Friday, September 27, 2013

Day 92

Game - Final Fantasy XIII-2, Day 92
Hours Played - 8 hrs / 8 hrs
Starting Point - Beginning of FFXIII-2
Current Goal - Play around 5 to 7 hours and then move on to Final Fantasy Mystic Quest.

What Happened - After much struggling and blarghs, I managed to finish Final Fantasy XIII. Now, like I've said a couple times, I have no current plans to play FFXIII-3, but those could change. It's very unlikely that they do, but a chance exists. That's enough of that! It's time to get into the 5 to 7 hour review of... XIII-2!
     Now, the only true comment I have before I get anywhere is this: What could the story possibly be? The only way this has a story is if they set a NEW story in the same universe, but otherwise, the first game tied up all the loose ends. (That I can think of.) Therefore, this game is already stepping on my feet. The first one wasn't that great, and now we've got a sequel here because Square Enix wanted to. Probably to make more money off the same idea. (One could argue that's the case with the entire series, but most of the games didn't have direct sequels so BOOYAH!) Again, I'll stop and wait to judge it from first hand experience. Where were we? Ah yes! I shall start the game now.
     The game starts aaaaand...we're right into a big fancy cutscene! There's a strange looking throne, and Lightning is commenting on the situation at hand. Something about Etro and guarding its legacy. She goes on to say more about the place she is in with fun words like Valhalla. (Yay for Norse?) Now there's a guy falling through space, but we quickly jump from that to a guy in the water with a lady. However, she quickly fades into mist and then there are robot insects all over. The guy now has a very weird looking yet massive sword, and I'm already confused here. Obviously, I'll learn about it all later, but there's already lots of questions up in the air. Regardless, it's very pretty.
     The guy with his army of robot bugs charges Lightning and her army of... monsters. Suddenly, we see the Shiva Sisters pop up, and they attack the guy with no success. There's quite a battle going on around. There's fighting, explosions, and sky lasers. Lighting is here now, and she's riding into battle on a horse (Odin). We learn that the guy with the evil sword is named Caius. He summons up an Eidolon that appears to be an evil Bahamut. It starts fighting with Lightning, and seems to be winning when it flings her across the area. She's caught by Odin in the distance, and evil Bahamut gives chase. It's the first official battle!
     To be fair, it's less of an official battle and more of a tutorial one. So far, the battle system seems pretty similar to FFXIII's, but it does look and feel improved a bit. Anyways, the evil Bahamut is actually called Chaos Bahamut, and I get to fight it while riding Odin. Not much to this battle, so I easily beat it. However, the battle continues on into a new little bit called "Cinematic Action." Simple explanation? It's Quick Time Events.
     Now, I read an article/rambling a while back about one person's opinion on the Quick Time Events in gaming. Very few games have done it well enough to not just feel like a big pile of lazyness. That was basically what they said, and I could easily agree. QTEs can be pretty cool, but there's only a handful of games that have truly done it right. (Among those is my favorite... Resident Evil 4! LOVE IT!) Anyways, back to FFXIII-2.
     With Chaos Bahamut's brief defeat, Caius has caught up to Lightning, and we get to fight through the Cinematic Action. As far as it goes... I did okay but not really fantastic. I succeeded in the end, but I think I made a bad decision on a few attacks. She gave him the beat down, but he's not out for the count yet. Then the game flashes back to that random guy floating in empty space. (I mentioned him earlier... briefly.) He's now dropping from the sky, and Lightning pulls out another Eidolon to fly up and catch him. I haven't posted character art in a while, so... WHY NOT!

WARNING! LIKABLE CHARACTER AHEAD!
Noel Kreiss
We quickly find out his name is Noel Kreiss, and I'll reveal something right now... He's an actual likable character in the game.
     Unfortunately, the two don't have much time to talk because Chaos Bahamut has reappeared for ROUND TWO! FIGHT! Unfortunately, there's really not been any improvement in one case. The Auto command is pretty much the #1 way to do fights, and it works well enough that there's no reason to NOT do it. It's both a good and bad thing, but I won't drag on about it. This fight actually takes place in the air with Lightning riding a flying monster and Noel tagging along for the ride (but not the fight). We blast Chaos Bahamut out of the sky quite quickly, but that's not going to be the end of it.
     Noel asks Lightning how they are going to beat it, but she tells him that she has a different job for him. She wants him to go and bring her sister Serah to this place... This place is VALHALLA. Noel asks why of course, and Lightning says that only he and Serah can change the future. That being said, she then proceeds to magic up a Moogle. The Moogle changes into a bow (weapon), and then Lightning gives Noel the Moogle-bow to give to Serah... So that makes a big pile of sense.
     There's no time to explain though because Caius has come back around and is ready to strike again. Noel runs for it, and Lightning has to jump upwards in order to counter a giant meteor that Caius just summoned up. Lightning "catches" the meteor, but she doesn't seem to stop it because it comes crashing down. Noel makes it through a nearby time gate that Lightning pointed out though and TIME JUMPS! (Yeaaah, this game is going to involve a lot of time travel. WHAT FUN!) From here, Noel is going back in time to locate Serah and deal with all this crazy nonsense. Time for a SCENE CHANGE!
     Now we're in a scene of Serah of seeing all of this in a dream but not realizing it is more than a dream. Then she hears a crash outside, and suddenly her clothes have changed into sexy magical clothes.

Serah Farron
She has no idea how they got on her, but she quickly glosses past that and moves on. The first thing that happens is some strange "Live" bits where I'm allowed to choose what Serah is thinking. I'll comment more on this later, so let's continue the story for now. I'm walking around as Serah when suddenly the world around her changes. Serah is freaking out (anybody would really) when things shift back to reality. BUT NOW ROBOT BUGS ARE ATTACKING!
     The NORA group is all around and trying to get more game airtime! Also, they're fighting off the robot bugs with some other people. It's good to see the NORA team here because the time they had in the last game was like less than 30 minutes. Anyways, they're all fighting robot bugs, and then Serah is about to be attacked! Suddenly, Noel appears from nowhere to save the day! He hands Serah the bow, and it's time to battle. I get to clear the beach of all the bugs, and then the NORA group sets out to investigate the object that crashed nearby.
     After they head out, Noel explains that he actually came in with the meteorite that just fell. Also, Lightning sent along the bow for Serah. The bow suddenly changes back into the Moogle, and now things are just getting weirder. Know what? I'm not going to worry about the weirdness and just continue onwards. It's time to go investigate the meteorite for ourselves! With that said, I can finally explore a bit more and try to see what all feels improved.
     First and foremost, I actually have the ability to explore! It's not just a single path that I can only go forward on. Well... It's not MUCH more than that, but it's still more. (I will take whatever I can get though!) I'd like to say again that the battles do feel improved. It's minor stuff, but they seem to move and flow quite a bit faster. The battles are more random as well now. Instead of monsters always being on the field, they suddenly appear out of nowhere, and you can choose to fight or run. No longer do you have to sneak up on them to get a preemptive strike either. Instead, a meter appears on the screen, and you simply have to strike them before the meter runs out. Green is preemptive strike, and Yellow is normal battle start. However, if the meter runs out, you are ambushed and lose the Retry option. Battles seem to move smoother now and feel a little bit faster. ANYWAYS!
     As we fight our way to the meteor, it seems that time is ripping/bleeding around us. There are portions that are aging faster while others are going slower or not at all. (Plants around are representing this.) When we finally approach the impact site, Cocoon and its crystal pillar suddenly disappears into nothingness! We could be worrying about that, but then suddenly a TRANSDIMENSIONAL ROBOT MONSTER APPEARS! BOSS BATTLE TIME!
     Of course, this is the first REAL Boss Battle, so it's not really much of a challenge. With very little trouble, we manage to beat the strange monster, and then it goes back into its warp hole. (It was only half here for some reason...) Down to the meteorite site to find... MORE PLOT! Noel reveals that he's actually from the future of this world. In that time, Cocoon hasn't existed in ages, and he's actually the last of humanity. How far? It's seven HUNDRED years in the future! (Current time is 3 AF [After Fall of Cocoon]) He reaches out to the meteorite, and it suddenly changes into a mysterious device. Noel identifies it as the TIME GATE.
     Supposedly, we can use this device to travel throughout time and try to meet up with Lightning in Valhalla. So... This game is going to be all about time travel. The discussion has a bit more details, but I'm glimpsing over most of it to keep the post short enough. Now the game jumps to the next day. There's a lot of small conversations I have with the NORA group, and I'm allowed to answer them all as I like. (This is part of the game's LIVE system where I can learn different things based on what I ask.) It helped reveal a lot of details about the characters and all the unknown information about "What has happened since FFXIII?" The game even features a slightly modified clip of FFXIII.
     Basically, it's the very end clip of FFXIII, but there's a change to what happened. Whenever Serah and Dajh are approaching the group, Lightning is suddenly not there this time. Everybody claims that Lightning is part of the crystal with Fang and Vanille now, but Serah doesn't believe them. She remembers seeing Lighting there while the rest don't. After the replay and telling Noel of this, Serah discusses with him the possibility of the timeline being changed by someone. And once again, you now have the story of this game. Someone has gone around time and screwed up everything by creating paradoxes. Lightning's absence is believed to be one of these.
     Again, there were a lot of details going down, so I either missed them or glossed over them. After all that talk, Noel suggests they look around the area for "artefacts" that should be around here. He says that the artefacts are things that have come through time and would be things lost from other points in time. He blames the meteorite for breaking the time barrier here and causing part of this. So! I get to spend the next several minutes on a hunt around the small area of New Bodhum.
     Exploring the village doesn't reveal any artefacts immediately, but I did learn about what's going on, Serah's current status, where Snow is, and a bit about Noel's hometime. (WORD OF THE DAY!) Besides finding artefacts, I'll also be taking part in all kinds of side missions. Finding people, finding things, fighting monsters, or some combination thereof. One of the first missions I got here in New Bodhum was chasing down this suspicious kid. After cornering him, I had to "talk him down" to learn what he did. The game switched to a "Live Choices" bit where I had to try and figure out what he did. As it turns out, the kid took something of Serah's, and it doesn't really matter from here on. Suffice it to say, it was important to the story and plot, but it had really nothing to offer beyond that. (He took her engagement necklace that Snow got her.)
     I've gotten far enough now that I figure it's time to talk about the game's level up system. The Crystarium returns, but it's been worked over and VASTLY improved. In FFXIII, you had a path for each role (6 total) that you had to level up individually to level up the job. However, it worked out like the Sphere Grid, and the growth was super slow. On top of that, I never felt a reason to get all of the roles for everybody either. It required too much CP to unlock them. Overall, it wasn't a very good system.
     How does FFXIII-2 rectify this? Simple really! There's only ONE path now. From the very beginning, both characters (Noel and Serah) come with three core roles: Commando, Ravager, and Sentinel. You advance along the path by buying the orbs with Crystal Points. When you buy the orbs, you are allowed to choose which role to upgrade with the purchase. The role you choose gains a level. Levels lead to new attacks and abilities. On top of this, you gain a plus to each of your stats with a bonus to the key stat of the role chosen. (Example: Choosing Commando gives you a plus to Attack, Magic, and HP and then a bonus plus to Attack.)
     It's such an improvement over the old system that I can't begin to describe how happy I was with it. Even with just a few levels thrown around, I could already tell the difference between my builds for Noel and Serah. I made Noel more physically involved with Commando and Sentinel while I had Serah focus on magic with Ravager. Once you reach the end of the path (shaped like the character's weapon), the game resets the path and allows you to choose an upgrade! Upgrades include new roles, boosts to current roles, accessory slots, and more! Once again, the growth system just feels so right and rewarding. The Crystarium wasn't the only thing that changed around either!
     The Paradigms system got a minor tweak added to them. It wasn't anything major, but it did add a very nice feature. Paradigms now have a "Tune" aspect to them. Their tune affects the targeting scheme of the Paradigm at hand. Normal tune just makes the roles function how they are programmed. The "Wide" aspect makes everybody spread out their attacks / abilities across all enemies. The "Cross" aspect comes in with the opposite to make the Paradigm focus on a single opponent. It's a good idea for sure. That's enough about the gameplay though... BACK TO THE STORY!
     I spent quite a bit of time trying to find the artefact in New Bodhum... Turns out it was in Serah's room all this time! It's a strange mirror just sitting on her wall, and it produces a funky crystal shard. Noel says that this must be the glitch in time, and that we can use the crystal shard to travel through the Time Gate. Despite everything she's seen, Serah is still skeptical of Noel. She doesn't know if she should believe him or not, but she does have a single question for him... What is it that Noel is after? Noel says that in the future he became the last of humanity. Now that he's in the present (past for him), he wants to try and change time so that everything else gets fixed! TO THE TIME GATE!
     Of course, the trip couldn't go off without a hit, and we run into our little transdimensional robot monster friend! It's name... is GOGMAGOG! BOSS BATTLE TIME! TRANSDIMENSIONAL ROBOT EDITION! And this battle goes pretty much like the last one. The only addition is that the boss puts up a fancy barrier to reduce my attacks quite a bit. Of course, the barrier goes down if you stagger it, so there's really nothing special to say here. Once I stagger him, the battle is basically over at that point. With his defeat!... Nothing special happens. He's just gone again. Also there's a Chocobo now. Yay!
     The game explains that I can use Chocobos to get around quickly without running into monsters, but it'll cost me a Gyashl Green to do it. I don't have one now, and I have no reason to go back so... Let's just go past that and straight to the Time Gate for a SCENE! As the two approach the gate, Serah apologizes to Noel for not initially believing him. She realizes that she recently went through the same feeling. (Pardon, it explained earlier that nobody else noticed Lightning not being there besides Serah. They didn't believe her that time suddenly changed, and they looked down upon her for constantly being like "LIGHTNING SHOULD BE HERE! Only Snow believed her, and that's why he ventured out to try and save her.)
     While Serah and Noel talk, the NORA groups spies on them from up above. All three of them fess up for doing things to her stuff, but they were all good things! They cleaned Lightning's knife, are going to take care of Snow (a cat), and made a new chain for her engagement necklace. YAY FOR FRIENDS! With all that said, it's time for us to use the artefact and blow this joint. The two leap inside the gate and WOOP WOOP WOOP! The game hasn't forgotten about Final Fantasy snobby foreshadowing though! As they step through the gate, the scene zooms over to a pair of people watching this from a ledge. It's a mystery girl and Caius (bad guy from Valhalla a ways back there).
     Now our dynamic duo are in the time stream and talking. Noel identifies this place as the Historia Crux. He says it is like a crossroad for the time continuum. From here, the game switches to a menu interface, and now here's one of the main features of FFXIII-2. While in the Historia Crux, I'm able to choose different points in time and travel to them. Of course, there are several points spread throughout, and there's a chance that I travel both forward or backwards in time. There's a lot of different aspects to the Historia Crux, but most of them are either slightly weird or not available to me yet. SO! I'm going to jump to the only other timeline I can right now. The time and place? 5 AF at the Bresha Ruins. The game has details here for this specific part of time, but I'm not going to explain them and instead TIME JUMP!
     Woop woop woop. We are in Bresha Ruins (which is inside Cocoon) and Noel is admiring the view. He doesn't get much time though as a giant robotic arm in the middle of everything comes to life. It starts attacking us and BOSS BATTLE TIME! Once again, I say BOSS BATTLE TIME, but what I really should have said was STORY BATTLE TIME! Because it wasn't very difficult, and halfway through the battle it changed into a Cinematic Action bit. The only relevant thing to mention this battle was a new effect called Wounds. Attacks that Wound cause a small portion of damage to your total HP. If you try to heal with a normal potion or Cure, the Wound damage stays and you only heal to the new total. This means you either have to quickly beat the enemy who can Wound or use a specialized healing to eliminate the Wound damage. Pretty interesting mechanic for the game.
     The battle was pretty quick and basic though. I fought it, it cased Wound damage, the game went into two separate Cinematic Actions, and then it was staggered and dead. Then it wasn't dead, but Airships flew in and blasted the shit out of it. Yay for the army! Then we're in jail. We were taken prisoner by the army around here (who look like PSICOM soldiers). The creature we fought, called Atlas, was actually part of some Paradox effect. However, it's believed that we caused the effect somehow. Now we're in jail and not sure what we will do. Serah and Noel start to discuss how they ended up here and what time it is. They know they're in Cocoon for sure, and the year seems to be the future. Serah believes this based on the recent completion of a giant elevator being built from Pulse to Cocoon in her time. It wasn't finished then, but it was supposed to be finished soon...like it is now.
     As the two are chatting, a girl named Alyssa comes by and lies to the guard. We're freed from jail, and we talk with her a bit more. She explains that she's a member of the Academy. (A group of higher learning to try and promote use of mankind's technology versus fal'Cie.) Like everybody else, she's researching the Atlas creature like everybody else. However, she spotted the two of us emerging from the Time Gate and is curious to learn more. On top of that, she wants us (random people) to help deal with Atlas. She figures we're related to it's reaction and might be able to change things.
     I don't know how we could be related, but I guess we're going to try and find out. We wander out of the ruins dig site and up into the area around that. The first thing we run into is a specialized monster battle where we LEARN THINGS! I realize I've seemingly gone over a lot of tutorial stuff here, but it's a drop in the bucket compared to what FFXIII felt like at times. The entire game was a tutorial when it comes down to it. This game summed up like 80% of the tutorial within the first couple hours. Anyways, what this battle reveals is the ability to capture and train monsters! It might sound silly and/or copying (POKEMON), but it actually works out quite awesomely.
     Randomly in battle, monsters will turn into crystals and join you. Each monster has a single role assigned to it and serves as your third teammate. They get their own stats and own Crystarium line to build. Instead of Crystal Points though, they are built with the use of Monster growth items. (Basically the same items from the last game that you used to level weapons and accessories.) Besides your main two, you can have three monsters on direct standby and unlimited monsters in your stockpile. You set each monster to a Paradigm, and as you switch Paradigms in battle, it switches out whatever active monster you have. Monsters also get Limit Break style attacks that can be unleashed with button presses. There's a lot of options you can do with your monsters, and overall, it's a really nice addition to the game. THUMBS UP SQUARE!
     And that's all I'm going to say about that. Onwards to explore the rest of the area! The ruins contains two or three other Time Gates beyond the initial one we came through. Each gate seemingly leads to a different point in time, but they'll only open when you have the correct artefact in hand to open them. Also, I learn about a few side missions in the area. Nothing too big really, but I grab them up to do later. Despite the multiple gates right now, the only way to get through is getting an artefact while dealing with Atlas. (It is the beginning of the game, so I won't look down upon that.)
     Eventually, the game brings me to a divided path. Although Atlas appeared before as just a giant robot hand, it reappears with its full body and ready to fight! However, at the same time, a strange device appears in the nearby ruins. The game then presents me with a decision! Do I charge at Atlas and take him on directly? OR Do I check out the strange device and hope it's Atlas-related? Find out! After I take a small break from the game.
     Now the reason I inserted that is because of what I learned next. As I play through the game, I open up more and more gates. It's possible to close previous gates though. This resets the timeline and allows me to replay through previous parts of history and cause different outcomes in the story based on decisions I make. It's both a good and bad thing. It's cool to be able to see how things work out differently, but it sucks because that means this game is all about seeing all the different possibilities. It's got a looot of gameplay in store for anybody willing to stick along. It's cool to be able to reset the game and redo crucial points and find out what's different For me though... It's like a perfectionist nightmare. Constantly going through again and again to do every single little thing. Just...blargh.
     Back to the previous decision, I figure they want me to take the device right now, so I'm going to try and just beat the giant robot Atlas straight out. BOSS BATTLE TIME! ...and I failed. Yeah, he was insanely powerful and killed me with the very first strike. SO I GUESS MY CHOICE IS #2 AND ONLY CHOICE! I don't have to go too far to locate the strange device, but NOT SO FAST DANIEL! Apparently I can not simply walk to the device without being sucked into a TIME LABYRINTH! (Sorry for all the CAPS LOCK going down here.) Of course, now we're all wondering what a Time Labyrinth is. Out of game language-wise, it's a puzzle I get to play and solve to fix things. In-game language identified it as an anomaly caused by the paradox, so we have to fix it to fix the anomaly. As far as puzzles go, it's really nothing too hard. It's just the "take the correct path to collect all the items but don't backtrack or step on a spot twice" thing. It was stupid amounts of easy this time, and I finished it in less than five minutes.
     With the puzzle solved, we return to regular time and activate the device. Turns out, the device simply slows down Atlas, so we're going to have to confront him anyways. I'm going to assume he's a lot easier now though. BOSS BATTLE TIME! Now he's only got like 10% of his original HP bar, and his attack power was taken down nearly 80% as well. This giant bot is super weak now. There's nothing really special to comment about the fight, but I am glad to have a Medic role available. (One of the monsters I caught, called a Cait Sith, has the Medic Role. One of my favorite monsters so far.) With his defeat, we jump into another Cinematic event. The duo jumps all about Atlas and notice the giant crystal on top of his head. They strike at, destroy the crystal, and Atlas is down for the count.
     With Atlas defeated, he disappears from this time, and that fixes the paradox of this time. After that, we get a story scene about what Alyssa is all about here. It's not really related to Serah or Noel, so I'm not going to get into the finer details. Suffice it to say, she needed our help so that she could see something for herself. Also, Noel throws forth the theory that all these paradoxes and Time Gates have appeared because someone is trying to mess up the timeline. We don't know who it is yet, but we're going to have to catch that person if we want to fix time and put everything back in place.
     With Atlas gone, we're able to look around for any artefacts so we can jump through new Time Gates. The game lovingly shows me where two artefacts are, and I jump after them. What I obtained were the Eclipse Artefact and the Reunion Artefact. Now, before I go any further, I'm going to jump through a quick detail breakdown. As I travelled through the current time, I actually completed a couple of Side Quests. (I didn't mention them earlier because keeping things short and sweet.) The Side Quests earned me items, Crystal Points, and Crystal Shards. The Crystal Shards unlock entries in the datalog that helps to explain all sorts of details. Not always story details, but they at least explain elements of what is going on. Crystal Shards drop from major events and enemies along with Side Quests like I did.
     With another decision ahead of me, I decide to use the Reunion artefact and travel through the Reunion Gate. TIME JUMP! WOOP WOOP WOOP. Actually, before that happens, the game has a go at more foreshadowing. Serah has a random vision as they approach the gate. Noel sees her reaction and asks if she is having visions. Serah denies it for now, but Noel most likely knows the truth. We're back at the Historia Crux, and I have two choices of where to go. (I went ahead and used the other artefact to unlock both path choices.) Yaschas Massif at 10 AF or the Sunleth Waterscape in 300 AF. As far as time I have left, I can probably only hit one area up. With that in mind, I choose the Sunleth Waterscape in 300 AF!
     Before I do that though, I head back to visit New Bodhum in 3 AF. I wanted to see if anything had changed since I left. Aaaand nope. Nothing changed. Onwards to the Sunleth Waterscape! As soon as we drop into the Sunleth Waterscape, it's already apparent that things aren't going well here. There's a bunch of tiny flan all over, and they're all heading to one location. Serah has another vision here, and she sees that Snow is here. (Here's updated Snow below.)

Graduated from hobo to gang punk.
Snow Villiers
She runs off, and I get to chase her as Noel. We quickly run into Snow, and he seems to have changed a bit since we last saw him. (I mean how he looks, and it's a great improvement over hobo.) However, right now he's trying to fight a monstrous flan that's being formed from all the tiny flans combining. We run up to help for BOSS BATTLE TIME!
     For this boss fight, Snow joins our group as a guest fighter. The fight ends up going something like this. The giant flan is constantly regenerating while we strike him, so I'm going to have to keep after him and rely on Staggering to drastically damage him. He's not just about healing himself either though, so I have to keep a good rotation of Paradigms to avoid dying. Overall, it was a pretty rough battle. I didn't die or lose anyone during the process, but I had a few close calls. The battle included two different Cinematic Actions as well. The first one was where Snow protects the group and simultaneously casts Protect on everybody. The second one was the final strike where we blew it up! HUZZAH!
     Unfortunately, as the battle concludes, the flan start to come back together and reform. Whatever's making it come together won't be stopped that easily. Snow wants to go for Round 2, but Noel (the smart one) pushes everybody to run away instead. We escape from the giant flan while it's reforming and now... The group talks.
     Noel asks Snow what he thought he was trying to do. Taking on the giant flan by himself and then wanting to keep on fighting despite the futility of it. Snow's not too happy with Noel either though, but that's because Serah was dragged into this. Anyways, they talk a bit and work around to "Why is Snow here?" Snow admits that he saw Lightning in his dreams, so he started time jumping to try and fix things as well. In the current time, he's trying to defeat this giant flan abomination because it ends up leading to Cocoon's destruction, both directly and indirectly. The flan is slowly melting the crystal pillar in this area. This causes Cocoon to become unstable, and that leads to people fighting unnecessarily in their fear and confusion. In the end, the war brings Cocoon down and smashing into the ground.
     Noel confirms that from what he knows... That does sound about right. Regardless, they all agree that this giant flan is a paradox, and that we're going to have to make a few time jumps to find out where it's coming from. However, to open the gates, we gotta locate an artefact first. AND THE HUNT BEGINS! To be fair, it was a pretty short hunt, and it really only introduced one thing while I did it. The Moogle, the one that turns into Serah's weapon, can talk! Also, you can throw him around to collect items you see in the distance. So yaaaay! Also, I haven't mentioned him a whole lot, but I figured I'd post a picture of him anyways.

I'm a Moogle KUPO!
The Moogle
In my opinion, he's too silly ridiculous looking for a moogle. I prefer FFIX's style of Moogle overall, but oh well, he's just a small element in the game. Working our way around this forest-y place leads me to a small nest of flans. I quickly deal with them (battle style) and earn an artefact in the process. I quickly head back to the entrance and try out the artefact with every nearby Gate. (There's three in the area. One we came in with and two going other directions in time I guess.) When we reach the correct gate, I'm met with another scene.
     As it turns out, the rules of XIII-2 time travel prevent Snow from tagging along with us. All I had to say here was "Oh darn" because I'm cool with the minimal amount of Snow. It's time for another TIME JUMP! Woop woop woop. Our next location? THE COLISEUM. ??? AF. The question marks of course brought up questions, but those questions are quickly answered when I get there. I'm greeted by a being simply labelled the "Arbiter of Time". He tells us that the place we are in is one that exists outside of time. It's a place where a final battle of some sort will be held. He speaks of an item present in this place that brings a great omen by simply existing here.
     With that said, he orders us to leave, but Noel decides to haggle with the almighty being. Noel says that we'll leave if the being hands over this misplaced item. It's a win for him and a win for us. Despite not liking us, the Arbiter hands over the artefact and then tells us to be gone. We have the artefact in hand now, but then Noel and Serah have a little talk. It's mostly about how Noel believes Snow is too reckless. Serah reminds Noel that he's not too far off though and that he shouldn't be reckless either. (I do apologize, but I need to gloss over a lot or this post is going to just keep going.) Anyways, with the artefact in our hands, it's time to return to the Sunleth Waterscape.
     Once there, I try to use the new Artefact to open up the other Time Gate located here. As it turns out, this artefact won't work for the current gate. So... what am I supposed to do now? The group considers the idea that this spot in time might actually be a DOUBLE PARADOX! (Dun dun duuuuuun!) Therefore, this game isn't nearly as straightforward as it might have currently seemed. Well, I can't make anymore progress here, so I guess I have to head the only other direction I can... I jump to the Historia Crux and head for the Yaschas Massif in 010 AF. WOOP WOOP WOOP! (That's right. I'm going to do it every time.)
     For those who forgot, the Yaschas Massif is the main area that was explored when the group touched down on Gran Pulse in FFXIII. However, the current setup is pretty dang spooky looking. It's all really dark looking, and the sky is darkened by an eclipse. Noel comes in for a small history lesson to say what he knows about this current situation. Apparently, in the past, the area was covered in a great darkness by an eclipse, but he finds it strange that only the current area seems to be covered. What he remembers involved it covering the entirety of the land. (I assume...) Well, I guess we should investigate it a bit more and figure out what's going on.
     The area is interesting to explore, and it's got quite a challenge to it. With the area being all dark, monsters are all about. The science-y people that are set up here have lights posted all around. If I stick to the lights, I can avoid monsters. That's a good thing since Behemoths are all about the area, and I'd really like to avoid those. Unfortunately, I screwed up and ran into one. On top of that, it caught me in a "no retry" battle. I won't go into the specifics, but I came close to Game Over several times during the battle. When I finally succeeded, I didn't give the game another chance to mess me up. I ran straight to our destination. However, that destination revealed another transdimensional robot monster for BOSS BATTLE TIME!
     Although it's a different one from the last time, it fights fairly similar to the previous two transdimensional robot monsters. It did bring quite a bit of challenge to the table, but overall, I was able to beat it without losing anyone. The biggest strategy it had going was deshelling and deprotecting my party. When we defeated it, the duo figured everything was over, but then it surprised us by ripping open a wormhole! It attempted to the the group into it, but it wasn't prepared for the next bit... Hope pops up out of nowhere and smacks it in the face with his trusty electrified boomerang! The creature gets conked in the head and disappears for good. And thus, we get to meet... OLDER HOPE!

Hope Estheim
Hope is older now and a responsible person! But he also brought along a lot of buckles... Seriously, what's with all the buckles here? Minus his choice of fashion, he's older and not whiney! He reveals to us quite quickly that it's been ten years since the fall of Cocoon, and he hasn't seen any of the rest of the group in that ten years. He's glad to finally see Serah, but he doesn't seem surprised that we appeared at this time and place.
     How does Hope know all of this? Because of SCIENCE! He's a leading man from the Academy, and he learned about the time we appeared seven years ago at the Bresha Ruins. Using SCIENCE! they've been studying the effects of time from all the Paradoxes and were able to predict when the duo would appear again. At this point, Hope asks us to follow him so that he can show us something. As we explore the ruins area, Hope talks about what has happened and what they're currently learning from this place. For the most part, the ruins we are in were once an ancient city known as Paddra. It was a great nation built by a group known as the Farseers. The Farseers were ruled by a Seeress that was known as Yuel.
     Apparently, these people survive through their times because they were able to predict the future and avoid disaster. However, it seems at some point they foresaw a great disaster that would destroy everything. The people were split on what to do. Many wanted to avoid it much like previous disasters while the current leader was going to wait for the disaster to come upon them. This caused the people to divide and brought about their downfall.
     After telling us all of this, he shows us a strange device they found in the ruins that they call the Oracle Drive. They believe it's a device which holds the future visions as seen by the great Seeress. Strangely enough, as most of this was being described, Noel seemed to have quite a bit of knowledge about it all. He also reacted quite strangely when the Oracle Drive was mentioned. It's kinda suggesting that he's related to these details somehow, but there's not enough evidence for a definite deduction right now. Thus... I will gloss past it.
     Hope decides that the group needs to see something and turns on the Oracle Drive. The first footage it showed was the moment when the group combined to form Ragnarok and saved Cocoon. That didn't seem too special, but then the main clip Hope wanted to show us pops up. There's just a small blurred clip of someone fighting another person. It appears to be Lightning fighting the Caius person in Valhalla. However, we don't really know because the footage was messed up. Now that he has shown us everything, Hope hands over an Artefact that they found in the ruins. He says that they can't seem to use it, but he figures that we can make use of it to jump through a nearby Time Gate.
     With the artefact in hand, I head to the Time Gate and prepare for a final jump!... Is what would happen if I weren't wrapping it up here. I've turned this "5 hour play" into eight hours, and it's time for us to wrap things up. What little I've played of the game impressed me quite a bit, so you should know that what I'm going to say is pretty positive actually. Without further ado, let's jump right into...

Quick Review Time!

Now, I'm not going to go into a huge amount of detail because this post is already decently long. THEREFORE! I'll cover the basics of what I think, throw some Pros and Cons out, and then give a small paragraph of either "You should totally get this" or "Don't bother".
  • THE PROS
    • Battle system feels improved.
    • Crystarium has changed and is only one path now, but the growth feels better and more customized!
    • Noel seems like an actually decent character. Serah isn't too bad either!
    • A more interesting story with better characters.
    • Exploration is a thing now!
    • Looooove the monster obtaining and leveling mechanics.
    • You can sorta play this game without playing XIII! It has a "Beginner's Primer" where you can read a lot of the story from XIII. I'm mixed if you should play XIII before XIII-2 though... (Definitely shouldn't play it AFTER though.) 
Now we list the cons.
  • THE CONS
    • Despite improvement, the battle system is still pretty much the same because Auto command is too useful.
    • Why is armor not a thing? Was armor too complex for our minds?
    • Time travel story is time travel story. 
    • Adding on to the previous point, the game's story might be interesting, but it is a time travel story with multiple jumps. Things start getting all tangled as you have to jump to random points in time to find artefacts and then return to other points in time to use the artefacts to jump to DIFFERENT points in time entirely. 
    • The loading can sometimes last a REALLY long time.
    • The game has DLC. I wouldn't care about the costumes and arena battles, but the actual story episodes that are "canon" kinda pisses me off. Why wasn't this just part of the game? Seriously guys. :I
Now, to summarize all of that, I actually like where FFXIII-2 has gone. There's a few problems with it, but the game does enough improvements overall that I like it waaay more than FFXIII. I have mixed feelings if I should just suggest to skip FFXIII, read the Beginner's Primer in this game, and start FFXIII-2 instead. Just a lot of better and more fun elements to this. Better gameplay with a more interesting story and likeable characters means that Final Fantasy XIII-2 is a worthwhile title in the Final Fantasy series. It's a shame that FFXIII was so bad because that probably turned a lot of people off.

If you hadn't gotten the message yet, I'm saying you should play it. It's better than the original game, and you really don't need the original game to play it. You'll miss out on a few small pieces, but not enough to matter really. And that is all! Final Fantasy XIII-2 pulls out from being "just a sequel" and actually comes to outperform the game it's supposed to be a sequel of. If you ask me, that's just freaking crazy. So all that leaves us is...

OVERALL VERDICT - You should go play it. If you enjoy the Final Fantasy series or want a good core RPG, it's more than likely to deliver to you. If you liked FFXIII, you'll love XIII-2. If you didn't like FFXIII, then I'd say to at least give XIII-2 a chance. It's so much improvement over the previous game that it isn't funny. And here is where I will stop talking...

Ending Point - Historia Crux - About to jump to Oerba 200 AF.
Current Party -
  • Serah - Commando Lvl 15, Ravager Lvl 25, Sentinel Lvl 16, Saboteur Lvl 18
  • Noel - Commando Lvl 23, Ravager Lvl 13, Sentinel Lvl 20, Synergist Lvl 18
  • Monsters 
    • Caith Sith - Medic Lvl 26
    • Zwerg Scandroid - Ravager Lvl 27
    • Hoplite - Commando Lvl 19
Goals Accomplished - Started Final Fantasy XIII-2. Completed the prologue bit with Lightning. Finished Chapter 1 and learned a loooot of stuff. Defeated several of the robot monsters that come from the warp. Chapter 2 taught me that Snow is still an idiot, and Hope is definitely the most improved.
Next Goals - Start Final Fantasy Mystic Quest!


Side Note - Yes, I know I'm super freakin' late on this release, but my time is just so limited and then I end up not doing anything. SORRY! Going past that, I hope to start Mystic Quest very soon. That's a pretty simple title, and it should go really fast though. Look forward to it! Thanks for reading, and stay tuned for more... RECURRING FANTASY!

~May the Crystals Guide Me~

Monday, September 16, 2013

News Post! (9/16/2013)

It's been nearly two weeks since I last made any kind of post (minus the VGBA post below this one), so I figured I'd give a small update on how things are going.

First and foremost, I'm ALMOST done with my brief play of XIII-2, but I've extended the time from five hours to about seven hours to get the best possible feel about it. As far as a small spoiler would go... I'm liking it more than XIII! I should be able to have a Day post up by this weekend. I know that's a ways away, but work has taken up more time than I'd like it to. (F**kin' real life AMIRITE?)

Next up, what comes up next? I'm going to quickly play through Final Fantasy Mystic Quest. I want to finish that game, and my understanding is that it is both really simple and fairly short. I figure I could wrap it up in about 2-3 Day posts. I'm undecided if I should play my actual cartridge or emulate it though... If I emulate it, I can post screenshots, so there is a good chance I'll do that. (Also I bought this fancy USB SNES controller for my PC! Link! It's a pretty good and solid controller, and it's a great price. Highly recommend it.)

With Mystic Quest finished, I should be able to start up the next series sooner rather than later. For those who forgot, I've decided to tackle the legendary and fairly long running Dragon Quest series! The first few titles will actually be called Dragon Warrior since they were originally released here like that. Regardless, look forward to that happening by October! (As long as Pokemon X and Y doesn't eat ALL of my time...)

The final note for this post involves my Call of the Night short story... I AM SORRY! The problem there is one part lazyness and one part not having the time I'd like. Work ends up making me leave early and come in late. I only have a bit of time to work on it in the morning, and by the time I am back, I end up not working on anything. This has affected me finishing ANY posts in a timely manner, but my story has taken the hardest hit here. I really only write a couple of lines to a paragraph at a time. I'm aiming to have something done mid-October for that though, so please be patient. It gets delayed the most because it is the lowest focus of my blog at the moment.

If you are wondering how I just released another album review then... Do you see how small it is? I can listen to albums a couple of times over days while heading to work or just while I am writing. This makes it easy to think about and give it an honest review. On top of that, my review style for music is usually pretty quick and to the point. I don't drag on very much, but I can review them pretty quickly and easily. In the end, it means my VGBA posts are more like filler, but since I don't often release, filler is better than nothing... Right?

WRONG! 

Okay okay! I'll try to cut back on those posts while I get around to finishing others. That is really all I have to say right now. I'd like to greatly, GREATLY thank anybody who sticks around and comes by just to read a few posts here and there. I know it might not mean much to you, but it's nice to see that I have some form of regulars coming around. It might just be friends and family... But I'll take it!

That's all I have for this News Post, and once again, I do apologize. Look forward to at least one more post this week. Possibly two if I can get my butt in gear. /ending post now

~May the Crystals Guide Me~

VGBA 6 - Sleet

Kubbi - Sleet
Norwegian Winter Dream Chiptunes! It's the phrase of the day!



Artist - Kubbi
Sites - Facebook. Bandcamp.
Type of Album - Original Chiptunes album.
Genres - Chiptune and other various chiptune labels.
Favorite Song/Songs - Tidal Force.

Review - Well! Prepare to be slightly disappointed (OR MAYBE NOT) because this isn't actually video game music...persay. I promised chiptunes at some point, so I figured it's time for me to deliver. I got a couple chiptune albums I could go over, but I figured I'd start off with some original stuff versus some sorta remixed thing of video game variety. Before I get too far, I should probably define chiptunes for those who don't know and are interested. For ease, I've taken the Wikipedia version and shortened it a bit.

Wikipedia Says: Chiptunes (sometimes called chip music) are synthesized electronics music produced or emulated by sound chips from vintage computers, old game consoles, and arcade machines.

Now with that thought in mind, you should probably already realize that this album isn't going to be for anyone. If you went and listened to it and your first thought was "This all sounds the same." then this album and chiptunes aren't for you. Stop reading now.

Now for anybody left (maybe 3-4 of you), this is what you're looking at. Kubbi is a chiptune artist who hails from Norway, and the concept of this particular album is Norwegian winter through the eyes of a Norwegian dreamer. That sounds pretty snazzy, and every time I listen to Sleet, I can hear the concept pretty clearly.

Throughout the entire album, you feel a sense of winteryness mixed in with dreams and wonder. It's somber at times, but even then, it feels like you're climbing up a large wintery mountain in a mystical dreamland. It's a magical snow-filled journey, and the land you are exploring is majestic in all its glory. Now for those who don't feel/see/hear that... It's pretty good selection of chiptunes really. There's a few songs here and there that kinda sound the same, but that's because it's all aiming at the same theme!

Although I listed Tidal Force as my favorite, I'd like to give a special mention to the five part song Planet that goes from Planet I to Planet V. (Also labelled, in order, from Troposphere, Stratosphere, Mesosphere, Ionosphere, Exosphere.) For those who know their atmosphere-ology, that's actually the multiple layers of the atmosphere rising from the very earth all the way out into space. This song symbolizes that movement quite well. It's a pretty good set of songs, and it's almost hard to stop once you start through them.

There are a lot of chiptune stylings out there, and this one just feels right for me. Many times, you'll see most chiptunes as being remixes of old video game music (IE trying to emulate and do a Mega Man or Sonic or Mario style of chiptune.) or trying to give you a feeling of nostalgia. (Nostalgia is one of the best/worst things about classic video games in my opinion. I won't go into anymore detail right now though.) Unfortunately, it's both a good thing and a bad thing. Let's be honest here. If you love chiptunes, you probably love old video games as well. It's possibly you are one of those people who happen to enjoy the music but not the games, but I would need a full explanation of how you can love one and not at least like the other.

For Sleet, it gets bonus points for trying a sort of "own style". I mean if you are listening and just heard the same thing or old game music... I already told you to leave! GET OUTTA HERE! (I kid.) I feel the same way about any genre of music really. I'm cool with trying to capture an old sound with how you play, but at the end of the day, you need to try and make your original music your own. Even if you cover a song, don't just do a cover, make it YOUR cover! Make it sound like nothing anybody has ever heard before. However, now I'm getting off-topic, so let's get back to the review.

At this point, I really don't have a lot more to say. It's a great magical snow journey through Norwegian dreamland, and it's just fun yet refreshing to listen to. If you came to this post hoping for video game remix chiptunes, then you will probably want something a little different. Kubbi brings it to Sleet with great feeling and fun sound. And the best thing of all? If you are a cheapskate, you can just download it for free! Although I always suggest you give a little back to the artist, even a few dollars is good.

Pros - It's free! (But please throw a few bucks because it's good!), a great starter album into the chiptunes world, a great and very well done concept that can be felt through the music, a nice original sounding album.
Cons - There are a few songs that don't feel as varied as others. If you are looking for video game chiptunes here, then turn around now.
Rating - 4 out of 5.


Side Note - Again! You might wonder why I spoke so highly but only gave it a 4... It's a really great album, but I'm trying to not over inflate every album I review. (Although I still am...) It's a fantastic album, but it's missing something that keeps it from being perfect. I can't accurately describe what that is in words, but it isn't complete yet. ENOUGH ABOUT THIS REVIEW! Thank you for reading! /end review

~May the Crystals Guide Me~

Wednesday, September 4, 2013

Recurring RPG Review #1

And here it is! The very first Recurring RPG Review and hopefully the start of something really awesome on my part and all fifteen people who might read this. The first UNOFFICIAL review for this page was Secret of Evermore. I tried to think of something really great to review, and then it hit me! I have a game in my collection that's fairly rare, and now it's time for me to share that game with you.

The first game in the Recurring RPG Review collection will be... Rhapsody: A Musical Adventure!
Some of you are going WHAAAAAAAAAAT? right now. For those of you who aren't, here's a youtube link to see just a small glimpse of what I'm about to get myself into. (LINK) Also, to eliminate any confusion, I'm playing the original PlayStation version of the game as opposed to the NDS remake/port. I bought the game some time ago for whatever reason, and I played a good portion of it then. Unfortunately, I never quite finished the game. Thus, I'm planning to restart the game and possibly beat it for the review. I say possibly because my time is always up in the air, but this game is supposed to be super short. Anyways...

Let's jump into the review!

Recurring Fantasy Presents Recurring RPG Reviews
#1 - Rhapsody: A Musical Adventure

Sorry, this was the best quality I could find...
Rhapsody: A Musical Adventure is a very unique RPG, to say the least. The first thing I should add is that when it says "A Musical Adventure"... It means it. At several points in the game, the characters burst out into musical numbers. They're fairly corny and weird, but it isn't the worst thing I have ever heard. They are kinda catchy too. Of course, this fact and how the cover looks below has probably already turned off several people from this game. I do not blame you at all. 

Now, as I'll be doing with every RPG review, let's start with some game history. This one has a couple interesting points to bring up. This is actually part of a trio of games in a series, but as Americans, we only got the original game back. A kinda funny fact is that Japan has gotten the original game FOUR TIMES! They did two PSOne remakes/re-releases of the original game plus the remake on NDS. (We did get the NDS one though.) As for us, we originally got the game back in 2000, and we didn't see it again until the NDS version. Of course, my understanding is that it's been made easier and has flaws. So... I dunno what to tell you there because I'm playing the original.

Another fun/interesting/post-filling fact is that the people who did this series went on to do pretty much all of the core NIS (Nippon Ichi Software) stuff like Disgaea series. Their often "cutesy" design of characters and such is reflected in this title and their others. Which isn't bad really, my favorite part of Disgaea is the story and characters, but I abhor the gameplay. (I figure I'll have a Side Post about this eventually... Not Disgaea alone but games like it.) Honestly, my memory of when I originally played this is a bit fuzzy, but it was generally a kinda slapstick game. It's generally hard to take parts of it seriously, and it has a lot of fun with itself. I've said enough extra details for now. Time to get crackin' on the actual review!

Actual Review Time Below!

Due to varying degrees of game, the general setup I use to review will change from game to game. I'm mostly referring to how things are grouped or split up. For this title, I figure the following selection is in order...
  • Aesthetics (Previously Graphics & Sound. Trying it to compact the review format a bit.)
  • Building System (How you level up and grow. A new entry in the review system!)
  • Story
  • Characters
Yes, that's what I meant. Being a mid-generation-ish title, the characters have more depth than some older titles tended to do, so characters get their own slot this time! Now, let's start off with the AESTHETICS! (Yeah, I'm going classy by swapping out words for a new word.)


The game's aesthetics really aren't all that great. Of course, this is a bit of an older titles, so you can't expect anything next gen here. However, this game isn't really anything spectacular for the period it was released.
Here are just a few screenshots I've borrowed from GameFAQs and then glued together for ease.


(You can see the rest here. Thanks goes to this Saikyo Mog and any others for uploading them all! SORRY THAT I AM SORTA STEALING THESE!)

Although it's not top notch graphics, I didn't say it was hard on the eyes either. The game goes for an anime-style for both the backgrounds and characters. For what the game is? This is pretty much spot on and works very well for it. Definitely not the best 2D art you could find in a game though. The graphics are okay, but they're nothing I'd really call memorable either. Nothing to go crazy about here. Now to part two of aesthetics!

Of course, now we come to the game's audio aspect. This is pretty much half of what Rhapsody is! You know... A MUSICAL ADVENTURE. When it says musical, it really means it. There are several musical numbers done throughout the game where the characters have a big scene of singing and dancing.  Here are a few examples of the game's musical sections. (A few of those are the actual scenes. Amazing Pirates is just the song.)

Now, you had one of a two basic reactions after seeing those. You either turned them off almost immediately, or you enjoyed them in one way or another. I don't really blame you for either reaction because most of the songs are either corny or silly. There's a few serious ones, but they're hard to take serious. The singing isn't bad, but I wouldn't call it professional style either. The songs are likable, but you're either going to like it or hate it. It's hard to have a grey area. I can't really say anything about the game's other music either though. A lot of it is either derivative of the musical numbers or kinda plain. I'd say I enjoyed the musicals, but that's mostly because they make me laugh.

So! Basically the aesthetics are going to either make you LOVE this game, or you're not going to get it and move on. There's really nothing to call a "win" here, but I can't really give it a failing grade. It was clearly aimed at a very specific crowd, and I am a mixture of the two crowds that'd be for and against it. Overall, it's pretty much just meh. I'll reiterate when it comes to actually giving it a grade later. For now, let's look into the gameplay.

As per my usual statement, "gameplay is king." Rhapsody brings to the table a very simple and generic gameplay to the table. In the original game (I heard it changed in the NDS remake), each battle is like a simplistic strategy RPG. You have squares and can move about while attacking the enemy. However, it really never gets more complicated than that. You move around and attack enemies or cast spells or play a horn. Beyond that though? There's really not much more to it. I'll try to explain this briefly as opposed to a very lengthy series of paragraphs.

Your group is composed of the main character, Cornet, and her magical puppet friends. You can also recruit monsters to your party by killing them with Cornet, but they're not nearly as powerful as the puppets you find throughout. You've got your basic attacks, and a lot of monsters/puppets gain spells to use. These vary from your usual "does elemental damage spell" to healing and area attacks and whatnot. There's nothing new about the actual actions of battle except for the horn.

One of the more interesting actions you can do is have Cornet play her horn. (There's a story element to it, but I'll hit it up later.) Playing Cornet's horn during battle doubles the attack power of all her nearby puppets for a single turn. That's just ONE tasty bonus though! On top of that, you gain notes towards the bonus meter in the top corner. (It's not pictured in the screenshots above, but it'd be a musical score in the top right corner.) Filling up the bonus meter results in rewards spells that Cornet can cast. These ranged from okay to SUPER POWERFUL. It's an interesting concept, but it's very easy to abuse.

Your party can only have four members at a time (including Cornet), but you can also carry around a backup group of ten/twelve (I didn't count) that you can swap in between battles. However, you generally don't NEED backup units in this game. Why? Because this is one of the easiest RPGs I have ever played. Granted, most RPGs aren't very hard to begin with, but this game pushes the envelope of easy to new heights.

Most battles in the game only require one or two attacks per character to kill an enemy. Before I was done with the six hours of playing, the only boss that gave me any trouble was a painting that had like four times more health than most. That was it though. Everything else was easily dealt with. Now what else do I need to cover...

The level up system? There's nothing special to it I'm afraid. It's all pretty simple and straightforward. You gain levels, levels lead to stats and spells, and you get stronger. I'd like to say "thank you" to that part, but of course, this was back in the old RPG days when pretty much every RPG did this. It works quite well, but at the same time, it's kinda boring. There's not much customization you can do apart from a couple accessories you can buy or find. Thus, this game is definitely not for a hardcore RPG veteran. Not enough crunchy RPG building for those guys/gals/robots. What am I forgetting..

Exploration! The game has a world map, but you don't explore it. You just unlock new locations as you proceed through the game, and you can walk around each individual location. This saves you travel time, and you can easily return to previous locations. That's nice, but it means there isn't a whole lot to do. You constantly revisit previous areas to find new things as well. If there was a flaw for exploring, it's knowing where to go. If you miss any of the lines in-game, it's quite possible that you'll get lost. There's no easy way (that I could tell) of where I should go next. You kinda have to just run around and hope for a scene. That aside, General exploration isn't too bad really, but I gotta say no to the dungeons.

Dungeons are just a plain maze of three to four types of map screens (the same images but different parts) that you constantly go through. Off paths lead to treasure chests, but they sometimes last longer than the actual path to the goal... Dungeons aren't fun, and the random encounter rate is all over the place. Sometimes you'll get into a battle five steps after the last one, but then you might wait forever to get into another one after that. Doesn't feel very fun or fresh, and sometimes almost didn't want to finish the dungeon.

So to reiterate gameplay, there's just nothing special. It's neither really great nor really bad. The difficulty is suuuper amounts of easy. Battles are an interesting idea but comes back to being overly easy. The "build your team" thing is nice to see and allows for variety. Glad to see an old school level up system, but there's really no innovation there. It's a nice and simple RPG for softcore RPG fans, but there's no real RPG crunching available for hardcore veterans. If it weren't for crappy exploration, I could almost pass this part with a "good!" However, I'll admit that the story is almost charming enough to be worth pushing through the rest of the game.


Ah story! It is the lifeblood of the RPG world. Without it, why would we play RPGs? Leveling aspects I guess... In general, most RPGs bring a pretty good story to the table. Rhapsody: A Musical Adventure is not any different. The first and foremost thing it brings to mind is that the lead character is a girl! This is highly unseen in RPGs and games in general. So for the time, this was a pretty big deal if you ask me. Instead of a guy rescuing a princess from an evil wizard, you're the girl rescuing the prince from an evil witch. It really only flops it around, but I can forgive that.

As the story starts up, you take the role of Cornet. She's living life and wishing for true love. Her puppet friend, Kururu, tries to help her get the prince, and things evolve from there. The prince gets kidnapped and turned to stone (accidentally) by an evil witch. From there, it becomes a whole new adventure to rescue the prince and free him from the spell. I didn't play a whole lot further than that, but I also don't want to give away the rest of the story. As you journey throughout the Marl Kingdom, you gain new puppet friends and work your way through perilous dungeons to save her one true love.

Now, there's a few secrets and plots twist contained inside, but I didn't play far enough to run into those. There's lots of funny little bits scattered throughout, so those help make it more entertaining. The biggest reason to like the story though? It's nice and light hearted. The secrets and twists are interesting and very game relevant without going too far. (I looked them up, but I won't post them here.) There is no huge evil organization you are combating. The villain is serious but has enough quirkiness to her to keep her from being all depressing-like. It's a nice changeup from how most games feel like they need to be today.

On the bad side? I really don't have any negative thoughts about the story. It's not the deepest of story, but the twist does give it a little something. And although it's a nice change up of story, it's really not all that different either. They simply reversed the genders of the main roles. These are minor negatives though, and I really only put them up to have some sort of "What could be changed".

 Regardless of all this though, I'd definitely say it shines in the story category. It's not a very long story, but it's a good story all the same. I'd say it's probably one of the starring points of the game, and it's easily enough to make you push through some of the duller moments. If this isn't enough, maybe the characters will do it for you!


Now we come along to the characters in the story. For me, the characters are generally the bigger highlight than the story. It might seem weird to say that, but I've found that sometimes the characters with their individual story are better than the bigger overhanging plot of the rest of the game. In Rhapsody's case, I can't really say that's true.

Coming back to the story of the game, the characters are in about the same place. They are interesting characters, but they're not necessarily deep and complex. They're pretty simple and straightforward characters really. Of course, this game did come from a simpler time, so that's something to consider. Characters are all anime-style with their design and how they act. Cornet has a few "too girly" moments, but otherwise, she comes to the table as a serious character. She has to deal with all these weirdos, and she just wants to save her prince.

Thankfully, a saving grace of the game is that many story bits are laced with jokes and kinda funny. The characters are wacky people, and they do wacky things. Of course, this tears away from the game being taken seriously for like 50% of the game. The characters all have their moments, but there's enough wacky to balance out any seriousness. It's a good and bad thing at the same time.

Overall favorite characters? Honestly, I'm cool with about everybody, but my favorite is probably the Marjoly family. They're a group of wacky witches who make fun of one another for their quirks. They're almost always entertaining when they come on screen, so there's really no loss here. This doesn't mean I don't like Cornet or her friend Etoile, but I liked the Marjoly Witches a bit more.

So what do I say about characters? If you're cool with a general lack of seriousness, you'll enjoy just about everybody. Their designs aren't too bad, and they are fun characters in general. I'd definitely give this a pass along with the story. I can't say I would call anybody a "favorite character of all time!", but that right is generally reserved for some of my favorite RPGs like Grandia and Final Fantasy IX. Enough about that though!

We're just about to reach the finishing grade, but I'll do my usual and list a few pros and cons.

PROS
  • Interesting and fun musical numbers.
  • Easy going gameplay is great for RPG Beginners.
  • A nice light-hearted story.
  • Breaks away from the common story mold and changes things up from the norm.
  • Fun cast of characters with some pretty funny lines.
CONS
  • Graphics are interesting but not very impressive.
  • If you don't like the music, you're going to easily dislike the game.
  • Dungeons are not fun or interesting to explore.
  • Fairly easy to get lost or stuck with no clue what to do.
  • Not recommended for hardcore RPG players looking for complexity.
  • Characters are almost "too girly" at times. 
  • Incredibly short game, can easily beat within 10 to 15 hours. (That's short for an RPG.)

My Rating - 4 out of 10.

Unfortunately, I feel that the bads of this game outweigh what good could shine through. If you like the art and style of the game, you could easily consider it more of a 6 or 7 instead. If you don't enjoy them though, 4 is probably more accurate. The entirety of the game is aiming too specifically at an audience. The little jokes and the way characters tend to act is pretty much spot on for an anime-stylesque game. I enjoy many of the antics and songs, but I can't see a huge assortment of people loving it. (Thus why it's a "cult classic".)

The gameplay is overly simplistic and plays it too safe. The dungeons feel boring and are not really any fun to explore, and that's half the game! If the gameplay had a bit more crunch to it, I could probably bump the grade up a bit. As is though, the only appeal is the story and characters along with some entertaining musical numbers. It's not a bad game, but there are better choices out there if you find them.

I'd love to complete this game in the future to see the "secret plot twist" happen for myself, but once again, I'm strapped for time to do what I can WITHOUT finishing all these. I realize it's almost poor taste to review a game without fully completing it. However, I have other things I want to do, and in general a five to six hours is more than enough to judge these. To amend this little fact, I plan to review a couple RPGs that I have fully played and/or at least 90% completion! I already have two more games loaded in the chamber to write up reviews for, so look forward to those in a couple weeks. (I got other posts that need done including that five hour play of FFXIII-2...)

BACK TO THE MAIN STORY HERE! Rhapsody: A Musical Adventure is an interesting game with a different setting among a plethora of overly fantasy/steampunk/scifi settings and WHYSOSERIOUS stories. It's nice to see a random gem pop out of nowhere, but it ends up aimed at a very specific audience and can't grow from there. I enjoyed my time and will look back fondly, but I doubt to go back and play it fully again and again.


And thus ends my first official Recurring RPG Review! I'm still tweaking the format a little, but I feel I'm getting closer to how I should do it. With that said and done... I AM OFF! Thanks for reading, and I hope you enjoyed this review of... RHAPSODY: A MUSICAL ADVENTURE!

~May the Crystals Guide Me~