Thursday, June 27, 2013

Random Post - My Miniatures!

Unfortunately, the current outlook doesn't seem like I'll get a post done this week.
I could have buckled down and got it done, but then I got distracted.  If I were to blame something...It's work and the new Deadpool video game. (FYI, the second one is good but nothing fantastic.) I'll just post up a few select pictures of the miniatures I've painted as well as a description of what they are.

First and foremost, the miniatures I've been working on are part of a larger thing known as "Warhammer 40k". To those who don't know, Warhammer 40k is a super awesome and fairly complex sci fi setting with basically endless details I could go over. If you wish to learn more, you can visit this wiki (here) or one of many, many other sites dedicated to the setting.

As for what my miniatures actually are, they're a group in the 40k universe known as Space Marines. More specifically, I'm painting a Space Marine chapter called Salamanders. They've got a pretty cool history behind them, and they are one of many, many, MANY different chapters of Space Marines. I've only painted a handful so far, but I plan to paint more and more as I begin to create my army!

Of course, that just makes you wonder "army?" Warhammer 40k is a setting for a tactical war game, and you can play as one of many different groups, factions, and aliens. It gets kinda complicated from here, so I won't go into details. Suffice it to say....My miniatures are amatuer in comparison to all the ridiculously talented professionals out there. Enough gabbing for now...ENJOY MY MINIATURES!

Starts off with kits that look like this. The book on the left is a Codex for Space Marines.
A group of miniatures glued together but not painted yet....obviously.

The same group as above, but they've been given the first coast of black.

A different group than above, but they're partially assembled and partially painted.
The first group fully completed at one point. First set I did was a beginner set and super easy to put together, but they didn't allow for a lot of customization...

Three completed Salamanders with logos and everything! They were part of the second batch that came from a more official kit. They were harder to put together, but they allowed for more customization since they were like a dozen parts rather than four (the earlier ones). 

Side angled shot! It's two more Salamanders from the second batch of Space Marines.
Aaaand that's what I got! I have like ten times more pictures, but I figured these were the best of what I have so far. There's a third batch that's been put together and painted, but they were of the simpler variety (fewer pieces and easier) and thus didn't have as much details to them. 

Overall, painting miniatures is pretty fun, and it's cool to see your completed product at the end. Again, I'm not the best painter, but I figured I'd share it anyways. I realize it doesn't make up for a lack of Final Fantasy posts, but I just can't get myself in the right mood to play Final Fantasy nor write my story. Thus...you get these kinds of updates. I'm only a few hours short of finishing Chapter Two of my story, but then I have to have my editor look over it for me. (My "editor" is just a friend who is helping me write and proofread it.)

Anyways, apologizes once again for the lack of update-ary for this week, but I'm trying to improve. I have a feeling things will be much better once I finish up Final Fantasy and move on to Dragon Quest/Warrior! It'll be awesome once I've completed my initial goal...SO CLOSE! Enough for this post, thanks for your patience and for taking any form of interest in what I do outside of Final Fantasy.

That's all folks.

~May the Crystals Guide Me~

Saturday, June 22, 2013

Video Game Band Awareness - My Review Format

Yeah, apologies for making a somewhat pointless post, but I'm trying to work out and describe the format in which I'd be sharing and reviewing the video game band music albums.

First and foremost, I'm not 100% on the name, but it should be close to what I have for this one.
Although calling it "Video Game Band Awareness" isn't the most accurate thought here. I'll be sharing video game music bands, video game soundtracks, chiptunes, video game remix albums, and pretty much anything kinda under this genre. The only one that doesn't really belong to the name I've got is chiptunes....

Why? Because although chiptunes are based on classic video game music, this doesn't mean all chiptunes ARE video game music. There are quite a original chiptune artists out there, and it's all pretty cool stuff! True enough, there are a lot of chiptune artists that do covers/remixes/whatever of classic video game music, but I have found that there is probably more original work than not. This doesn't mean it's all 100% fantastic awesome good, but yeah... Let's discuss and show the actual post format now!

I figure it'll look something like this.

- Album Name -
Additive text that suggests what the album is based off of.

Band - With links to multiple things like their website, wiki, and bandcamp (if available). Link to the Album and Cover Art - Where to buy and/or listen to it.
Type of Album - Either the entire album as one type of game or by song as necessary.Specific genres - Specify what it mostly is as opposed to a whole list. Also define what some genres are if needed.

Favorite Song/Songs - Depends on how many songs are on the album.
Review - More than a couple sentences but won't go over a couple of paragraphs.

*Insert paragraphs here*

Rating - Not sure if I want to truly rate them yet, but if I do, it'll be something simple like X out of 5.

And that's going to be the basic format of the reviews. It's nothing special, but currently, this gives me something to look at. I figure I'll make small revisions here and there as I start to review video game albums. However, I don't plan to review one until I finish up the second chapter of my story, Call of the Night. It would be in bad taste to start something like this without at least finishing another chapter. It's been a long time in the making, but that's because I have horrible and untimed motivation sometimes.
(IE. I'm either too tired to write or don't know what to write.)
Either way, look forward to some awesome tunes coming soon! Trust me, it'll be totally worth your time!

~May the Crystals Guide Me~

Friday, June 21, 2013

News Post! (6/21/2013)

SO! I'm having these way more frequently than I remotely did last year.
I think I had...ONE last year, so that's how well things are going!
I kid. Things are going well, but I guess I'm just making an effort to make this blog a little bit more AND keeping people up-to-date on things to come and/or changes in things that are going now. There will be at least two parts to this post and maybe a third part if I think of something before I finish typing!
Let's get straight to the neeeews!

First off...You might be wondering why I don't get very many posts done in a month compared to last year. There are a lot of answers and excuses to this, but the first and foremost one is purely...time. I work 4 out of the 7 days in a week, and I generally don't get around to playing much on my days on. This leaves my days off to playing Final Fantasy, and even then, I generally have other things I want to do. Thus, I barely get much time, and that leads to less content gotten in a day. That in turn means I don't get enough for a post for at least 2-3 weeks. All-in-all, I'm a big fat failure. (Or so I feel like.)

In my defense, I have other games and activities I want to do. New games keep coming out, and I leap out on them! Of course, most of these don't take up more than about 30ish hours in a month or two. Some take up even less than that! I have also been painting Warhammer 40k miniatures! That takes around 2-8 hours out of a day if I want to paint because I focus on painting. If you want proof, I can post up a few pictures of what miniatures I've painted! I might go ahead and do that as nice filler between all the blank days of nothing. 

As a final note for part one, I'm going to aim to finish FFXIII in July. If I have to, I'm going to FORCE it out by the end of July. I'm ready to move on and finish up the Final Fantasy series. I should have been done by now, but I have no one to blame but me. If you forgot/I never said anything, I've got two more titles to wrap up Final Fantasy before I move on to DRAGON QUEST! (Or Dragon Warrior if you prefer for the first several titles.) I'm going to do a 5 hour play of XIII-2, despite what I currently think, and then I'll wrap up the series with another classic, Final Fantasy Mystic Quest. IT SHALL BE GLORIOUS!

Now, you might be wondering what the part two is about... I have plans for another kind of post on the blog! If I can get it going, I want to start reviewing video game music bands, chiptunes, and other miscellaneous video game-related music albums. I've got a huuuuge amount I plan to share through this! My mind is just jam-packed full of music that I want to share and talk about. Of course, I did say review, but I love most of the bands I listen to and plan to share through this. Thus...I won't be very harsh. I'm still trying to think up a ranking/rating system for how I do this. Honestly, I might just abandon that idea right now and just review good albums and highly suggest them. Either way, it's another kind of post to look forward to/dread! 

That's all for this news post. As usual, I thank anybody who has stuck with me through thick and thin. I haven't been the most diligent as of late, but my goal is so close...I SHALL MAKE IT SOON! Thank you and goodnight!

~May the Crystals Guide Me~

Wednesday, June 19, 2013

Day 87


Game - Final Fantasy XIII, Day 87
Hours Played/Hours Total - 4-1/2 hrs / 18 hrs
Starting Point - Palumpolum - The Metrostile.
Current Goal - Make it through Palumpolum and head for Eden. Do whatever it is that Sazh and Vanille are going to do...probably be wimps.

What Happened - This game is going so slowly, and I'm not looking forward to keeping up with it. Oh well! I must persevere and keep moving on. I just hope something will come along and make me go "Huh....I really would like to learn more." So far, that's a big fat "No". Anyways, enough of this, onward to find out how Lightning and Hope do! Probably not well if I were to guess.
     To bring you up to speed, we just entered Palumpolum, and the place was occupied by PSICOM soldiers. Our current plan was to sneak past the guards here, enter the town, and head to Eden via a train or airship. Rather than sneak past them though, I just fought them. There's no real penalty for fighting them instead, so...why not? We fought a couple guards, ran through some pipes, and reached our first goal! Hope pointed out a giant opening in a pipe as we came here, and he claimed that it would let us slip past the guards.
     That opening lead to a strange underground facility. As we come to the main area, we stop briefly for a small scene. Hope says he never found an exit in here, so he has no idea where it goes to. Lighting pushes him on though and figures we'll find it now. Shortly after that, I learned that this place is a food production plant that creates food for most of Cocoon. As we adventure through the place, we run into several mechanical monster hybrids that are all over for some reason. We come to the middle of the place, and Hope identifies the large glowing thing in the middle. It's the food production fal'Cie, Carbuncle. Creepily enough, the two of them contemplate actually KILLING the food production fal'Cie. Their reasoning was that they ARE enemies now, and killing it would be enemy-like. It'd cut off the food supply, and Cocoon would be in an uproar. The opt out of this though because it'd cause too much trouble. (Seriously, that's just messed up. The people get fancy tattoos on their bodies and suddenly become psychopaths.)
     Enough about that though, let's move right on through this food production plant. We float about, fight more enemies, and then SUDDEN REALIZATION MOMENT SCENE! They both look back at the fal'Cie Carbuncle and reconsider their life for a moment. Cocoon is full of fal'Cie that are all in place to take care of them and basically do EVERYTHING for them. Hope thinks that maybe they're all just like parasites living off of the fal'Cie, but Lightning realizes something more. They're not parasites...She thinks they are more like pets! She goes on to say something about them being on a leash and society and blah blah blah. There's a lot said here, but I think they're barking up the wrong tree. It's not a bad theory, but I can't see it as the right one...or at least as a good one.
     Anyways, after all this realization crap, Lightning tells Hope that they shouldn't just attack everything now and stop being all vengeful. She wants to cancel Operation Nora. Hope isn't too happy to hear this though. She's gotten him all ramped up and excited to fight, but now she wants him to abandon it all at a turn of a realization. Then...the scene ends and we move right along.
     Of course, it doesn't get too far before Hope brings up the next scene. He's all like "What are we supposed to do now!?!" Of course, Lightning was mostly trying to get Hope off his murder plans. She still plans for them to take up a fight, but she doesn't know against who at this point. Hope is all "GRR! l'Cie are ticking time bombs! What does it matter!?" She tells him that there is hope for them, and goes off to say something about hope because his name is Hope! (THAT IS SO CLEVER GUYS! I NEVER SAW THAT COMING! /end CAPSLOCK SARCASM) Thankfully, it breaks off of that bit and goes on to something slightly more interesting/not about Hope.
     Lightning explains to Hope why she calls herself Lightning and not her real name...which she doesn't reveal. When they were young, Lightning's parents died, so she had to take care of Serah. At some point, she figured that calling herself Lightning would change who she was. Of course, she quickly found out that was completely wrong and changed nothing. After explaining this, she has a weird flashback that takes place in real-life and right now. She sees Serah with Snow and realizes that only Snow believed her about being a l'Cie. Of course, Hope gets all worked up when he hears Snow's name, and he starts to go off. He didn't have time to think about all of this until they finally stopped here though, but he apologizes for getting all worked up. True translation of the entire scene? They both just now realized that they were completely wrong to go all RAAAAAAWR and try to attack and destroy Sanctum. Now they don't know what to do at all!
     With that, the scene is over and I continue onwards to find an elevator. Lightning tells Hope that he should talk with his father and inform him of what has happened. Hope has daddy issues though, so he isn't so sure about that idea. However, Lightning makes a pun of telling him that he needs to find the hope that he was named for. She can help him stay alive, but she can't put the hope in Hope that Hope needs. The two ride up the elevator and it's now CUTSCENE TIME!
     Hope and Lightning ride the elevator to the surface and find themselves smack dab in the middle of "caught". Hundreds of PSICOM soldiers and ships drop down to meet them. Lightning tells Hope to make a run for it while she attempts to keep hundreds of soldiers busy. Then we suddenly shift to a different spot and see Snow has shown up along with the lady l'Cie from earlier on. He summons up the Shiva cycle and starts taking out PSICOM soldiers left and right. There's a bunch of shooting going on, but Snow takes them all down. As he comes to a stop, he is all like "HEY GUYS!"
     Lightning seems to have something else in mind though, and she randomly runs off. Hope is left there with Snow and random lady. The lady chases after Lightning, so now I'm left with my two most favorite characters in the game! Yay... However, before that, I get into another battle with more PSICOM soldiers. Snow is alone here, but I immediately start the battle on the Shiva Cycle and mess everybody up without much trouble. Once that battle was over, it's time for the dynamic duo of Hope and Snow to pair up and fight their way out of here.
     Snow explains briefly that he was picked up by the Cavalry and suggests that something much bigger is at work here. Of course, the game hasn't said what is going on yet, so I get to make another trip into Datalogs Land for the actual story. Basically, Cid Raines is the leader of the Cavalry. Due to the nature of their purpose, the Cavalry is free from both PSICOM and Guardian Corps. They are the sky police, but they're generally free from having to obey the others. Anyways, Cid Raines started gathering up Pulse l'Cie to deal with Sanctum. Why? Because he feels they're just blindingly followings the Sanctum fal'Cie and that something isn't right here. He knows there is bad dealings, so he's going to do something about it!
     Well, Snow and Hope decide that it's time to hightail it out of here. I fought through several groups of PSICOM soldiers and work my way up and out of the current area. I get to take all the lovely ice tunnels that Snow made with the Shiva cycle. This eventually leads me up and around to a random spot near the top of the area. The two of them head into a random alley, and we get a very ridiculous little scene between Snow and Hope. The two of them get to talk for just a bit, and Snow makes a complete ass of himself...Unfortunately for him, he doesn't know this right now. He talks with Hope about how the adults are all stupid for fighting this war and that they are all going to die because of it. On top of that, he mentions the name NORA although he's talking about the group NORA and not Hope's mom, Nora.
     Hope is just taking all of this the wrong way of course, so he's INSANELY mad about everything that Snow said during the scene. The kid even gets the knife out and ready, and it's looking like he's about to backstab hobo-san! (A new nickname I thought up for Snow.) Of course, before that happens, Snow pulls out some tiny little device and starts talking with the lady who went after Lightning. Of course, I might as well give her name now that it's all out in the open, and because she's becoming a main party member. Without further ado...
Thankfully just goes by Fang...
Oerba Yun Fang
     It's Fang! She's a lady with a spear and yet another ridiculously designed suit. Anyways, the groups talk over the communicator briefly and decide to meet up at Hope's house. I sure hope that Hope doesn't kill Snow...although I wouldn't care if he did. Hope talks with Lightning briefly on the communicator and tells her that he's going through with Operation Nora. Lightning doesn't get a chance to respond because their communicator is then jammed. Then the game throws a random shift in there to inform me that PSICOM is about to go all-out and basically ignore the safety of the city's civilians. It's many of the soldiers' hometown, so they aren't really for this, but they can't go against it either. Then we go back to Fang and Lightning.
     The lady duo continues on for a ways, fights off a couple soldiers, and then another scene drops down. Lightning finally asks Fang who she is, and she gets the full answer...mostly. Fang says that she is a l'Cie much like the rest of the group (although her mark is frozen/faded for some reason). The bigger reveal here is that Fang...ISN'T FROM COCOON! (Dun dun duuuuuun!) She actually comes from the world below called Gran Pulse (Cocoon people's call it just Pulse.), and she also lets us know that she was with a Vanille, who is also from Gran Pulse. Of course, I already figured this out basically forever ago, but now I get to hear all the backstory to it!...at a later time.
     Now, I'm switching back to Hope and Snow. Their path takes them into a fairly different scenario. They come upon a group of PSICOM soldiers escorting civilians through the city. Snow is pretty sure that they'll be treated badly and most likely purged because of all this. Of course, he plans to help all of them. Hope is just at the side and still angry. I run through the streets and fight off quite a few soldiers before coming upon a large group of civilians. This is where Snow enacts one of his many great spur-of-the-moment plans! He runs up and knocks out the only soldier around here. Then, he proceeds this by shouting out "I AM PULSE l'CIE! I AM GOING TO KILL YOU ALL!"
     This scares everybody off, and one might question his sanity, but he's doing it for a reason that becomes apparent immediately. As soon as everybody runs off, PSICOM soldiers fly onto the scene and shoot up everything. Snow informs Hope that they would have opened fire on everyone because they don't care about civilian casualties at this point. With the scene over, I end up fighting a couple of the PSICOM flyers before we head on. Despite our "protecting" them, the people have all come back to pick a fight because...all they see is Pulse l'Cie here.
     It's your generic angry mob going with random pieces of anything as weapons. It would be menacing...If we didn't have magical superpowers. Snow brings them all to a halt by using some magic to bring down a nearby sign. Realistically, it's only a slight hindrance, but it definitely stopped the mob. Then, Snow grabs a nearby flying unit thing, and the duo flies up and off! PSICOM soldiers come on the scene just as the two take off, but of course, none of these guys have jetpacks/whatever to follow after them. Snow and Hope manage to get a short ways above it all, but they crash land on the top of a nearby building.
     From there, it's another lovely scene. Snow is trying to boost Hope's hope. He tells him that he plans to save Serah and all of Cocoon despite the citizens wanting to eliminate them right now. Of course, as Snow is giving his pep speech, Hope rains down with negativity. As usual, I'm going to summarize what he said in 3... 2... 1... "WE HAVE NO HOPE! A QUICK DEATH IS THE BEST OPTION FOR US!" And...that's pretty much it for that scene. Time to move right along!
     We run along the rooftops and fight off more flying PSICOM soldiers and a couple of flying motorcycles. We're progressing fairly well and getting pretty close to Hope's home. Before we get there though, have another small scene. Hope confronts Snow with an interesting question. He asks Snow about his wanting a family and what he'd do if that was taken from him. Snow responds that he'd do whatever it takes to get them back, but then Hope further pushes and asks what would happen if it couldn't be taken back. Snow doesn't really have an answer to this though, and he doesn't get the opportunity to answer it. Because then a giant flying red dragon robot flies in! BOSS BATTLE TIME!
     Well, it's a red robot dragon, so it just flies around and uses Fire to attack. Unfortunately for him, Hope has the Barfire spell, so that makes most of this battle incredibly easy. I didn't even have to take much time to heal anybody. I just kept pounding away at the monster's health and quickly beat it. Barfire did most of the work here (as far as helping out is concerned), and once I staggered it, the battle was basically over. With the battle done, it's ANOTHER SCENE!... and this is a big one.
     After all this running and action, our heroes are a bit tired, so they stop for a short break. This scene is mostly about Hope, so...you've been warned. Otherwise, Hope finally comes out about everything during this scene. He does so through very well thought out questions aimed solely at Snow. Hope asks Snow what he plans to do again, and we get the same thing as before. He wants to save Serah, save Cocoon, and have a big happy family. Snow says it'll all work out, but then Hope asks him what will happen when others get involved. What about when it ruins their lives? What if someone DIES? During this, Snow has all these flashbacks of his friends in NORA and finally of Hope's mother, also Nora. This seems to finally hit home with him, and Snow breaks down. He admits that he doesn't have a clue what he should do and wishes he did. He goes on to say that there is nothing he can say or do to fix what has happened, but he has to move forward regardless. Then Hope tells him that there isn't an answer, but that Snow deserves the same fate! Hope explodes with magic rage energy that pushes Snow off a nearby ledge. As he hangs from the ledge, Hope approaches him to finish the job. He FINALLY tells him what he's all angry about as well. He reveals this his mother was Nora Estheim, and she died because of him. Snow suddenly realizes that this WAS the kid (droids) he was looking for!
     This emotionfest is quickly interrupted by a PSICOM airship flying in though. It comes down and shoots a couple missiles at the two. This blows up the area, and the explosion flings Hope off the ledge. Snow goes after him, grabs him, and protects him from the fall. They slam through a couple random glass awnings before they smack right into the ground. And...Snow is pretty beat up from it, but we don't get to see any more for the time being. The game jumps back over to Team Ladies.
     Lightning and Fang are just talking here, and it seems that Fang has brought her up to speed on what is the happenings. We get another rendition of the flashback days with DAY FIVE! Fang says that her and Vanille woke up and couldn't remember what they were supposed to do. They're both Pulse l'Cie, but neither remember what their Focus was. The video that takes place at this point shows them walking around an area and just trying to figure things out. They're arguing over the situation at hand, and there's quite a bit thrown back and forth here. However, Fang tells Vanille that their main goal is to figure out what their Focus was. She pushes Vanille into a nearby elevator and sends her up while Fang deals with some local guards. The last thing Fang told Vanille was that she'd come and find her...and the flashback ends there. Time to hit up the ol' datalog for more info!
     Yet again, I'm having to refer to the datalog for all the information. You don't HAVE to read the datalog every time, but there have been points where the game just kinda throws random information at you and never explains it. The datalog is to clear up like 80% of what is said and not explained basically. Moving on. Like previously stated, the two ladies, Fang and Vanille, are from the world below known as Pulse. They woke up from being Crystals but had completely forgotten their Focus. Upon their awakening, they actually opened up the giant tower where the Pulse fal'Cie was laying dormant. This ended with Serah being branded by the Pulse l'Cie as well. The two made sure that Serah was okay and got home alright, but they felt bad because the fal'Cie Anima had created a new l'Cie.
     At the same time, Fang's l'Cie mark seemed to be scorched and faded, but Vanille's was the same as before. Fang doesn't want Vanille to become a Cie'th, so the two set out to try and remember their Focus. The first thought here was to attack an enemy (Sanctum) fal'Cie, and that would cause them to remember. They went to the energy plant where the fal'Cie Kujata lived and attacked it. Unfortunately, this just caused the fal'Cie to lash out and brand the only available human around, Sazh's son Dajh. This attracted unwanted attention, and it had unforeseen results. This is the part the video showed of them running and arguing. After Fang dealt with their pursuers, she tried to find Vanille, but she never located her. She ended up being caught by the Cavalry and joined with them since she had no real other choice. /end datalog
     Now we are here! Fang seemingly told Lightning all of this, but the game didn't show that part. Lightning wasn't too happy and ended up slapping Fang for this. Fang said that she felt bad for getting more people involved in the whole fal'Cie thing, and her passing on the story and doing what she has is all she can do to apologize. She added that Snow knows all of this as well, but that it gave him a renewed hope for Serah being released from her crystal form. With all that out of the way, the two set out on their own path to Hope's house. We fight off several groups of PSICOM soldiers before reaching another scene.
     Fang tries to contact Snow with a communicator they used earlier, but it's still jammed. So...the two decide to talk a bit instead. The biggest thing revealed here is that both sides seem to believe the same thing about the other. By both sides, I mean Cocoon and Pulse. Cocoon views Pulse as the enemy, and Pulse sees Cocoon as the enemy. Also, Fang refers to the world below as Gran Pulse, instead of just Pulse. Fang can't remember anything about her Focus no matter how hard she tries. She says she can remember everything before and up to it but not the actual Focus itself. She is determined to figure it out though because otherwise Vanille will become a Cie'th. Time to move on! (Random datalog that I looked up, our two Pulse friends were locked in stasis HUNDREDS of years ago!)
     We fight through a few more battles and that leads to more talking! Fang brings up that she knows a lot about l'Cie marks and tells Lightning about it. She takes a quick peek at Lightning's l'Cie brand and knows she has quite some time left. Apparently, the brand slowly grows in size and eventually turns into an eye. When the eye fully opens, the l'Cie is turned into a Cie'th. After the short explanation, Fang gives out her master plan for what she is going to do. She plans to find and help Vanille with their Focus, and then she will return to Gran Pulse with her. Lightning feels bummed out hearing this because Fang has a plan while she...does not. Lightning doesn't know what she'll do, and even if the group destroys Sanctum, what's left? Fang encourages Lightning to keep going and to live for Serah's sake.
     As this little moment of encouragement ends, they spot some airships flying overhead. That's followed by an explosion in the distance, so the two stop talking and head straight in that direction. Then we get a nice little jump back to Snow and Hope. Snow is waking up from this massive fall that probably should have killed him. Then he crawls over to Hope and picks him up. Despite Snow being all broken up, he manages to carry the kid and start moving. Hope's unconscious body drops the knife that Lightning gave him. Snow seems to recognize it and grabs it before moving along. Then we shift back to the lady duo.Fang and Lightning are heading towards the explosion from earlier, but there's nothing really added storywise at this point. We fight a couple battles before heading off into a scene change back to Snow and Hope.
     Snow managed to climb a ladder up the building he just fell off of. Not only did he manage that, he did so with a super-broken body and carrying a knocked-out Hope. A lot of emotion takes place in this scene, but I'm going to just cut to the point of it all. Snow apologizes to Hope for all that has happened, and he says that he wishes there was a way to make up for it. He knows there isn't anything he can do though. Hope asks why Snow saved him, and Snow tells him that he made a promise to Lightning and his mother to protect him. Snow admits that he was just running away and leaves his overall fate in Hope's hands. Then he hands Hope the fancy knife that's important because it is. The finally, at that very moment, Hope realizes something... Wanting revenge and taking it won't change what has happened or bring his mom back, so he just needs to move past it. (Congrats kid. Took you long enough...)
     Despite this new reasoning he found, Snow tells Hope that he is to blame and wants Hope to take it all out on him. Snow puts Hope down (he was still carrying him), and the kid is fine. Snow is all messed up though and just falls over. They stop to rest briefly, but then we get another PSICOM mecha-dragon! Snow leaps up to fight it, but he's out of it and gets knocked away immediately. I'm switched to control of Hope and BOSS BATTLE TIME!... with a single party member. I'm going to hope that this is a joke because as far as I could tell, I was going to lose horribly. I go a few rounds against this robot dragon thing (electric-type) and barely scratch the surface. Eventually, the battle drops out and into a cutscene. Fang and Lightning run up and join the fight! BOSS BATTLE TIME - REBOOTED!
     For this match, I was in control of Fang with Hope and Lightning as my secondary members. Really, this wasn't a very hard fight once I had three people. I only had to switch my Paradigms around to heal up people as necessary. The boss seemed to just lay all his hate on Lightning for most of the battle. I was able to beat away at it while it wasted it's time on a secondary member. (If they die, I just have to revive them. If I die, I get to fight the whole darn thing again.) Things went fairly well overall, but then it turned on Fang for the last portion of the fight. I just barely killed it as it was about to lay a final blow to kill Fang. It was an easy battle really, but I lucked out on that last hit. Anyways, with the boss out of the picture, the team hooks back up and prepares to move out.
     Hope tells Lightning that Operation Nora didn't work. Lightning is more than okay with this and hugs Hope. She tells him that she promises to protect him, and he tells her the same. Lightning helps Snow get up, and the group moves on. Then...a small time lapse and we're officially at Hope's home. Time to figure out what all the fuss was about! Hope rings the bell, his dad answers, and Hope just immediately throws out the bad news. Another small time lapse, and Hope is having a family moment with his dad. I get to wander around the house briefly as Fang, but there isn't much to do other than turn on a TV. Quick version of the "news report" is that everybody is freaking out and another purge is most likely on the way. Then I get to check in on Lightning and Snow.
     The two are in a separate room, and Snow suddenly wakes up. He tries to get up, but Lightning tells him to lay down and rest. He did fall down a building after all...With that settled, the two talk for a bit. Snow sees that Lightning has the survival knife again, and she explains that Hope gave it back. He doesn't need it anymore because he finally got past that whole "issue". Then...Lightning breaks it on down. She apologizes for overreacting to everything back there, feels bad about how she acted about Serah, and asks Snow for forgiveness. Snow says he might be able to give it if she'll tell him her name. Lightning tells him that he'll have to ask Serah. After their brief talk, Hope comes around and informs the two that his dad wishes to speak with them.
     The first thing that happens is Snow getting on his knees and begging for forgiveness. Hope's dad, Bartholomew, gives it to him because of one thing...Snow fulfilled Nora's last wish. She asked Snow to bring Hope back to his home, and he did it. For that, Bartholomew forgives him. The group then moves on to other business and start talking about the current situation. The people are afraid of the l'Cie despite their non-existent difference and the oncoming Purge business. Snow says that he'll destroy Sanctum (or as he calls them, the fal'Cie's puppet), but Bartholomew tells him that it won't be that simple. Snow hasn't considered what will happen if he destroys Sanctum. If he did that, people will simply freak out more and try to kill him even MORE. Their fear of Pulse will simply drive them to kill. Without the government, the people of Cocoon will break down and revolt. Bartholomew realizes that he is now in with them. He let them into his home and will be considered tainted (or whatever), but Hope's dad really wants to help them out. Of course, that's where this conversation ends because the ball drops.
     The power goes out, and PSICOM people are starting to surround the house. Snow wants to get in on the fight, but he's still out of it from his injury. He ends up taking Bartholomew and hiding. The other three band together to fight off the PSICOM insurgence. There isn't anything to special to deal with here, and I quickly eliminate all the soldiers. We try to leave the house next, but there is still a large squad of them out front. Snow and Bartholomew rejoin the group as we're hunkered down from enemy fire. Snow takes a leap of faith and "surrenders" himself. He tries to reason with the PSICOM soldiers, and for a moment there, it almost works.
     Snow just makes a short speech about how the l'Cie aren't their enemies and that Cocoon is their home as well...Why would they destroy it? Everybody seems to agree with him except their commander. The commander, named Rosch, steps in to talk with Snow. He agrees with Snow and understands what he is trying to say, but he believes that doesn't excuse what they are. It is left to him to execute all of the l'Cie. Snow seems okay with that because he's a l'Cie, but he demands that they stop the Purge. Rosch explains that the Purges are only enacted because the population is afraid of possible taint, and that sacrifices have to be made to restore order. Of course, that's when the order just falls apart. Someone throws a grenade at the group there, shots are fired, people are killed. The nearby soldiers are either gunned down or retreat. Rosch looks on in horror as everybody, including himself, gets all shot up by someone.
     So, by some blessing, we're able to move on! Hope ties up his dad so that he isn't included in all of this. Hope tells him that he can't live here now, but that he shall remain safe. He apologizes about running, but Bartholomew tells him that it's not running if it's a good choice to make. He believes his son will survive and do what needs to be done. Hope thinks that his father is referring to his Focus, but the man tells him to follow whatever he believes. Heartfelt moment time~ (Wait a few seconds...Back to the game.)
     Snow is completely unharmed despite all the gunfire and chaos that just went down. He's okay for the moment, but we aren't out of the fire yet because BOSS BATTLE TIME! We get to fight a giant airship that's fully ready for battle! First thing to say...This was a very annoying battle. Challenging? Yes, but also really annoying. Being in the sky, you can't attack it with melee strikes. Of course, every job (including the commando) has some form of a range attack, so this problem is basically moot.
     The airship is composed of five parts: the body, two turrets, and two hull pieces. You can attack the main body, but you don't do a lot damage that way. Instead, you have to focus on destroying the other four parts first. Once you destroy those, the body loses like 90% of its enormous health, and then you are left with just staggering it and blasting it. The airship has a pretty powerful set of attacks and likes to launch groups of missiles that REALLY mess up your party. Thus, I had to constantly switch between attacking and defense with healing. It was just an overly lengthy process regardless of how you go about it, and you have to be fairly careful or it'll just blow your team away. Regardless, I managed a win!
     The airship went down, and we're ready to get on the move. Then another airship pops out of nowhere and crap. The group realizes now that this is probably going to be endless, but then another ship flies in and blows up the one that just popped up. Most likely, this is a Cavalry airship. A group of PSICOM soldiers pop out along with one named soldier called Rygdea. He offers the group a ride, and Fang seems to recognize him. So...we good to go! We hop on the ship and fly off into the distance. Now's the time to check up on the other two!
     That's what I would say if the post weren't so long already. It's been too long since I've done a post, so I decided to cut it off here and end it with this. Vanille and Sazh are now in the Nautilus place, and they're hoping to avoid trouble. Will they? Probably not, but let's find out how they don't avoid the trouble. It's the start of Chapter 8, but it's the end of this post! That is all. Thank you to all ten of you who have remained patient and constantly checked my blog for new posts. This one...was for you.


Ending Point - Nautilus - Nautilus Station.
Current Party -
  • Sazh - Commando Lvl 2, Ravager Lvl 2, Synergist Lvl 2
  • Vanille - Ravager Lvl 2, Saboteur Lvl 2, Medic Lvl 2
Goals Accomplished - Snuck into Palumpolum and finally met up with Snow and mysterious lady, Fang. The party then re-split up but into different groups. Made it through with Snow and Hope and they got past their issues. (FINALLY!) Lightning and Fang rejoined Snow and Hope and reached Hope's house.
Next Goals - Explore Nautilus with Sazh and Vanille. Hopefully get them involved in the actual story rather than they just constantly run away. Make it back around to the rest of the crew. Complete their Focus I guess.

P.S. - A final note I'd like to make. My current goal is to beat this by the end of July. Yes, I realize I'm naming NEXT MONTH as my goal time, but this game along with work and other games I want to play has ruined my finishing anything in a timely fashion.
     As for the second chapter of my story, I'm getting ever so closer to finishing it. If you've ever written anything, you should know that writer's block is a bitch. I don't know if what I have is writer's block, but it's pretty darn close. I can really only motivate myself to write here and there, and I've undergone several revisions of current bits. I keep disliking what I write and then start over. Regardless of that, I've managed to make some progress and just purely improve it overall. There's a small chance I'll be adding yet ANOTHER chapter number to it all, but I'm going to try and avoid that. WISH ME LUCK!
-End of Line-


~May the Crystals Guide Me~

Monday, June 3, 2013

Side Post!

Today, I bring you another highly opinionated yet interesting thing to talk about...
The first part is pretty much all my posts, but the second part could be a new thing!
For this Side Post, I'm going to list six things that I think could help Square Enix turn around the entirety of the Final Fantasy series. Why? Because let's be honest, it has most definitely left the golden years behind, but if they made even some small changes, things could get better quite easily! Enough for this foreword, time to dive right into the side post of...

Recurring Fantasy Side Post Theater Proudly Presents...
The Beginning of a New Day - Six Things to Change Final Fantasy for the Better!

First and foremost to keep in mind is that (as always) these are just things that are "my opinions". I have no real experience or ability in the game industry, so these could all be toppled over by someone who actually knows something. Regardless, I feel like a couple of these couldn't be THAT hard to pull off. I'll try not to spend too long on each topic, but this won't be your average short post. It'll be like my usual posts...overly long! Enough about that though, let's start with the first point!

(I do apologize now because a lot of these are focused almost entirely on the flaws of Final Fantasy XIII.)

Daniel's Six Things To Fix Final Fantasy!

I. Start fresh on a new game with no ties and little reference to previous games. (Cid is okay.)

     I'm all for references and ties to previous games, but I sometimes feel like they just reuse names and things to save time. It's one thing to feature Chocobos, Moogles, and other miscellaneous things throughout the series, but it's another to constantly reuse pretty much everything you can. The constant names and references to past towns, people, and countries sometimes just feels like a bit much.
     Honestly, this point is less about names of things and more about actual ideas. Ever since Final Fantasy 7, it seems like a lot of Final Fantasy titles have just reused the general ideas and materials involved in the characters and stories. There are crystals, beings of great power, stuff about souls, maybe the planet is alive or something, and several other things. Unfortunately for me, Final Fantasy 9 does a lot of borrowing as far as the story goes, but it still remains one of my favorites.
     To go even further, I created my own idea for a story. I'll try to keep this brief so I can move on to the next point. Game opens up and it features a beautiful medieval fantasy kingdom. Magic is considered powerful but dangerous, but the people of this land live free. They deal with monsters and all that, but it's your typical fantasy setting. Basically gives you the thought that this is just your average fantasy medieval setting, but then suddenly...THE CHANGE. Medieval nation suddenly comes into contact with a technologically advanced society. Monster meets robot and etc. Despite their technology, they're pushed back by the magic of the medieval side. Both sides start plotting against the other to destroy them. Dark methods are employed on both sides, and things get crazy. Then there's the secret behind it all.
     Unfortunately, that's all I have. I was trying to avoid time travel being involved because it's been used before. As far as I'm concerned, it's more than they've done in Final Fantasy in a while. I'm not even talking complexities in that. As far as it is concerned, you'd play as both sides at one point. One lower tech group with swords and magic. A high tech group with guns, lasers, and a robot. At some point, the two groups meet to discover the truth. I'm ready to see something new or at least more exciting as far as ideas go. I just did it in like 30 minutes Square Enix...I want to see you guys come up with something better. STRIVE FOR BETTER! Now for the next point...It's gameplay oriented.
   
     Note for Square Enix, feel free to use my idea above, but please send a free copy of the game to me if you do. Thank you!
     


II. Have the story fully out there. Don't overplay some parts and underplay other parts. (AKA Screw Datalogs)

     Being straightforward here, this point is aimed solely at Final Fantasy XIII. I haven't fully finished it, but it seems like a bad idea to leave out important details during regular gameplay and have to look into them. It would be better to fully integrate all of the necessary details during the game's story. On the side, the datalog could be great if you happen to forget something or just want to review the facts. I shouldn't be questioning half of what is going on and then referring to the log for all of it. Games like Mass Effect did this idea completely spot on. They had a datalog of sorts, and it was full of details explaining bits and pieces of how the world worked. It was great! I read through quite a bit of the information and enjoyed it.
     Should this be a point in its entirety? No, but I feel that it needs mentioning nonetheless.
     So to summarize, include all necessary details during the gameplay. Supplement extra information with a datalog-type thing. /end point



III. Regular levels, regular ATB turns, we like them. 

     This just feels like it should be obvious. I understand the want/need/desire to create a new Final Fantasy system to make all the previous systems look like poop. However, so far, I haven't really liked a system after Final Fantasy IX. The Grid Sphere was an interesting idea, but it was such a slow way to advance. You'd spend ages building your character, and it never truly felt like you jumped into SUPER STATUS. X-2 improved this by adding levels and throwing out the Grid Sphere for a Job system. Unfortunately, X-2 was a terrible game and pointless sequel. XII brought in a better idea for a grid system, but I never felt a need to focus people in specific directions. I just got everything for everyone. XIII felt like a different system, but in the end, someone just reworked the Sphere Grid and tried to make it different. Newsflash, I see what you did there, and it wasn't a good idea.
     On top of regular levels, I just want to go back to the original ATB system. What was so wrong with it? They spent SIX titles improving and perfecting the system. By Final Fantasy IX, it was basically perfect. AGAIN! What was so wrong with it? All I can assume is that somebody accused them of being lazy, so they changed it up with X. Personally, I liked X quite a bit for that reason. The change back to traditional turn-based was really well done and plenty of fun. The only reason I see in not having the old style of battle system is because of today's society. Your average game player wouldn't be interested in turn-based RPGs, so we don't really get any. At least, there aren't really any coming for the main consoles. (Maybe on handhelds at best.) The action RPG has become the ruler of RPGs, and honestly, there's probably no going back.
     Now comes the question, how could Square Enix fix all this? First and foremost, give me regular levels and regular ATB. Now, if they want to do more than that, this is where I'll have to allow leniency. I want regular levels, but you can make them change or advance differently somehow. Make character and stat-building customizable, interesting, and fun. Most importantly, your leveling up should have some kind of meaning.
     The biggest flaw with the Sphere Grid/Crystarium is that your leveling seems to do so little that it rarely feels like a change has been made. I don't have any ideas for what kind of character building system they could do, but I'd be happy with just the plain Jobs system like FFV or Tactics has. Allow me to build my team how I like and with what abilities I want. Apart from that, feel free to surprise me Square Enix!
     As for the actual battle system...If you don't want ATB, then figure up something ATB-like without throwing out the entire idea of it. Really, XIII's system isn't too bad in that respect, and I'd be willing to take it if the rest of the battle system was worth it. For me, ATB was the pinnacle of Final Fantasy battles, so I'd love to see some new iteration of it. That's all I've got for gameplay, so let's shuffle past this and look at Point 4...


IV. Make better and more interesting characters. Have them look and FEEL diverse. Don't make quirks for the sake of quirks.

     This point is probably the most opinionated point of them all. Everybody likes different types of characters in a story, but I can argue that the margin of good-to-bad characters has been allowed to increase too much. After FFIX, my overall interest in series' main characters have dropped significantly. Obviously, everybody's going to have their favorites here and there, but the more recent titles make me feel like I don't really like ANY of them.
     In FFX, the most likable character is easily Rikku with some of the others being just okay. In FFXII, the only redeemable character from that group is easily Balthier. Everybody else either don't have much going with them, or I feel like they've been done before. FFXIII introduces a cast of people that I can honestly say I have zero interest in. I could go into specifics here, but I'll sum it up with the following sentence. Each character, in one way or another, has given me a reason to hate them or at least hardly dislike. I'm nowhere into the game, but I honestly feel like there's no way my mind will change about them.
     In Square's defense, it's going to be hard to make up a new and completely different yet interesting character. You often have to ride the lines of "something that's been done" or "kinda throw yourself out there with crazy". If you lean too far in one direction, you end up with a clone of a previous character. If you go full course to the other direction, you end up with something crazy and unlikable (see Lightning). In this day and age, almost everything has been done to death! There are so many common characters that many of them are considered the "typical" whatevers. Your typical action hero, your typical adventure type, the spunky girl, the strong silent type, the crazy/kooky person, and the types are just endless. Regardless of this fact, I'd still like to see them try.
     This brings me to the main part of this point. I'm going to go into detail of what I think could easily fix the string of "not good" characters. The three points I'm going to consider here are interesting background, general personality, and the "quirky" factor. It'll mostly be reviewing the three ideas, tell what I think they are doing wrong, and then give suggestions of how to do them right. So without further dragging on, let's start with interesting backgrounds.
     The character's background gives us a look into "Why does he/she/it act like they do?" It tells you where the character is coming from, why they did this or that, and where they could possibly be going in the end. As far as Final Fantasy goes, it's always been good about showing at least a little bit of each character's background throughout the game. In some cases, you had to do some extra exploring and side questing to find out more details.
     More recent Final Fantasies have made it their goal to make sure that everybody has background always and up front. What happened to just exploring and learning more that way? (This kinda ties in to a later point, so I'll talk about it more then.) I understand giving me the full story of the main two or three, but I sometimes would prefer if the rest of the group was more optional at times. Like, tell me all about them, but don't go off into an off-bit where their story takes control of the main game. Let's make the main character's story the headliner while everybody adds in here and there. Wrap it up by making their full background and/or full story into a side quest of sorts. That way I avoid having to get intimate with every character when I really only like a few of them.
     (Just a small detour here, I say all of this, but my favorite Final Fantasy is basically chocked full of this. I guess the difference here is that I love every single character in IX as opposed to the other series. This makes me more forgiving towards its tendencies. Like most people, I'm more willing to forgive things I actually like versus things I don't. So...just something to keep in mind really.)
     Now apart from a background, you have to take into mind the character's personality! Of course, the background usually shapes the character's personality. It's how real people work! Your background generally molds you into the person you are today, or you're just crazy or something. (Everybody's different ya know?) For Final Fantasy, the personalities can be quite varied from one to another. Sure, they do tend to stick with your main stay personalities (like those mentioned earlier), but regardless of that, they always seemed to make the character feel special somehow. On top of that, the personality has to be a good one that fits and matches the character while also appealing to your audience.
     In all reality, the characters in FFXIII aren't necessarily bad, but I just don't feel the same connection to them as previous titles. Heck, I haven't felt a super deep connection with any of the characters for a while. I didn't really get into the FFXII crew until late, late game. Balthier was easily the best one in FFXII, and everybody else I could mostly care less about. Characters should make you feel like you care about their problems and outcomes. Their personality should feel like an actual person or deep and understandable without going into "I'M SO DEEP" mode. Their personality needs to reflect who they are without being so overly dramatic about it.
     My suggestion to fix this? I honestly can't think of anything you could directly do. Everybody likes different kinds of characters, so you'd just have to experiment with a couple different ideas before settling. I'd say make them more relatable without doing the whole "deep" mode like I stated before. I'm talking about those situations where a character is all like "I have discovered the truth of everything and it's as simple as this object that I have. I totally understand everything now because I'm the deepest and moodiest thing around."
     It's hard to describe what I mean, but it's a common thing that annoys me in movies/games/entertainment in general. Sometimes, I just want a simple and straightforward set of characters in a mostly straightforward story with twists. Everybody doesn't need to have a huge, life-changing moment. Maybe the main guy + main supporting person, but the entire party? I'd say no. Just make the main person trying to save the world, and then he gets involved in something and finds out something else is behind it all. It's a typical story, but you could easily twist it a bit to make it more exciting! Seriously, there's nothing wrong with keeping a story simple yet amazing. Now we come to the last problem, and it's less of a problem and really more of a complaint.
     The quirks! As far as I'm concerned, the quirk factor can sometimes just be too great. It's hard to describe because it's not always about "weird" quirk. Sometimes, it is just how the character acts and talks that can annoy me. I describe it as quirk because that feels like the best way to combine the idea. Quirks come in lots of characters through how they talk, act, or just general things they go off on. For me, the quirks are usually annoying when they're a pointless visual display that does nothing.
     In this case, it's Sazh with the baby chocobo. There's really not any reason for it, and I think it's just...stupid. (You could argue that it's story based, but nothing says he has to keep it or that it has to appear all the time.) It seems like the quirks that characters are given are less about the character and more about random bits for entertainment. I've been rather vague about what I mean, but it's hard to really point them out without being like "this entire character is the problem!" I'd say the only real fix for this is to make it less about weird, random quirks and more about a weakness of a quirk. Imagine just the simple scenario of the "lady killer" type who gets caught by a group through use of a woman or whatever. It's just a typical yet easy-to-do scenario!
     I've really not made much of a point with this so far...I think the real idea I should be trying to get across is that the recent characters haven't been fun or enjoyable. They feel like they've all been thrown completely into seriousness and can't get out. What happened to the fun-filled scenarios where you had a laugh and just plain enjoyed the characters? It's kinda nonexistent in many games anymore. They have to be all dark, moody, or emotional. Fun events can have emotion! It's called happiness, and I'd like to see more of it. Characters in games deserve to be happy too...and not just at the ending!
     Beyond this, I realize that there are times when characters need to be sad, angry, or other emotions. However, when these times come, I don't feel as connected to the characters as I used to. Final Fantasy 9 was definitely the greatest connection I felt. There were times in previous Final Fantasy titles where I'd tear up a little. I don't feel as relatable to these characters as I used to I guess. Maybe it's just me, but they don't feel as good as they used to.
     As I said at the beginning, this is probably the most opinionated point of them all. It's not really something you can easily fix, but there are still things they could do to improve them. Maybe they'll get a better idea somewhere and realize how wrong they've been. I'm going to hope for a better future of characters. Anyways, I've rattled on enough here and feel that it's time to move on. Square Enix, when you make the next round of characters, try to just put more heart and soul into them. Your current ones? Not so much. Aaaaand end point!


V. Fire the person who does costume design.

      I am quite serious about this. I understand that costumes need to be exotic and interesting, but there are times that they just seem...stupid. Rather than go into a whole rant, I'm going to give five examples. I'm thinking three "bad" examples of Final Fantasy clothing, and then follow it up with two "good" examples. The idea here once again is "What to avoid" and "What you should do!" I'm not making it hard Square Enix. I just want my old friend back! Anyways, let's start with the BAD OUTFITS!

First Contestant - Lulu

     First on the list is Lulu from FFX. Now, this wouldn't be a bad outfit if it weren't for the bottom half. Seriously, what's up with all this belt nonsense? That just looks stupid. The rest of the outfit is perfectly fine and fits her, but seriously...freaking belts. Then there's that ONE hole in the ridiculous number of belts where you can see her upper leg/thigh area. I guess it's supposed to be some sort of gothic look to fit her whole witch-yness. She's not the worst offender, but she's an example of just bad designing ideas.

Second Contestant - Tidus

     Second contestant (and another from FFX) is Tidus. There's just...so much I hate about his outfit. I'll forgive that his left arm has the weird armor bit on it. Let's just imagine that it's something blitzball related to protect his arm or make it better for hitting the ball. (Looking at Jecht and Wakka makes this point seem true, but it still seems weird.) Beyond that, there's still just so much bad design as far as I'm concerned. We have overalls where the legs were obviously the zipper kind so you could make them shorts. However, Tidus apparently decided his right leg needed more legging than his left one because they're different lengths. Inside his overall shorts, he is wearing what appears to be a hoodie. A hoodie that has been cut in half and left open at the chest so we can see his manly chest. To go with all of this, he picks up a pair of heavy work boots. I feel like someone designed his outfit mostly on a whim or just to be silly. I'll give him the arm, but I can't forgive anything else. Worst part? He's really just another small step in bad ideas. The worst to come is someone I've already commented on...and the winner is-

WINNER! Snow "Hobo" Villiers

     This guy...just...THIS GUY! Seriously!?! This is Class A hobo material going on here. I don't even know where to start with this guy. Let's go from the feet upwards. He's wearing okay boots, but then he seems to have stuffed his pants in them. And stuffed in his pants for some reason is a scarf. I just...How is this good clothing design? We advance upwards and see he is wearing a torn-looking trench coat. He's wearing a shirt with most of his chest area exposed for our viewing pleasure. He's wearing gloves, but those are acceptable at least. Then we come to that stupid face. He hasn't shaved recently, and he's topping it all off with a bandana and long-ish ragged hair.
     Every time I see that photo...All I can think about is "Snow is a hobo." Nothing will ever change my mind about that, and I just can't see past his hobo image. Therefore, Snow is the winner in the contest of "stupidest outfit in Final Fantasy ever". I have a bad feeling they'll try to top this, but they haven't all been this bad. In fact, I'm going to show a couple examples of good costume design and why their outfits are decently designed. I'll follow that up with some thoughts and suggestions.

GOOD EXAMPLE 1 - Auron from FFX

     See? Final Fantasy X had some pretty good stuff in there as well. Auron is probably one of the better examples of good outfit design. Sure, it's a bit plain and simple, but I believe that simple is the best choice to make. You might be thinking that he looks like he's lazily wearing a bath robe, but it's actually meant to give him a classic samurai look. Of course, that was basically Auron in a nutshell. He's super powerful swordsman where his ultimate weapon was the legendary sword, Masamune. He does cool sword moves as his special, and yada yada yada. Auron has a cool samurai look, and there's nothing more to add to it. It's not over or under done. The only flaw...I never got why he has his one left arm at rest. He's clearly seen using it, so it's not like useless or anything. Anyways, it's a nice and well done samurai look. Why can't we have things simpler like this Square Enix? WHY NOT?!?!

GOOD EXAMPLE 2 - Any character from Final Fantasy XII outside of Vaan and Reks.
Link to Creative Uncut here!
(Thanks again to Creative Uncut for providing all the Video Game Art!)

     Am I just trying to finish up this post? Maybe...but at the same time, I didn't feel like posting up every single character. So instead, I've included a link above to the Creative Uncut gallery for FFXII. Besides, Vaan and his brother Reks, a lot of the characters have decent costume designs. The problem with those two is their midrift is completely exposed while the rest of them is armored. That's just bad armor design. You'd want to protect the chest the MOST! Basch's outfit isn't much better because it's just got that weird...flaps around the chest area. Once again, that's the part you WANT to protect.
     Glossing past those violations, the rest of the FFXII outfits are fairly nice. They all have a nice fantasy design to them, and despite my dislike of the characters, their outfits look pretty nice. The characters have a nice variety of outfits. NPCs are dressed appropriately. The royalty members all have a general "I'm royalty!" look about them. I may have harked on FFXII about some things, but in the end, it was still fairly well done. It was good fantasy setting.
     But now that we've had our "good examples", it's time for me to dip into the pool of "What could they do to improve?" Honestly, the number one thing I'd say to do is avoid designs like Snow. It's one thing to make the character look rugged, but he just looks downright homeless. That's not a good look. If you took away the scarf in the pants and gave him a better jacket, I could probably forgive him. Keep outfits simple yet elegant. Don't make retarded choices like what was done with Tidus or Lulu. They were interesting...AT BEST. Make an outfit interesting without just being outlandish.
     Here's another thing to consider! I talked with a friend of mine (Nick) for help with focusing my points and just good ideas for it in general. He told me that a lot of other games have gone with actual fashion houses to design character clothes! That just sounds like a smart move. Leave clothes design...to professional clothes designers. Sure, they might have outlandish ideas at times, but they're bound to not make mistakes as badly as Snow. As much as Square Enix spends on their games, I think they could dedicate a small portion of that funding for actual clothes designers. Of course, it's always possible that they have done this already. If so...find new designers. Whoever you are using isn't doing the trick.
     Having actual designers do their clothes would have a secondary benefit as well! As I was informed (and have heard about through random internet news and such), Square Enix loves to market their Final Fantasy stuff all the time. Things like Final Fantasy potions that you can collect and drink and more. Well think about it, if they had actual designers making the clothes, they could sell real world versions of the costumes for cosplayers. True, they'd probably cost a pretty penny, but they'd be ACTUAL versions of the outfits! I'm pretty sure most cosplayers have to do quite a bit of sewing work to make most FF member outfits. They aren't always crazy and out there, but in general, you'd have to put some work in.
     So, to reiterate, they need to improve the outfits of Final Fantasy characters. I'd say it mostly pertains to avoiding mistakes like Snow Villiers and maybe looking into real world fashion designers to help out. I don't think it'd be too hard to avoid the mistake, and they spend so much that real world fashion designers couldn't be that much more to get. I don't want anymore hobos Square! I don't want anymore hobos. All right, that leaves one more point to discuss, and then we'll bring it around for a final ultimatum.


VI. More freedom to explore and roam. Make more things optional and don't go overboard with it. 


     In the old days, you were thrown on the map and made to explore the world. Sure, they did limit where you could explore at certain points, but it certainly felt like you had some choice for exploring. In more recent times, this has come to a grinding halt for Final Fantasy. (A lot of other games as well...but we aren't talking about those right now.) I'd say the first true example of this began with Final Fantasy X.
     From the very beginning, you were stuck in one large hallway in which you could go forwards and backwards. That was about it. There was a lot to do in that hallway though, and after you reached the end, you could fly all over with speed and ease. However, in the end, it was still just a long fancy hallway. There's a big world out there, and you're stuck inside the fenced area of the pathway. However, FFX didn't feel too bad compared to FFXIII. FFXIII has no forms of true exploration until you reach the final areas of the game. At that point, I'd almost feel like...too little too late. At that point, you have to be super dedicated and willing to deal with all the content thrown at you. On top of that, it turns the last portion of the game into one big grindfest. (Although...most end game scenarios are generally grind-y for RPGs. However, that is besides the point.)
     What you might be thinking is I want a huge open world Final Fantasy. The answer to that is both yes and no. I enjoy open world games for their freedom, but sometimes freedom is too much. You end up spending all your time just roaming and not getting anywhere. A game like Final Fantasy has to be open enough to feel like you aren't in a hallway, but the walls need to be visible or you end up wandering aimlessly. There's really no good middle point in this, but the biggest thing I'd like to feel is freedom again. Freedom to explore the area around me. If you're going to stick with a more hallway-type design, then at least find a way to distract me from it. Even something as simple as expanding the metaphorical walls would be an improvement. And there's an added benefit to exploring freedom!
     The freedom to explore brings in another factor that's slowly disappeared from the gaming world...the detective factor! It's the idea of having to figure out what to do rather than being told what to do. Of course, unless it's the beginning of the game, you have to be careful how you do it. It's acceptable in the beginning to have you deliver things around town to learn how to play, but it feels like a nuisance if you are forced to do small petty tasks just to advance all the time. Walking around a town, talking to people, and general exploration should always yield some kind of results. Whether that reward is moving the story on, discovering a secret, or just a few measly items, any kind of result from having to work for it always satisfying. So what's my solution to it all? Glad you asked!
     What Final Fantasy needs to be, in terms of exploration, is a mixture between an open world of freedom and adventure, a metaphorical hallway instead of an actual one (at least hide it from us!), and most of all, make sure the exploration actually matters! Honestly, I'd be okay if the overworld was more 2D than 3D. I'd be cool if you just did it in the 2D sense like the classic series. You enter the world map and walk as a giant avatar across a miniaturized world. It's not the best choice, but exploring a massive multi-map world on foot can get annoying, especially if there's not a fast and easy teleport system to aid in travel. FFXII was good, but I'd like the ability to explore more of the world and not just a single country. Of course, then you give up the details of a single country for a simplified entire world. It's a tough choice, but I'd take the latter over the former. Unfortunately, there's not perfect solution to pick here, but we can't have anymore hallway simulators like FFXIII. In the end, you sometimes just have to take the good with the bad.
     All of that basically covers the "Freedom to explore and roam", but now we need to consider the second part "Make more things optional but don't go overboard." As with any game, you want a lot of content. With RPGs in mind, they should easily have more content and last longer than any other game in nearly any other genre. Even the earliest of RPGs easily lasted 20 hours! As you know from my playing through the series, I've easily spent at least 30 hours on every title since Final Fantasy II. The earlier games just generally took that long to play, but around the time of FFV, things started expanding more and more into the extras and side quests. Things you didn't have to do but would generally improve your play through the game with helpful things like weapons, armor, items, experience, or just pure bragging rights. All in all, side quests were a good thing.
     As the series has advanced, they've almost always increased the number and difficulty of many side quests. Extra bosses that are insanely harder than any boss you HAVE to face. Weapons of such power that having them means the rest of the game is nigh pointless. Large out of the way quests to learn more about the world around you or the characters involved. If it isn't obvious, I'm saying Side Quests are a good thing, but there is a limit to how much the side quests can improve the core game.
     In previous titles, some of the side quests ended up being the more memorable parts of the game. Final Fantasy VII has the three weapons: Ruby, Emerald, and Ultima. In FFVIII, you had a large assortment of side quests like Centra Ruins for Odin and Tonberry GFs or the Deep Sea Research Center for Bahamut and Ultima Weapon. Final Fantasy IX brought in the crazy Chocobo Hot & Cold quest which was worth more than its time in rewards, and in the end, it lead you to one of the hardest bosses in Final Fantasy history, Ozma! The point here is...They were pretty darn cool. Then Final Fantasy X came in...
     One of the coolest things about FFX is also one of the most annoying things about FFX...the massive side quest business. Don't get me wrong, they were really cool and rewarding, but the work you put into all of them can be daunting at times. A lot of them quickly go from "challenging and cool" to "annoying as crap and now you hate the game". I managed to obtain and power up all of the weapon's except for Lulu's and Kimahri's. Why? I'm not going to go into details here...All you need to look up is "Butterfly Catching" and "Lightning Dodging". They were two big piles of "annoying time waste". Glossing past those two, the ultimate weapon quests require more work and effort than the rest of the game combined. (I know...because I did damn near all of it except the two I listed.) That's not a good thing though, and the side quests really only open up at the very end of the game. Like I said before, when it's all right there in a big pile near the end, you almost feel like "too little, too late". (Although it's better to word that "too much, too late".)
     Final Fantasy XII improved over XIII by giving you more room to explore and giving you a steady number of side quests as you went along. Unfortunately, Final Fantasy XII felt sort of like an MMO without other people, so it can be hard to see the good points when bad points are staring you in the face. In the end, I would apologize for my look on FFXII because I gave it a hard time, and it ended better than it began. FFXIII on the other hand...I don't think I'll be able to forgive it. I'm not to the end of the game yet, but my understanding is that the last part of the game piles all the side quests on you while leading to the end. This isn't a good idea Square! I've yammered on enough now about the problem though, so I need to start giving answers.
     I say I'm going to give answers, but there's not any true answers to side quests. I mean, in the end, side quests are entirely optional. It comes back around to the same thing as exploration. You need a decent balance in the side quests. You want a good enough number to engage in for both variety and opportunity, but you can't go overboard with them. The side quests shouldn't consist of more content than the rest of the game. I don't feel like I should have to say that, but it seems that I kinda have to. I feel like it goes without saying that a side quest should be difficult, enjoyable, and a rewarding outcome. What it shouldn't be is a couple hour grind of annoying and repetition. (Screw you lightning dodging.) I feel like the only people willing to do all of this are the hardcore group that do it for completionist's sake. I used to feel like a completionist, but nowadays, I just have my limits.
     Above all, the side quests need to be fun. You should enjoy doing them and be happy upon their completion. You took the time and effort required, and you were victorious! I'll admit...Side quests aren't for everybody. They are for those who fight harder and push greater than the rest. They bring about a greatness in the game and make you feel great for doing them. Thus, side quests are kinda like the final lifeline of a great RPG. They force you to your limit and challenge you to the extreme. I could go on and on, but I think you get my point, so it's time to quickly review!
     Final Fantasy needs to have more freedom of exploration while retaining a somewhat controlled environment. You actions and decisions should matter no matter where you are, and yet secretly tying you to the rest of the game. Side quests should be the ultimate test of the gamer. They should reward you with exotic items, insanely challenging bosses, extra story or details, and always leave you having fun with a sense of satisfaction. And that makes six points...so it's time to wrap up this bad boy with my SECRET FINAL POINT!


SECRET FINAL POINT - VII. If you refuse to do anything above, just stop the series now.

      Yeah, I know I said "Six", but this is less of a point and more of the ultimatum. If they refuse to try and improve, I just want the series to end. To me, Final Fantasy was like a fantastic brand name. It shone brightly and made the promise of "Great RPG experience here!" or "Inquire within for great characters and interesting story!" Unfortunately, as the years have gone by, the series has greatly degraded from its previous hold in the RPG industry.
     In their defense, the old style of RPG isn't as accepted by the gamers of today as it was in the past. Sure, there are the handful of us from the past who want more older style RPGs, and there are even people of the now who might want the same thing. I'm sorry to say, but we aren't the majority. The majority wants action, explosions, and pretty ladies/men. It's too much about instant gratification if you ask me, but I won't ramble on about it.
     Back to the main bit, if you refuse to try and improve the series without selling out, I just want to see it die off. Don't pull a Mega Man and make it die slowly and horribly. Just pull the plug quick and swift, and let the poor series rest in peace.
     Final Fantasy began the way of the video game RPG, and it has proven time and time again that it could be improved. Lately, that's not as true, and I just don't like seeing something so incredible and amazing be changed into something so awful. True, they're trying to adapt to the times, but those adaptations are the same reason that they are where they are now. Changing for the better can be good, but it's not always about change. Sometimes, you just need to go back to basics or start all over. In the end, either changes need to be made for the better, or you need to bury the brand now and let it die peacefully. And that's all I got.


     I'd like to thank anybody who took the time to take this post into consideration. Whether you got mad about it or completely agreed, I'm just happy you took time to give it a chance! I ended up making several parts a lot longer than I meant to, and I didn't get the post done on time like I had planned. However, I'm going to look past this and apologize by simply saying "I've had a few trying days." It's not the best excuse, but it's the only one I have. Balancing work and gaming with making all these posts becomes exhausting. I applaud anybody who does this with more consistency than I do.
     Anyways, feel free to share my post! Show people how awesome/horrible/interesting I can be. Talk about how the horrible structuring is evident of how future generations are going to kill us all. Maybe you think it's so enchanting that you'd like to meet me in person or give me an award. Now I just have an over-inflated ego! Best stop that right now. Look forward to more Final Fantasy XIII stuff soon! /end post

~May the Crystals Guide Me~