introduces himself as Cid (CIIIIIIIIID!) and runs off to get fightin'. Rikku explains that he is the leader of the Al Bhed and her father. (And if you remember from earlier on, Yuna's uncle was an Al Bhed named Cid...YEAH! Rikku and Yuna are cousins.) It's time to go help! I go to head inside the nearby building aaaand save my game to end it there.
BLARGH! It's been THIRTEEN days since I last posted! I had most of this post ready to type up like a week ago, but it's just been a long week. (Short version -> I work retail + Black Friday.) I haven't even gotten anymore time in on FFX after this, and I've usually had like 1-1/2 posts ready to go by the time I get the next one up. Unless I rush it, I won't be finishing FFX this month. I could probably managed it if I didn't do any of the side quests, but I'd really like to attempt a few if not most of them. Final Fantasy X is actually pretty short from what the guide looks like. I believe I'm around 2/3rds through now, so I'm going to be doing side quests like crazy starting next post. It's been a fun experience overall though, so I'll forgive myself. I apologize for the massively delayed post, and thank anybody who takes the time to read it. Stay tuned for more posts on...RECURRING FANTASY!
Ending Point - Home. (That's literally what it calls it.)
Current Party -
- Tidus
- Auron
- Lulu
Next Goals - Defend Home and find Yuna.
~May the Crystals Guide Me~
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