Wednesday, March 7, 2012

Day 17


Game - Final Fantasy 3, Day 17
Hours Played/Hours Total - 3-1/2 hrs / 3-1/2 hrs
Starting Point - Beginning of the Game.
Current Goal - Play the game!

What Happened - A new day and a new Final Fantasy title...I am making progress! Also fair warning to my readers...this is a loooong one.
     Final Fantasy 3 (for those who don't know) is one of the many early Final Fantasies that didn't make it to the states like it did in Japan. Final Fantasy 3 is (that I know of) only available here in America on the Nintendo DS. Like the earliest Final Fantasy titles, you are given quite a bit of leniency and choice of what your characters will become. It makes use of the Job System. The Job system is present in a handful of Final Fantasy titles, and it consists of being able to make your character whatever you have available. Basically, your character has their own level, but their current job also has a level. Like the original Final Fantasy, you can build and tailor your party to your combat style and/or the situation. I'm hoping this game will go well. I have tried to play it a long ago, but I got distracted and just wasn't interested at the time. Moving along.~
     I began the game, and I am immediately thrown into a dungeon. The first main character is a young man by the name of Luneth. Game just started, and he's fallen down a hole. You are thrust into your first battle against a group of goblins, the classic Final Fantasy enemy! I took them all out and began my search of this cave. There wasn't too much to the cave though. It had a handful of chests, goblins all over the place, a spring for drinking (drinking from springs heals you fully!), and finally...a BOSS BATTLE! You come to the final area of the cave that holds a giant crystl. However, as your approach it, you get attacked by a monster. It's a giant turtle boss thing! Using some items I found along the way, I was able to easily beat the monster and move on with the game.
     Upon defeating the monster, Luneth approaches the crystal, and the crystal begins to talk to him. Tells him that he is the chosen one and such, and that he must return here along with 3 other chosen warriors to receive a great power. After the crystal says its piece, I was taken out of the cave. With the cave behind me, I head towards the nearest village, the village of Ur. Ur is the home of the current only party member I have (Luneth). Upon arrival, I began the usual process of talking to the NPCs. One of them tells me that I should talk to the elders. Looking around, there was only one building present without a sign, so I assumed that was where I needed to go. I entered and talked to the people inside. One of them turned out to be the Elder who revealed more about the main character. It turns out that he knew Luneth was a chosen one. Also something about Luneth being brought into town when he was very young by a mysterious person. Anyways, it is your destiny to save the world or something. Nothing apart from the usual, but you are supposed to be one of four. Time to start looking for the rest.
     I walked around town some more after talking to the Elder. There are shops to visit, people to talk to, and some chests in town to find. However, in one small corner of town, you run into Luneth's childhood friend Arc. Arc is the bookworm frightened type. As I approached him, he was being bullied by a bunch of kids. Luneth quickly chases them off, but Arc decides he should be brave and charges off towards the village of Kazus. Apparently there's rumors of the village being haunted by ghosts! Being the only thing I have going...I made my way to Kazus. As soon as I got there, I ran into the cowering Arc. He joined my team, and we proceeded to search the village. Turns out that there aren't ghosts, but the town is full of invisible cursed people who needed me to help them. According to everybody I talked to, the curse was caused by a Djinn ,and a mythril ring would be needed to cure everyone of the curse. The blacksmith in town should be able to make one, but upon talking to him, he can't/won't because no mythril and his missing daughter. Fantastic. One specific cursed individual named Cid (Woo! Cid is here!) offered me use of his airship to try and fix the problem. Around fifteen minutes in the game, and I already has an airship...awesome.
     He informed me that the airship was stored in a nearby desert. I went to the desert and immediately entered his airship. However, his airship was not alone! Inside the airship was the blacksmith's missing daughter, Refia. I think she was trying to claim partial ownership over the ship because she and her father had made many of the parts that went into it. Anyways, the group talk it out, and she ends up joining in your quest to cure the curse! My party of 2 has gone up to 3! With the way it seems, I lack only one position to fill now...With the airship at my command, I flew to the only other location the map seemed to contain, a lone castle northwest of my current spot. The castle is known as Castle Sasune. When I got there though, it seems that everyone there had fallen to the curse except a lone knight/guard named Ingus. He leads you to the king as to find out more about the mythril ring. The king doesn't have the ring because the Princess has the ring, but she is (SURPRISE!) not here at this moment. The king informs you of the Sealed Cave that contains the Djinn causing the curse. He gives me the quest to go and slay the Djinn. Off to the Sealed Cave!
     At the Sealed Cave, it's the usual dungeon setup. Run around, fight monsters, find chests, and eventually...run into somebody! Turns out the Princess (one with the ring to cure them all!) came to the cave to deal with the Djinn. She joins your party (as a follower), and I move onwards to slay the Djinn! I actually came to this cave one time before finding the princess or moving on. I was a bit under leveled and the enemies were slaying me with ease, but I did a bit of leveling up before coming back, so it worked out. Anyways, one cave trip downward later, we ran into the evil Djinn! The princess pointed the mythril ring at him (which was supposed to do something I guess?), but he claimed that the ring had no power over him since he had been boosted by DARKNESS! I don't get it either, but I'm assuming something story-related is definitely involved. Anyways, if you talked to your follower earlier (which you can totally do), she informs you that the Djinn is a fire elemental who is weak to ice. So, as soon as the battle started, I flung all the ice I could at him! Two rounds later, he went down without a fight. Booyah! With the Djinn weakened, the princess used the mythril ring again and was able to destroy/seal him. After that happened however, your party is mysteriously teleported away...and back to the crystal!
     It turns out that your current party are the Warriors of Light! Chosen by fate and the crystal to save the world or something. The crystal gives up the remainder of itself (it's a crystal but also a person somehow) so that your group can evolve and do their part. It also gives you the ability to gain power from the remaining crystals. What the crystal gives you is the ability to change your Job...kinda strange but also useful! You are given the following jobs: Warrior, Monk, White Mage, Black Mage, Thief, Red Mage. If you didn't notice, they are the original classes from Final Fantasy I! I set up my group as a Monk, Black Mage, Thief, and Warrior. Not necessarily the best combo, but it will be a power house...of POWER! Also a strange fact, this little sequence of killing the Djinn is a opening sequence of sorts (like killing Garland in FF1). You are treated to a small video and credits as soon as the crystal grants you power. Moving along. With my fancy jobs in hand, I returned to Castle Sasune for the next step. The princess had returned there, and with the rest of the group, she tosses the mythril ring into some magical spring below the castle. And thus the curse is broken! Everybody returns to normal, and the king thanks your party by giving you a magical folding canoe. I didn't mistype that at all either. It's a magical folding canoe, which I guess is better than imaging a group of people carrying around a full sized canoe somehow constantly.
     The group reveals to the king that they are the Warriors of Light, and that they have a job to do. With the task in mind, I return to Kazus. Everybody there is very much cured along with Refia's father, the blacksmith. He runs off with her, and you are free to explore the town. Considering that the people were people again, I visited all the shops and bought up everything I was able to. Yay for more spells and better equipment! While looking around again, you are able to finally meet Cid, the owner of the airship. He is glad that you were able to cure everybody and even offers to give you his airship to help you out. Awesome. All he wants is for you to escort him to his home south of the mountains. All I need now is to re-collect Refia and head on out. She wants to go, but she doesn't believe her father will let her. Cid asks her father to create a mythril ram for the airship so that you can get through a pile of rocks that is blocking your path. Why not just make explosives or something? Seriously...seems a bit much to RAM a pile of rocks with my super awesome ship...A few moments later, Refia's father has created the ram and attached it to your ship. I can't find Refia, so I take my leave of the village. Upon entering the air ship, apparently she was hiding/waiting there for me. She reveals that she was an orphan, and then we get the landslide of ALL OF THEM ARE ORPHANS! Dun dun duuuuuuuuun! I'll assume we'll find out more about this later on, but for now...off to ram a ship into a pile of rocks. One ramming of rocks later, my ship blew up. Thanks game...thanks for taking away my airship. With the rocks gone, you are free to escort Cid back home without an airship.
     Cid's home is the village of Canaan. Upon entering, he leaves your party and goes home. If you follow him up, you find out his wife is sick and needs a cure. If you talked to a random NPC on your way here, you know that a cure exists somewhere in the village. I walked around a bit and spotted a chest, which held an elixer. After giving the elixer to Cid's wife, he thanked me by giving me access to his airship hanger. The airship hanger is full of chests with awesome items and a hidden room with more awesome items and money!  With that problem all solved, I ventured around town for new stuffs. After that, I talked to people and happened upon a girl with a problem. She was worried about her boyfriend of sorts named Desch. He has decided to climb a nearby mountain and deal with a dragon. The group decides that maybe they should check out this dragon ordeal and deal with it. Although I'd only put in 3 hours, I decided now was as good a time as ever to check in. That and I realized it was going to be a hell of a post to type up. Seriously...this is a long one. Possibly the longest one, and I'm just making it longer. Done now.

Ending Point - Nearby the village of Canaan.
Levels Achieved - Considering that characters have their own levels AND their job levels, I'm going to do a small list thing for this category for this game. It'll have the character name, their level, and their current job with level.

  •      Luneth - Level 8 - Monk Level 2
  •      Arc - Level 8 - Black Mage Level 2
  •      Refia - Level 8 - Thief Level 2
  •      Ingus - Level 8 - Warrior Level 2

Goals Accomplished - Started the game. Found the party members Arc, Refia, and Ingus. Gained the airship. Found the Sealed Cave. Found the princess! Slayed the Djinn. Used the mythril ring to stop the curse.
Next Goals - Find the other crystals. Save the world. Find a dragon on a mountain.

~May the Crystals Guide Me~

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