Monday, September 15, 2014

Time Checkpoint II - Let's Get on Time Traveling!

Game - Chrono Trigger, Time Checkpoint II
Hours Played/Hours Total - 4-1/2 / 6-1/2 hrs
Starting Point - 1,000 AD.
Current Goal - Escort Marle back to the Castle.

What Happened - Well, that first post finally dropped, but now I gotta build up steam and keep going. I figure I can make this post a bit longer and actually make some darn progress. Let's get to it then.
     It's a quick trip from the festival to Guardia Castle. I have to run through the nearby forest, much like the past, but there's nothing too different there. They changed the coloring a bit from how it looks in the past, but it's all the same overall though. I fight a few monsters and then head for the castle. As I enter in, things... take a turn for the worst.
     The Chancellor of this time enters in and claims that I kidnapped Princess Nadia! She protests against this and tries to get the guards to stop, but the Chancellor overrules her, and I'm taken away. The game then takes a jump into a very creative and interesting little bit. I'm thrown into a courtroom and have to defend myself. (You get a lawyer, but you do the work really.) Now, I did consult a guide for this part because I've done it in the past and curious what all makes the difference.
     In summary, it all comes down to your actions at the very first of the game during the Millennial Fair. Seriously, almost every single thing you can do there affects your "telling of the truth". I won't go into the full details of this, but suffice to say, you gotta be careful of what you do at the beginning. For those curious, here's the basic things to avoid...
  • When you bump into Marle at the beginning, talk to her first before getting her pendant.
  • Return the little girl's cat to her.
  • Don't try to sell Marle's pendant.
  • Don't eat the old man's lunch.
  • Don't move when Marle is looking at candy near the end of the fair.
     If you follow those, you should come out fairly innocent. Of course, at the same time, always be sure to consider what happened and keep truthful. Doing this trial before ended with me being super guilty, however, I came out pretty well this time. When the judges were voting, I got an overall Not Guilty count of 4 out of 7. Despite this though, I was thrown in jail for unknowingly keeping the Princess away. 
     As I'm being escorted to jail, the Chancellor lies to the guards there and informs them I'm to be executed in three days... So this appears to be the end. The game jumps to me being imprisoned, and I figure I'm going to have to break out of here. On the plus side, it seems that the sympathizers who called me not guilty left me a gift of 6 Ethers. After claiming my meager reward, I start to consider my options out of here... Not many options it seems, I can beat on the cell bars though!
     I do so until the guards finally react and come into my cell to put me down. However, that just gives me an opportunity to leap out. Once I do that, I'm forced to fight them. Strangely enough though, they didn't my weapons or anything, so I quickly beat them up. Time to bust outta this joint! ...Also rob it blind because RPGs and treasure chests everywhere.
     Despite being what it is, there's really not a huge assortment of people guarding this place, so I'm free to explore with very little interruption. There's a few here and there plus these random shield monster things. (Interesting concept actually. You have to wait in battle and time your hits, or you'll do next to nothing.) Beyond that, there was only this one giant guard who bales after taking too much damage. 
     As with most RPGs, exploring every path is a must to reveal secret spots and gain access to all the treasure chests. In this case, it was going through the back hole of a cell to reach one another one with a couple chests in them. There's also a guy you can save who's locked up in the guillotine. With all that said and done, it's time to finally escape this place. Just as I reach the top of the tower to leave though... Lucca appears! She was coming to Crono's rescue, but she sees now that it might not be necessary. (Cool fact, if you wait in your cell for three days, she does actually come around to get you out.) 
     Before heading out the door, I examine a paper that fell to the ground as Lucca came in. (She knocked out a guard that was on the run.) The paper details some special Dragon Tank that's been in development. It reveals that the head is capable of healing the rest of the unit, and so long as the head remains, the rest of the tank is invincible. (HINT HINT) I guess I should take that paper with a grain of salt as we continue up and out of the tower.
     Go to cross the bridge and wooooaaaah! BOSS BATTLE TIME! Guess who? Dragon Tank. Seeing as we know the weakness here, this battle is already half done. I immediately aim for the head and take it out within a few rounds. After that, it's going to be a super easy process of just eliminating the other pieces. This boss is actually a great example of multiple pieces doing their job to make one fantastic and challenging whole. The head heals it, the wheels do a charging attack that hits all, and the body... connects it all? You can go straight for the body, but you'll be fighting an uphill battle whereas it's pretty easy doing it in order instead.
     With the Dragon Tank beaten, I'm able to make a dash into the castle and attempt my escape. Unfortunately, more guards show up as we're running to the front gate. Just as it looks bad again, Marle comes to our rescue. She orders them to release us, but her father, the King, and the Chancellor are both opposed to her decision. She tells them she refuses to live in the castle anymore if this is how they plan to rule. From here, we leave the castle and charge off into the nearby forest.
     The guards keep chasing us, and they follow us right into a dead end... However, it's not completely void of an exit. In the forest is another of the mysterious Gates. Marle says we should jump in and go for it, but Lucca believes that it is too dangerous since we won't know where/when it'll take us. Marle doesn't seem to care where we go since she doesn't want to be here. And so we jump into the mystery Gate!
     Woop woop woop.... and we're here! When is here? I don't know yet, but it certainly looks different. Lucca says everything here looks quite advanced, so I guess we can assume it's the future. We head outside and holy crap... this is super apocalyptic wasteland going on right here. Everywhere looks horrific like something completely destroyed everything around. All that remains are some run-down looking domes and desolated cities. I guess it's time to explore and see what's going on around here.
     There's another dome south of the one I just left, so I head there first for some ideas of what to do. Going inside reveals that people do exist in this time, but they all look ragged and seem to be on the verge of starvation. There's a guy here who sells equipment, so I buy up what I can while here. While learning more about this place, one group mentions that although there isn't food here, I should go and check the dome northeast of here. Supposedly they have some food there. With nothing else to do here, I figure it's time to check out this other dome.
     To get to that dome though, I have to go through... LAB 16! Despite it's name, Lab 16 looks more like a city in ruins than any sort of "lab." The place is full of various mutants and thieving rats. The rats kept stealing my things! (Unfortunately for them, it was just one of my many, many Tonics. I had 99 so whatever.) Most of the battles aren't worth mentioning here except for this one slime. It had a super high evasion to regular physical attacks, and I could only get it with Tech abilities. (It seemed that way at least.) Lab 16 was pretty short though, and I quickly found myself on the other side.
     On the other side, there were two different domes to explore. The smaller one lead to a sewer system, but there wasn't anything I needed to do there. Going back to the big dome, called Arris Dome, it was time to see what's going on around here. Entering inside revealed more people, but no food seemed to be here either. Talking with the people there revealed that this place is both a computer storage and food storage. They said that someone recently went below to get food, but that was some time ago. Not like I have anything better to do, so I head down to see what happened.
     The first thing I see down below is a couple consoles requiring passwords to open up the paths. It seems the left path is already open, so I head up that way first. It takes me on a quick and simple path path to the food storage, but it seems I won't be getting in that easily... cause BOSS BATTLE TIME!
     As we attempted to enter the food storage, a large security robot dropped from above and is ready to stop us here. The Guardian (as it's called) is accompanied by two "Bits" that seem to be doing most of the work. However, you can't just go straight for the big guy. Any attempt to attack the Guardian while the Bits are still around results in them countering with the Delta Attack. It wouldn't be a big deal except that it's a very big deal with lots of damage. The only option here is to destroy both of the Bits and fight him until he respawns them. It's possible to only destroy one and just deal with having a second one. Doing so will keep him from respawning them, but that just leaves it out to attack as it wants.
     Personally, I'd suggest the former over the latter, but it's going to be up to you. If you destroy them both, you get more time to straight up attack him without fear of retaliation, but if you let one live, you end up having to deal with the damage it deals. It's not a lot, but they also aren't hard to kill either. Either way, with the Guardian dispatched, I'm able to enter the food storage and discover a horrible truth. It seems the refrigeration went out quite some time ago, and all the food inside here has completely spoiled. There's also the body of the person who recently came down here, he has some seeds in hand and a note saying that a rat statue we saw before wasn't just a statue!
     Taking these facts to heart, I set out to figure out what's the deal with that rat. As soon as I get back on the path, the rat is right in front of me! I chase him down and... keep missing him. I did this section quite a few times (more than I care to admit nor did I count), but when I finally catch him, he reveals that the password to activate the switch is hitting X while holding L1 and R1. And that is it. (Keep in mind, even if you know the password you can't use it without catching the rat.)
     Anyways! Time to check out what's down the other path. Well, there's actually enemies down this way. A big mixture of robots and mutants. I have to fight through quite a few of those down this winding path until I reach the final room. It's a computer room with a big display in front of us. Turns out this is the info storage we were told about earlier. Lucca examines it and figures she can use it to look up a Gate for us to use. She locates one in a dome a small ways from here called the Proto Dome. Marle compliments Lucca on her ability with machines, but then she accidentally hits a button.
     Thankfully, all she did was bring up a visual record from the year 1999 AD labelled The Day of Lavos. It shows a small 2D cutscene of a futuristic society. Then a giant monster bursts from the ground and rains destruction on everything. The entire world is ended in just a moment... Marle is completely distraught by this video and tells Lucca and Crono that they should do something about it all! We need to stop Lavos! So now the game has a true objective. Defeat Lavos. Save the World! Of course, we're going to need to go back in time first to figure some of this stuff out. Our next stop? The Proto Dome!
     Time to head back topside!... And tell everybody the bad news. As we arrive up top, they do of course ask us what happened. It's sad to say, but the food has all gone bad. All we have to hand over are the seeds we found down there. The group tells them that the seeds hold a true hope for their future. They accept the seeds, and the man called Doan thanks us for what we've done. As we're leaving, he gives us a key to a Jet Bike he has stored in the nearby city of Lab 32. Says we should be able to use it to get to the Proto Dome. Well, time to leave Arris Dome behind and head for Lab 32! (On a random note here, I finally learn that the current year is 2300 AD.)
     I head on over to Lab 32 and quickly locate the Jet Bike there. Suddenly, we're surrounded by robots! Things are looking bad when... a different robot comes up and clears things up. They all refer to this really different looking motorcycle-esque robot as THE MAN. He introduces himself as Johnny and says he wants us to race him via the Jet Bike. (Also it's how you cross to the other side.) This jumps the game into this little racing mini-game. It's just a 1-on-1 race, and you have to win the race with only three boosts. The race really isn't so much challenging unless you're trying to not bump into Johnny. You can just wait until the end and boost right past him! Aaaand I win!... absolutely nothing. (It's possible there is a prize, but I didn't get it. Not going to focus on that now, let's move on.)
     From the exit of Lab 32, I quickly find my way to the Proto Dome. This dome seems pretty void of life and empty... until we happen upon a robot! This kicks it into an actual ANIMATED cutscene! (These were inserted in the PS1 version and everything after. Original SNES didn't have these of course.) It's a pretty cool cutscene, but it's awfully short. The group (Crono, Lucca, and Marle) come into view of a incredibly broken down robot. Lucca sees this and pulls out a screwdriver in excitement. /end cutscene
     Now we cut into the actual scene that takes place. We walk up and examine the robot. Lucca seems pretty excited and believes she can fix it. And thus begins a quick time lapse. It seems that Lucca works on him for quite some time, and in the end... she fixes him! Upon repair, we give him the name Robo!

Robo is a robot. Upon awaking, he notices his current surroundings. He claims that this place used to have quite a humans and robots like himself. While talking with him, the group mentions that the door behind him leads to a Gate we need access to. He tries to open the door himself and realizes what the problem is. He informs us that the power is out here, but he says he can get the power back on! We just have to go to a factory north of here and have him override the security.
     Of course, the game has a 3 person limit on parties, so I have to make a choice. Robo has to come with me, so I need to choose between Lucca and Marle for this next part. (The in-game explanation is that he needs someone here to flip a switch to get the power going.) Anyways, I leave Lucca behind to hit the switch and take the rest of the crew up to the factory.
     The factory in question is one that seems to be producing robots. That being said, most of the enemies here are very much robots. There's a few various mutants here, but it tends to lean more towards the robots. Most of the fights here aren't anything too tough, but I keep on my toes to be safe. I quickly learn that's not much trouble though. Marle has a healing Tech, Aura, so that's always nice. On top of that though, Robo has the Heal Beam Tech, so I'm more than fine. You can even combine the two into a Dual Tech that heals everybody greatly.
     Back to the factory, there are two basic paths to go down. You can head down to the left (from the start) and that leads you straight into the core of the factory where we need to get. Of course, you have to go down the right path to obtain the password to reach the core area. I actually went down that path first and ended up having to loop back around onto the right path.
     The right path leads you onto the actual factory floor of the place. There's robots being assembled here and all. You can go so far as to get on the conveyor belt. (Kinda required for getting around this place.) However, if you get caught on it (run into robots being assembled), you're thrown into a loop of set encounters. If you aren't careful/stupid like me, you might get caught in a loop of fighting these battles more than you should. I... went through way too many times.
     Glossing past that! This room contains a couple different pathways and a crane for knocking over barrels. Why? Because then you access a room with the password and also chests with goodies. With the password in hand/memory, it's time to work my way back around and down the left path. Since I went down that path first, I actually have a shortcut to the core room. I can take the elevator straight down. I input the password. (It's just a clockwise movement of the face buttons in this case.) The door opens, we head inside, and... no boss in here. That actually surprised me a little. The group activates the middle reactor located in the room, and then the alarms start going off.
     Let's get the heck outta here! We rush through as the security doors start closing. The last one almost closes on us, but Robo leaps ahead to keep the door open for us. We just barely make it through, but now we have to escape from this place. The alarms have the place on lockdown, so we can't just go up the elevators. I work my way up the manual way, and run into a group of robots that look like Robo. He greets them as friends, but they suddenly attack him. He asks what's wrong, and they tell him he has gone defective and is malfunctioning. They proceed to attack Robo, but he won't let us interfere because they're his friends.
     After being brutally beaten, Robo is finally defeated, and they throw him down a nearby chute where they all sprang from. Now it's our turn to battle these guys... BOSS BATTLE TIME! (sorta) I'm having to fight six R-Series robots. (Look very similar to Robo but different color.) Despite how that sounds, they're actually not too tough. They don't have a lot of HP and go down with just a few hits. The six of them can do quite a bit of damage if you give them the time of day, but overall it's barely a boss battle worth mentioning.
     With their defeat, Marle goes over to where they threw Robo into. She drags him out, and together with Crono, they dram him back to the Proto Dome. Despite how he looks, Lucca is able to repair him. After being repaired, Lucca asks Robo what he plans to do next. He doesn't seem to have anything left to do here, so he decides to join us and help with the giant task at hand. (Defeating Lavos.) With that said, the group opens the door, jumps into the nearby Gate, and... ends up someplace quite different than what they thought.
     Suddenly, the group is in a strange place with pillars of light and darkness around us. I venture over into a nearby area to find a mysterious old man standing beneath a street lamp. He finds it strange that we've appeared here but quickly glosses past that and explains things. First off, the area we are in now is the End of Time. He says the reason we appeared here involves the number of people who were going through the Gate. Basically, if a group larger than three tries to travel through time, time takes them to the point of least resistance, the End of Time. (Also known as how the game enforces it's three person party rule. It's a clever explanation really.)
     With how things are going, I figure to leave behind Marle since she's the highest level. Before leaving this area, the man suggests we visit the room behind him. Going inside there shows a little white monster just standing there. He introduces himself as "Spekkio, The Master of War." He goes off into a story about how people in ancient times had the ability to use magic. However, they began to abuse this ability, so the power was limited to only Wizards. Then as more time passed, everybody forgot how to use magic entirely. He tells us that our group has quite some potential for magic. (Except Robo... Robots can't learn magic!)
     So what do we have to do to learn magic? Walk around the room three times clockwise from the door. (No seriously, that's what you do.) Strangely enough, I had a few issues with this. I think I wasn't clinging to the wall enough, or I wasn't hitting the right number of times to run around. Regardless, I now have magics! Every character has an element assigned to them. In this case, Crono gets Lightning, Marle gets Water, and Lucca gets Fire. He even offers to let us beat on him to try out our new power.
     Just a few uses on Spekkio already proves it's pretty dang potent. I end up fighting him a few times to try and beat him. If you manage to beat him, he gives up a Magic Tab and a few Ethers. (I haven't explained Tabs yet, but here's the shorthand. Stat boosting items.) Now that my character's have magic, it's time to leave the End of Time. The old man suggests we return to our own time before heading anywhere else. The only available portal to our time says Medina Village. I figure not much other choice available so I choose that Gate. Back... to 1000 AD!
     As it turns out though, Medina Village is an area I haven't actually visited before. We pop out of a random monster's cabinet!... But it turns out these guys are quite friendly monsters. They warn us that the monster (keep calling it Mystics) village is full of others who won't be quite as friendly, but I figure to explore nonetheless. The end result of the exploration reveals the following... I have to fight a couple battles in order to earn rights to buy at their shop and stay at their Inn. The most relevant information learned is that the monsters seem to worship a figure known as Magus. (They're dancing around a statue. I saw this similar action during 600 AD a ways earlier.) It seems he commanded the Mystics during the war long ago, and that he was involved in Lavos's creation and bringing the creature forth. (Something like that...)
     That's all I got from the village though, and now it's time to explore the area around here. North of here is a strange set of ruins with a giant blue artifact I can't do anything with. There's some mountains up north that I also can't seem to do anything with. However, some of the friendly monsters told me a strange man named Melchior lives west of the village. He's a weapons smith, and I actually met him earlier on in the game at the fair. He wanted me to convince Marle to sell her necklace. (I didn't try to though!)
     I buy a few weapons from Melchior and explore his house. Not much to see here though, so I head north from his place to explore the mountains instead. I enter a cave, and that seems to be the right way. As soon as I head inside, there's plenty of monsters to greet me! I fight my way through a series of caves. Most of these monsters seem to have a pretty high physical defense, so I get to make use of my fancy Techs and Magic I just acquired. At this point, I have quite a few Techs to use and even some cool new Dual Techs like Fire Punch (Lucca + Robo).
     After quite a few battles and a bit of exploration, I find a save point! You know what that means... There's a boss ahead. BOSS BATTLE TIME! I'm fighting a giant beast that's... hard to describe. He's called Heckran, but looks like a giant blue bear with spikes and massive claws. (Not Sonic.) Once again, he's a pretty straightforward boss. He has a couple different attacks to use, and they all seem to be water element. (Good thing I didn't bring Marle... Cause of the Water spells.)
     Can't really give any special tactics to go on here though. It's just a combination of knowing when to attack and when to heal. The only thing to watch for is when he "dares you to attack" because that's just poorly hidden code for "Imma counter it". He counters the group with a giant attack for quite a bit of damage. I used all the Magic and Tech I could manage because regular strikes aren't worth your time. With a little time and effort, I defeat the big guy.
     However, in his death throws, he exclaims about how he wished Magus had destroyed all of humanity back during the great war. His summoning of Lavos should have destroyed them all! With this cue, the characters realize that our new target has to be Magus in the past. If we defeat him, maybe that will stop Lavos? Since this guy said Magus summoned him in the past.
     Now to leave this cave... Thankfully, it was designed with a back exit behind the boss. The group jumps into the water, and it teleports us to the initial area of the game. (Crono and crew's home. I didn't ever learn the name.) I decide to go around the area a bit and visit some of the locations I missed before. I find Lucca's house, and her father gives me a special armor for her. I also obtain some free Mid Ethers from that guy I rescued from jail earlier on. (Back when Crono was imprisoned.)
     I gotta say... This game is impressing me quite a bit already. All the overlapping of quests and tasks that affect other aspects of the game. Being arrested as Crono and dealing with the court case alone... That's just a big pile of genius! There's also various bits like rescuing that guy from jail or finding items while exploring. (This is reflected here in a bit where an item I found was traded to an old man for a Magic Tab.) So much can go wrong without even thinking about it near the beginning. It's super impressive if you ask me, and not many games seem to go to that length anymore.
     Anyways, I explore the 1000 AD while I'm here. Beyond the main village here, there's a few places to see to the south as well. I don't really find anything worth mentioning. Couple homes with shops and NPCs. Well, guess it's time to head to 600 AD and find this Magus guy. Head to the fair grounds, jump in the Gate and head back in time. Once I get there, the first thing to do is... figure out where I'm supposed to go. Nothing to really go on here, but I haven't gone south in this time period yet. So that's a good guess. (Also the correct one.)
     Going that way, I run into a bridge. This time period is when the great war was going on. They're at war with the Mystics (monsters) and Magus. The soldiers at the bridge mention something about a Legendary Hero and how he is going to win this for them. He also seems to have some sort of medal on him proving his hero status. It seems the troops at the bridge are also in desperate need of supplies. (Food being the biggest issue at the moment.) Seeing as I don't have much choice right now, I head off to the castle to see if that does anything.
     Back at the castle, it seems the King is hurt and bedridden. There are more mentions here of the Legendary Hero, but the Queen also makes mention of someone called Cyrus. I talked to just about everybody in the castle and didn't get any real responses. Turns out, I needed to talk with the castle's chef. Turns out he's the brother of the army's captain. Talking to him didn't seem to initially do anything, but as I go to leave, he gives me some food for his brother and a Power Tab for us. We head back to the bridge and advance the story from there.
     I hand over the jerky to the captain, and it seems the battle has begun on the bridge. The Hero has gone on ahead of the group and is making his own progress, but the rest of the troops here aren't fairing as well. I offer up our help and leap onto the bridge to fight these guys. The first round of enemies are skeletons, and I'm introduced to Magus's top general, Ozzie. For the next couple of battles, Ozzie is nearby and involved, but attacking him causes him to run. Besides him, I get to deal with several skeleton monsters. Nothing too bad here, but I'm having to focus on magic use since physical strikes seem to have little effect. (Thankfully, the Techs/magic in this game seem to take very little MP comparative to most games.)
     As we finally hit the other side of the bridge, Ozzie summons up a pile of skeleton enemies and morphs them into a GIANT enemy skeleton... ZOMBOR! BOSS BATTLE TIME! Zombor is made up of two pieces, the top half of the skeleton (waist up) and the bottom half (waist down). Magic seems my best bet here, but each piece seems strangely immune to two kinds of the magic I have at my disposal. (I didn't say so earlier, but I'm currently travelling with Lucca and Marle.) The top half of the body absorbs fire magic while the bottom half absorbs ice. (Lucca = Fire, Marle = Ice)
     There's nothing special for me to go into right here I'm afraid, so I'm going to just gloss past this boss battle with a "I won!" and keep going. (I've already taken too long, and what needed mention was done so there.) With the bridge clear and safe, we can now visit the southern area of the map here. Moving around the town there reveals that the Legendary Hero came from here. Turns out it is some kid named Tata. He seems to be looking for a legendary sword called the Masamune. This legendary blade can only be wielded by the Legendary Hero.
     While searching for information about all of this, I happened upon the area where Frog lives! He lives in the Cursed Forest in a hidden home of sorts. When you stumble inside, he appears and talks with the group. However, our talk is quite brief, and his attitude seems to change when we tell him about the King being hurt. Frog seemed worried, but then turns away from his and says there is nothing he could do anyways. I leave him there and search more around Tata's hometown. All the signs here seem to point to heading north to a place called Denadoro Mountains. The Legendary Hero went here to try and find the sword. I figure that's my only choice at this point, so that's where I go!
     As I'm entering the mountain, a kid comes running by us. He yells that the place is dangerous and advises we leave. As he says this, monsters come up and assault us. And... we handle them with no problems. Interesting mechanic ahead though! One of the various enemies that attacks us is a Goblin, and among them, there are some Goblins with giant hammers. Now, while they hold the hammer, they're pretty dang tough. Stronger attacks, strong group-wide attacks, and just generally take a lot less damage. Now the secret to these guys? You can burn their hammers with Fire-based attacks! Once you burn the hammers, these Goblins are no problem at all! (Good thing I brought Lucca along!) Also I switched in Robo at some point. It's possible to switch them whenever you're on the World Map.
     Where was I? Oh yeah! I'm climbing up Denadoro Mountain now. There's a huge amount of goblins, goblins with hammers, and bird ninjas to fight as you climb up. That's really all there is to this mountain climb. Tons and tons of battles. You find a few good items along the way, but nothing to go crazy about. So let's fast forward to the mysterious cave I find after the long climb!
     Inside the cave, there's a strange kid running about. I pass him by though to explore the far side of the cave and find the legendary Masamune! As I go to touch the sword, the kid jumps over and stops me. He reveals his name is Masa, and the kid who comes from behind the sword is named Mune. They're like the soul of the sword and inform us that we can't simply take the sword. We must be tested first!... IN BOSS BATTLE TIME!
     The two kids transform into some sort of goblin-like creatures with robes and attack us! There's not much to this part though. I choose one to attack and focus completely on him. After only a few attacks, the battle is ended because "Masa is useless without Mune". Woot!... is what I would be saying, but the two end up fusing together to create... MASAMUNE! BOSS BATTLE TIME ROUND TWO! Now this is where things get pretty tough.
     I didn't get a Game Over here, but I was fully pushed to my limits. There were a few points where I was having to focus entirely on healing the group and keeping them standing. So... what's the big deal here? It mostly comes down to large amounts of damage from every attack. Here's the attacks I remembered to get down.

  • A tornado attack on a single person - Medium damage
  • Punch attack one person - Medium damage
  • Counter slash against attacking target - Medium damage
  • A giant slam attack that has to charge but hits everybody! - Heavy damage
I think I missed an attack or two there, but that basically rounds it out. All of his attacks do quite a bit of damage, and the charging slam attack does like 100 or more damage to everybody! Most of my group only has like 250-300 HP each, so it's a pretty brutal attack to keep up with. After a lot of healing, a couple revives, and a lot of attacks, we finally defeated the mighty Masamune! 
     With their defeat, they acknowledge our ability and let us have the Masamune. As we take hold of the sword, it is quite real... also really broken. Turns out it was broken at some point in the past, and we are going to have to repair it now. We take the broken piece of the Masamune and quick travel off the mountain via Masa and Mune. (They give us a ride.) 
     My first stop is to figure out what happened to Tata after he ran off. Heading to his house shows that he immediately ran home. (He's a little kid after all.) Upon our arrival, we learn the truth that he wasn't actually the hero at all. He saw a "Frog guy" drop the medal at the cafe and then tried to go sell it. Everybody started referring to him as the hero, so he decided to keep it. However, after the scare at the mountain, he decided he didn't want it anymore and handed it over. Looks like we should pay Frog another visit.
     Back in the Cursed Forest, I revisit his little home and hand him the medal. He says he still can't face Magus though... not without the Masamune. As he moves over from his current spot, he reveals a chest waiting there. We open it up and find the other piece of the Masamune! Robo looks over the sword and notices there's an ancient script along the blade. He says it translates into... Riohclem? Then realizes it's backwards and spells Melchoir! This already sparks up the feeling of... Could it be that guy? Let's do Time Travel!
     We return to the present Medina Village and run off to see if our Melchoir is involved with the sword. We speak to him, and thus the tale is extended. He says he can repair the sword, but it's going to require a material called the Dreamstone. He says it is a rare red stone that people once used as a money source. However, it doesn't exist in this time and day anywhere. Lucky for us, we can time travel. Back to the End of Time!
     Thankfully, the Old Man at the End of Time is able to tell us more about the Dreamstone. He tells us that the Dreamstone might be available in prehistoric times, so we finally get to hit the access point to 65,000,000 BC! This point in time was available on our first visit here, but now we actually NEED to go there. Off into the Gate I go! As we come out of that time's Gate, we find ourselves in the middle of a cliff... and we fall straight to the ground. Landing down below, we're immediately attacked by some strange giant reptiles. We fight them off pretty quickly but more and more start to appear around us. Things don't look good when... VIDEO CUTSCENE!
     There's a lady going around and beating up all these reptiles (which look like tiny T-rexs in the video). As the video ends, she chases off a group of these "Reptites" (what they seem to be called), but we have to fight the remainder. We clear off this group just as quickly as the first. Then the strange lady comes back and appears to be all over Crono. She introduces herself as Ayla.

She tells them that she likes Crono because he is strong. She also says that about Marle. She comments on Robo as well despite being absolutely clueless as to what he is. Regardless, she seems to greatly respect our strength. 
     With all those Reptites dispatched, she invites us to her village. Thus we follow this strange lady to a random village!... In hopes that this also leads to the Dreamstone as well. We have to fight our way past several dinosaurs as we leave this little valley we landed in though. They're all fairly tough, so it's probably good I didn't come here sooner.
     Her village is just north of where we came in, so we quickly find her and get the party started! It turns out that the Dreamstone is here at the village. Ayla has it. She says the owner of the stone denotes who is the strongest in their village. Ayla offers to let Crono have it, but he'll have to defeat her!... in a soup drinking contest. (Probably a regular drinking contest in Japan. Thanks silly American censorship!) It's just button mashing, so I manage to get through it quicklyi and easily. With my victory, she hands over the Dreamstone. After that though, the group passes out right there. When they wake up... oh crap.
     The Gate Key is missing! There are footprints all around us as well, and it seems that the Reptites may be the culprits here. Going around the village and talking with the people points us towards an area south of here called the Forest Maze. We've got quite some challenge ahead of us I figure, so I think it's about time to cut the post here. 
     I know it's awful sudden, but this post is pretty long as is. On top of that, I'm kinda late in my release of it. Overall, it's a decent stopping point. Pardon the lateness of this release, but certainly look forward to another release soon! I'll be sure to satisfy with another great log of my journey through Chrono Trigger. Thanks for reading, and look forward to our travels throughout time and past times and future times!


Ending Point - 65,000,000 BC
Current Party -
  • Crono - Level 17
  • Ayla - Level 18
  • Robo - Level 17
Other Party Members -
  • Lucca - Level 16
  • Marle - Level 16
Goals Accomplished - Broke out of prison. Helped some people of the future. Gained a new party member, Robo. Learned about Lavos and his impact on the world. Traveled throughout time learning how to get at Lavos. Learned about the Legendary Hero in 600 AD as well as the Masamune.
Next Goals - Chase after the Reptites and retrieve the Gate Key. Use the Dreamstone to repair the Masamune. Stop Magus. Defeat Lavos and save the world!

~May the Crystals Guide Me~


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