Wednesday, January 28, 2015

Random Post!

I've got another RPG Review in the works, and I'm still deciding what album to review next. (There's just too many to review!) Thus... Going to share a small post of a project I'm working on.

I call it... Project Dreamfall!
(Name was randomly decided and doesn't really reflect what's going down.)

I recently acquired an extra Super Nintendo. It worked, but it was dirty looking. I was happy to have the extra Super Nintendo... but the case bothered me. For those who don't know, Super Nintendos were made with a kind of plastic that yellows quite horribly with age. (Lots of things were made with that kind of plastic and have the same issue.) After some thought, I decided to try and fix the problem. I went on eBay and bought a broken Super Nintendo with a good case. See below for the comparison.

Quite a damn difference...

A screwdriver and some time later... and the cases were swapped! However, I noticed something about the broken Super Nintendo. The only problem seemed to be the power port on the back. I looked it up, and buying a new one was pretty easy (eBay again). Installing just requires some time, a few screws, and a basic soldering skill. I purchased lots of soldering stuff and got to work!

Before!
After!





















With the spot repaired, I felt pretty awesome. I mean... Sure, it was a simple job and pretty easy, but it was the first time I'd ever soldered something. This got me into a real big kick, and now I'm trying to fix up game consoles. Super Nintendo consoles are pretty easy to fix really. There's a good assortment of easy-to-fix problems, and I'm going to try and fix what I can.

On top of that, I looked up some different mods and things I can do to the Super Nintendos. Of the things available, I found that...

  1. Changing the Power LED Color
  2. Painting the console
  3. Modding to play Super Famicom (Japanese) titles
I realize that isn't much, but they are some pretty cool improvements. My personal SNES (going to abbreviate it from here on) is just the original color, but it can play Super Famicom titles and has a lovely blue LED for the power. Maybe nothing to go crazy about, but it's pretty cool looking.

Now, I'm still waiting on my batch of LEDs to come in. (Ordered on Amazon... apparently from China. Looking at a week or more.) However, I have finished painting the extra SNES in my possession. So here they are! The fruits of the last two days of labor!

Salamander SNES (Supposed to look like the Warhammer 40k Salamanders)

Iron Man SNES (Kinda sorta but not really)
Yes, I realize that they aren't too much to go crazy about, but I'm pretty proud of myself. I learned while doing the Salamander and made improvements while painting Iron Man. The paint jobs aren't perfect, but I tried my best to make them look nice. I will say that I will probably not paint controllers again. They're easy to mess up, and if you aren't careful about the layers, you mess up the buttons. Seriously... Be careful if you attempt to paint controllers and the buttons thereof. You end up with buttons that stick and... I really don't have to say more here.

Now, that's really all I had. I'm figuring to do a bit more retro console work from here on out, so expect a post like this once in a while. Yes, I am kind of trying to get away with filler material here, but I'm also indecisive of what I should review next as far as games and video game albums go.

And that's all I've got for now. Look forward to more stuff.. COMING SOON!

~May the Crystals Guide Me~

Wednesday, January 21, 2015

VGBA 17 - Player Select

Warning, this post is going to probably be a bit swear-y compared to my norm. Just know that it's all in fair relation to the album at hand. Otherwise... ENJOY!

Player Select
Starbomb Returns With a Blast of Profanity and Swearing Fun!
Buy it on multiple sites! *Links below*

Band - Starbomb
Sites - Home page.  Facebook.
Purchase Sites
Type of Album - Video Game Comedy Parody.
Genres - Rock. Rap. Comedy. Parody. And quite a bit more really.
Favorite Song/Songs - Smash! and Minecraft Is for Everyone

Review - Now, I'm going to take on something a little wilder/profanity filled than usual. I already warned you at the top of the post, but I'll restate it here. Things are going to get a bit swear-y, but it's all in favor of and with the album to be reviewed.

Now, for those who don't know, Starbomb is a musical group composed of three people. There's Egoraptor (his Youtube channel and Game Grumps) and the comedy musical duo of Ninja Sex Party. (Haven't really listened to any of their stuff, so don't have an opinion ATM.) And now things are going to get weird for you...

The trio combine their awesome abilities and vast talents to create some hardcore kickass shit! We get the fuckin' hilarious video game nonsense next to your killer raps and dope music jams. Unlike those other unmanly bands, we get a face-splosion of tasty tunes to satisfy our thirst (and lust) for awesome-ality. Let's be honest. Your face might not be able to handle all these songs, so you should probably leave the blog now before you lose the ability to not have a melted face.


Where was I... OH YEAH! THIS ALBUM IS PRETTY AWESOME! You've got a great selection of jams from many games. (Out of character for a moment, the songs aren't quite as based on the video games they represent as most video game bands I review. Still great music though.) Player Select is the second album  We got all the basic shit you need for a video game album. Here's a list of all the damn fine tracks on this hot ass album.

  1. Intro
  2. Smash! (Smash Bros)
  3. Robots in Need of Disguise (Transformers)
  4. The Hero of Rhyme (Legend of Zelda)
  5. Toad Joins the Band (Mario skit)
  6. The New Pokerap (Pokemon)
  7. Glass Joe's Title Fight (Punch Out!)
  8. Mortal Kombat High (Think this is self-explanatory)
  9. Inky's Lament (Pac-Man)
  10. God of No More (God of War)
  11. Atari Mystery Hour (Skit)
  12. Minecraft is for Everyone (Again, self-explanatory)
  13. The Simple Plot of Metal Gear Solid (Self. Explanatory.)
  14. Outro
Check out that fuckin' awesome list of all dem tunes. You're thinking... How come I haven't heard of this amazing shit yet? Because you are still here! You should get out there and start listening! We'll start off with one of the first songs revealed for the album... Smash! (Video incoming...)


(Really hope that video posts right... Also going to cut out the swearing bit and get to the point.) If that got you going, you might check out the rest of the album's songs. Most of them are floating around Youtube at this point. 

Overall, Player Select is pretty funny and surprisingly well done for what it's aiming to be. That song Smash! is a pretty good example of what takes place throughout the album. The album is going for a mixture of electronica-80s-ish rock-rap that is well written, great sound, and fun to listen to. I will say that regardless of how well a light I put this in, this album will either immediately entertain you or just make you shake your head. 

The material they go over ranges from fairly tame to kinda raunchy at times. It's never going to make you go "DID THEY JUST SAY THAT!?!", but something to keep in mind while giving the album a listen. Lots of great tunes with some good comedy covering all of your basic video game universe. 


Outside of the profanity contained within, the only problem I can have with this album... It's really not as great as the first one. There's a few reasons I have for this. It is mostly personal opinion above all else, but I think there is one thing worth mentioning. There's a few small elements that require a listening of the first album, self-titled Starbomb, to fully get. It's mostly small jokes, but there are a few songs that build off songs from the previous album. Beyond that? I just like the first album more. Can't really make any kind of argument here...

Hell, if you like what you've heard so far, get both of them! They're both pretty entertaining and great listens. However, I would say get Starbomb first and then come back around to Player Select. Regardless, I see a bright future for Starbomb and eagerly await more from them!


Pros - Overall, very funny album with catchy well-written lyrics. Plenty of comedy. Interesting mixture of electronica, 80s rock, and rap. Bitchin' tunes. Just overall lots of fun to listen to.
Cons - If profanity bothers you, just stop now. Not quite the punch of the first album. Many of the songs require knowledge from the first album to get.


~May the Crystals Guide Me~

Friday, January 16, 2015

Call of the Night - Chapter 3

Okay, so the book project is currently at a close. I was hopeful in the beginning, but I ran into issues during Chapter 3 here when I tried to put more into it than I really should have. I was getting all these details put in, but I didn't really have plans for those details. Thus they would be too much to include and then I got disinterested and would have to just completely restart at this point. (I can sometimes get easily frustrated.) Thus... I'm releasing what all I had finished before I stopped.

Enjoy what little there is of Chapter 3 of Call of the Night!

Call of the Night

Chapter 3 - In Search of Time


     Rest never came that night for Noldor. His time of meditation wasn't going well. He kept seeing images in his head of the day everything happened. On top of this, he also had bad feelings of the road ahead. It seemed like some small part of him wanted him to stop his journey now. Noldor wasn't sure how to take this, but he figured that maybe it was just his self-doubt that this would work. He had to push past this feeling and make it work though! They would find Grandell, and he would be able to help Noldor fix it all. When he finally conquered his self-doubt, he awakened to find that several hours had passed.
     Noldor saw that the paladin was still at watch. Andrew was sitting near the fire, so Noldor got up and joined up. The human smiled at him as he approached. "Are you feeling any better Noldor?" The elf nodded at his question and answered. "I am much better now, but you had best get some sleep while you can. We've got a long ride ahead of us, and we need you at full strength." Andrew got up from his seat and went over to an empty spot. As he rolled out his bedroll, he looked back at Noldor and said, "I didn't see anything on my watch, but I still get the strangest feeling that something is watching us. Do keep your eyes open Noldor. Maybe you'll notice something I did not. With that said, I'm going to try to sleep now."
     Before Noldor could say another word, Andrew had already fallen asleep. Despite his suspicions, it certainly didn't take long for the paladin to pass out. And once again, Noldor was alone with his thoughts, and just like the previous day, Noldor didn't like to be alone with his thoughts. He kept going over the events in his head and wondered what he could have changed. Maybe if he hadn't left that day, or maybe if he had ridden faster back to town. Things could have been different! Noldor thought on these past events mostly in regret, but he was also considering them for what lay ahead. He wasn't sure how Grandell would fix things, but Noldor figured he needed to have a plan. As much as it pained him to think on it, he knew the answer to it all lie in the past.
     Although Noldor was caught up in his own thinking, he didn't fail to notice that something was off about their campsite. He couldn't tell from where, but he certainly felt a presence around him. Whatever was out there didn't mean them any harm though, but he wanted to find out what or who it was. Being careful to not wake his companions, Noldor took only his sword as he ventured out into the woods. Being an elf, Noldor had low light vision, so he could easily see even late at night. His eyes told him there wasn't anything around, but regardless of this, he could still sense something around him.
     Noldor walked around for about an hour, but he could never seem to spot whatever this strange presence was. Whatever it was, it didn't seem interested in Noldor finding it, so he figured it was time to head back to camp. As Noldor had turned around to head back, he heard a strange voice calling out to him. "Don't leave yet Young One..." The elf had never heard any sound quite like it. The voice had a strangely melodic yet almost instrumental tune. Noldor turned around to see who the voice belonged to. He didn't see anything immediately behind him, but then he looked up and saw what the voice had came from.
     What was looking down at Noldor was a one of the strangest creatures he had ever seen. It looked to be a female elf, but apart from her general build, she was quite different looking. Instead of skin, she had bark covering her body, and her hair appeared to be weaved out of leaves, vines, and flowers. Even with these plant-like features, her eyes easily stood out the most to Noldor. Her eyes shone with a bright silver glow that seemed to permeate the darkness of the night. The mysterious creature leapt down from the trees and slowly approached him. "Greetings Young One."
     The elf wasn't sure how to reply but finally said, "Greetings." The creature didn't immediately respond to him though, so Noldor went ahead and asked. "Are... Are you one of the Wood Elves?" The creature nodded and spoke again. "Yes Young One. I am what you mortals refer to as a Wood Elf. My people and I have been watching your group since you first came into contact with the woods." Noldor was a bit disturbed to hear that they have been watched all this time, and he was even more confused to how they managed this without being detected. Sure, Noldor had felt the strange presence since he got here, but he could never quite tell what was causing it. The elf did have one big question at the forefront of his mind though.
     "If you've been watching all this time, why have you waited until now to reveal yourself?" The wood elf looked over at him briefly and then continued to walk around as it spoke. "We have always watched over those who cross through the forest. Many come but few respect the woods for what it is." The wood elf went to a nearby tree and stopped for a moment. Her mouth moved but only strange wooden creaking noises came out. Once she stopped make the sound, she looked over and said, "These trees are my people." Noldor wasn't sure how to take this answer and inquired further. "What do you mean?" The wood elf simply stared at him for the next several minutes and seemed to be staring into Noldor's very soul.
     Finally, she started explaining. "Long long ago, when my people and your people were very young, we were all part of one elven race. When the demons invaded our world, the elves were split on how to deal with it. Your people wanted to stay out of the affairs of man, but my people felt it wrong to watch the corruption of the world. Our race split off and came to guard this forest. Back in its younger days, it was a much larger forest and quite beautiful. However, the demons tainted the land in hopes of killing beast and man alike. My people fought hard and repelled the demons, but the land was already doomed to rot from the demon's touch. They tried everything to fix the forest, but nothing seemed to work."
     "Finally, the great village elder found an ancient spell that would cleanse the forest of evil. The entire clan would have to sacrifice their mortal and place their souls into the trees. Once merged with the trees, they could absorb the demonic energies from the land, cleanse it, and then release that energy into the air. This would both heal the land and help it to grow back. However, the process was permanent, so once melded with the trees, they would be stuck as living trees. Despite this, my people gave themselves to restore this forest to its former glory."
     "Many centuries have passed since then, and the forest is nearly cleansed of the demon's taint. Although my people sacrificed themselves for the sake of the land, they were rewarded for their actions. The goddess Ehlonna, a deity of forests and woodlands, saw what they had given to save the forest. She gave them her blessing and gave a new life to them. Once every ten years, a tree is born with the body of an elf. I am one of those blessed souls born into the life of, as you call us, a wood elf. For all this time, we have stayed and guarded this sacred land. Our numbers may be small, but we are able to commune with the forest and speak to the spirits of our elders here."
     Nolder had listened with much passion and sorrow at the story he was told. He couldn't believe that a whole people would willingly give up everything to save a place. He knew that if they were willing to do that to save a forest, he could make any sacrifice of himself to bring back his family. Noldor looked over at the wood elf and asked her, "Will you allow us to pass through unharmed? I have a great journey ahead of me, and I wish to get through here as fast as possible." The wood elf didn't seem to pay any mind to his statement because she seemed to be working with something. As to not offend her, Noldor simply waited for her response.
     Noldor waited for quite some time while the wood elf focused on something. He caught a glimpse here and there, and she seemed to be doing something with a piece of wood. After what felt like forever to Noldor, the wood elf turned around and approached him. In her hands, she held a beautiful looking longbow. She reached out and seemed to be handing to Noldor. "This bow is crafted from one of my people. It is a strong weapon full of great spiritual power." The elf wasn't sure of what to think of this gesture. "I... I don't understand. I just wished to pass through the forest, and I have done you no great honor. We are simply pa-"
     The wood elf held her hand up and interrupted Noldor. "We have watched you and heard your story from since you entered these sacred woods. Like my ancestors, you are willing to sacrifice yourself in order to fulfill a greater good. The elder trees were impressed by your virtuousness, so they gave of their limbs to craft this bow. They wish for your journey to be a successful one." The wood elf finally set the longbow in Noldor's hands and turned to walk away. "Good luck young elf. May your journey come to a good end." And before Noldor could get another word in, the wood elf was gone.
     Noldor wanted to ask the wood elf more questions, but he realized it would be rude to push any more. They gave him this great and powerful gift, and he wasn't about to dishonor their generosity. With the longbow in hand, he quickly returned to the campsite. The elf figured the rest of the group might still be asleep and tried to enter their site quietly. However, he hadn't realized just how much time had passed since he left. When he was within the camp's parameter, he saw that Aswane had already gotten up. The old wizard looked up at him and greeted him.
     "Good morning Noldor. I see by the longbow in your hands that you have just been blessed by the Wood Elves." Noldor was quite surprised that Master Gramstin had deduced that so quickly. The old man chuckled and said, "By the look of your face, I know what you are thinking. I have met with the very Wood Elves once before. It was a long time ago, and I was quite young and stupid back then. If we get a chance later, we'll have to swap stories. However, we need to focus on getting ready and going now. I'd suggest a quick breakfast so we can make it to Avgard by midday." As Aswane finished talking, Sir Andrew seemed to finally come to attention.
     The paladin yawned loudly as he got to his feet. "Morning you two. What's for breakfast?" Noldor pulled out a small loaf of bread and handed it to the paladin. Andrew didn't seem too impressed at first glance, but Andrew had survived on less before. He took the bread and began to eat. Despite it's small size, Andrew only took a few bites before he felt strangely full. As he looked up from the bread, he had noticed the other two were already packing up. "What is this?" Noldor looked up from rolling up the bedrolls. "That is travel bread. You have never heard of it?" Andrew eyed the bread suspiciously and asked again. "What is... it?"

YUP
exit the forest and make it to Avgard
meet Aswane's friend... a monster humanoid but haven't decided what
they talk a bit about stuff and snobby foreshadowing
obtain a map and head out into the mountains
find the cave after quite a bit of searching and maybe fight some monster thing but haven't decided
/end chapter (most likely)

VGBA 16 - Speed Runs

Speed Runs
Never has an album been truer to it's name!


Band - Lame Genie
Sites - Facebook. Bandcamp.
Type of Album - Hardcore Video Game Covers.
Genres - Experimental. Hardcore. Rock. (Kinda wanted to not include any of those periods...)
Favorite Song/Songs - Donkey Kong Country 2 (Dixie Kong Victory Theme)

Review - This is just a random little tidbit I got linked to from one of the various video game bands I follow. (Can't remember who at the moment...) Like I joked at the top, the album's name is pretty true to what it is. It's under seven minutes and covers a large variety of random themes from Nintendo games. A short album like this means I'm going to have to speed run this post!

I realize that sounds stupid/crazy/ridiculous, but it's pretty awesome for what little length it has. Many of the songs aren't even longer than 10 seconds! Despite the length of the songs and album though, there's some pretty awesome and powerful stuff to hear here.

The selection? Full of a variety of both well known (Castlevania, Contra), lesser known (RBI Baseball, Rock And Bullwinkle), and highly surprised by (Friday The 13th, Excitebike). So again.. It's chocked full of a great variety from all kinds of games.

The best part? For what little you hear, it's all really awesome and super powerful. It's like BLAM! ROCK IN YOUR FACE! SO EPIIII- done. It went by so awesomely and so fast that you have to listen to it again and again to get your fix. Seriously, for what little content seems to be here, there's a lot going on.

And really... That's about what I have. It's seven minutes of awesome music, and it's even Pay What You Want! Be a butt and pay nothing. Be an amazing and pay $1. Be crazy ama-za-za-zing and pay $2 or more! GO NUTS AND PAY ALL YOUR MONEY! (That'd be cool of you, but don't go that nuts.) So stop reading this and go download that album RIGHT NOW.


Pros - Great variety. Quick and awesome. Pay what you want. Nintendo Experimental Hardcore Rock.
Cons - It's super short. We're looking at less than 7 minutes. But pay what you want so get over it!


Side Note - And at the time of this writing, I just now realized they had a full album as well. Going to buy that soon!

~May the Crystals Guide Me~

Wednesday, January 14, 2015

Recurring RPG Review #6 - Conception II: Children of the Seven Stars

Now, I will openly admit that the following game hasn't been fully beaten, but I have played enough of it to give an honest opinion about. So without further ado... Let's do this!


Recurring Fantasy Recurring RPG Review Proudly Presents
#6 Conception II - Children of the Seven Stars




Now, I could drone on and on about all the details on this game, but I'm going to try and keep fairly compact about this game. We'll stick to my normal format, but I will also try to get to the point. Of course, I'll still include my usual opening bit...

Throughout my lifetime, I've changed my opinions on many things. For this particular course, I'm going to just say I'm referring to anime in general. I used to really enjoy it (around seven-ish years ago), but I haven't had as much interest as of late. However, upon one of my usual visits to GameStop, I was informed of this interesting but hilariously named title "Conception II".

I went ahead and reserved the game on a whim because outside of the humor derived from what little I knew... I was interested in the actual game and gameplay. (More towards obvious elements than I care to admit.) The game came out mid-2013 in Japan, but America didn't get it until April of 2014. This isn't really a surprise considering the kind of game and the content contained within... But enough about these exterior details, let's hope right into the game.

The art and look of the game is... nothing special I'm afraid. It's very nice and appealing to look at, but I'm not going to go out and worship the art or remember it fondly in the rear view mirror of my mind. Here's three examples of what you see throughout the game.

Exploring a dungeon.
Average speaking cutscene.
Fighting enemies in battle!

This isn't just me hating on the anime style. I enjoy the anime style, but it's not really anything special. It doesn't have a look or style that's particularly unique to the game. It's pretty enough to look at, but it makes me think of games like Persona, Tales of series, OR basically any other JRPG on the market. I enjoy the varying character designs, but even they look pretty generic in general.

The game has an assortment of music as well... You'll hear all of the ten tracks over and over again while you play through. It's the basic assortment of tracks here, and they all tend more towards a mixture Pop (for not tense situations) and Rock (tense situations). It's good enough music and pretty catchy at times, but it's also a pretty small assortment. If you don't get attached, you probably won't enjoy your time here.

So to wrap that up nicely, it looks good and sounds good, but nothing ever really jumped out and grabbed me. This area of the game review is going to probably either make you nod in agreement or curse me to hell. I'm not trying to say it's bad (because it isn't), but it is also far from being anything I'd call truly amazing. You're going to love it for being what it is, or dislike it and agree with me because I'm not just shouting at how amazing it is. Enough about that. Let's get on to...

THE STORY! For the JRPG, this is pretty much the core reason of why I play them. I mean.. I like the gameplay, but I tend to get more wrapped up in the story bits and wish to continue for more story. Characters can be a great driving force too of course. Now, I haven't fully finished the game, so I can't give a true "loved/hated the story", but I can grade it for what I've seen and experienced. The story gets a bit complex (even for as little distance as I got), so I'm going to try and shorten it as much as possible.

You begin the game with the main character, Wake. The world is a strange place. There are dark zones of the world called Dusk Circles where monsters are produced. They escape these zones and attack people. Some teenagers gain a mark upon reaching a certain age, but it disappears by the time they reach adulthood. Thus the teenagers are the only ones capable of truly fighting the monsters. On top of all this, your character is able to produce an energy that allows people to fight within the Dusk Circles. (Thus he is labelled a God's Gift and pretty much instant celebrity.)

Upon being called "God's Gift", you are sent into the Dusk Circles to destroy whatever is producing the monsters. There's more story inbetween it all, but in all honesty, this game is less about the overarching story and more about the characters involved. It has its share of "DUN DUN DUUUUUNNN" moments, but it's more about building a relationship with the various ladies in the game. So... in the end, it's more of a dating sim with dungeon exploration and turn-based battles.

The characters should be the larger focus here, but I'd like to say that none of them are very deep or interesting if you ask me. True, I haven't finished the game, but they all fight fairly typical archetypes for this style of game. There's the smart ones, the airheads, big boobs, little boobs, tiny angry girl, weird girl, pure girl... If you name it, the game probably features it. And the relationships with these various girls has multiple affects on the game. Whoever you bond the most with is supposed to affect whichever ending you go for, but it also affects... "Classmating."

"Classmating" is where your character joins his energy with the energy of high ranked female students in order to create Star Children to fight off the monsters. It sounds dirty, the cutscenes make them appear dirty, but it's not what you think at all. Classmating is to create your army of Star Children in order to fight monsters. However, there's a lot of elements to them. I'll go over them more further down.

It's a crazy scenario and interesting enough, but it's also clearly built to make it a High School-style anime scenario. Everything is done via teenagers with their teenager ways and problems. Your guy is all popular with the ladies, and you talk to them and build relationships. It reminds me of Persona, but it's not nearly as interesting or deep as any of the games in that series.

So my honest opinion? The story matches up with my opinion on the graphics and sound of the game. It's good and all, but there's nothing there that makes me feel special or want to really get into the game. There are those who enjoy and probably just ADORE this game, but I can't say that I am one of them. True, I could continue through the game and find that special something that makes me go "Wow, I just needed the full experience here!", but I don't see that happening anytime soon. It's time to push on through to the last quality that could exist here... GAMEPLAY!

Gameplay is the king of games. If there isn't some form of playing being done, you're probably watching an interactive film. (Nothing against those... I'd just rather have an actual game.) Conception II does come with actual gameplay though! As I described above, the game is a mixture of...

  • 1 Part Dungeon Crawler
    • Randomized dungeons
    • Enemies on the map 
  • 1 Part RPG
    • Party Building through Classmating
    • Lots of turn-based battles
    • Levels for gaining stats
    • Equipment and such
  • 1 Part Dating Sim
    • Selection of ladies
    • Events with ladies
    • Relationships with ladies
    • I guess we know the kind of audience these games are for...
      • Hint: It's probably men.
That gives you the basic details up above. I'm sad to make it that simplified, but that covers the majority there. Now to put that into actual words and review it...

Sadly, I bring up the case that this greatly reminds me of the Persona series (or the games I have played in it at least). You have two parts of the game. You are either 1. walking through normal society and building relationships which lead to 2. exploring dungeons and fighting monsters to save the world. While the game does perform both parts well enough, I still feel like there's a better game for each element both together and separately. 

The exploring of the regular world has been pretty chopped down. You aren't actually walking around and simply have a menu in front of you. You visit random locations, talk up the ladies, buy stuff, accept missions, buy other things, set up your party, and a bit more. Of course, your relationship with said ladies builds into the Classmating feature which... Well let's just simplify it.

Better Relationship -> More Powerful Star Children -> Easier Times Through the Dungeons

That's the most basic form. I will say that the Star Children production is easily the funniest part of the game. Trying to build more and better Star Children while also unlocking all the different classes. Most of the classes are available from the start, and the Star Child simply has to have a compatible array of stats to build into whatever class you want. More classes become available later through the usage of special items. I'm all about building characters in games like this. Unfortunately... You can't get attached.

Each Star Child has a maximum level, and of course they're good up until a point but then... You need higher level children and release the children out into the wilds of the town! (Fairly serious here.) This levels up your city and allows for new products and new places to be built. It's almost funny if you think about it. You build up an army of children, raise them into their max potential, and then abandon them when you need new ones with better potential. However, it also means you have to constantly re-level a new group of children to keep going. This gets tedious after a while and really drags the game back. 

The town side of the game has your equipment and team building right next to the story and character relation building. The character events are generally fun and entertaining though and easily the best part of the town half. Then you venture off into the dungeon half...

In the dungeons, you explore a randomized dungeon full of see-able monsters. You can avoid them, but as most dungeon games go, avoiding them just leads to future problems of not having enough levels or decent equipment. I do enjoy being able to avoid battles when I can though. So I'll give that an ups. The randomized dungeon part though... I'm really not a huge fan of it. I realize it's to keep the dungeons fresh and new, but it also means exploring every path and possibly running into a dead end after a huuuge walk down the wrong way. It's exploring and experience building but also time wasting. 

Then you have the battles. Your team is composed of the Parent Team (Wake and one female companion) plus three Star Children teams (three Star Children per set). The interesting idea done here is combining each team's stat into one pile of stats. Meaning that their HP and MP add up to be the entire team's HP/MP rather than having a huge pile of bars and meters. It works out in the game's favor quite a bit. And remember the classes bit with the Star Children? Well, this is where you get interesting results! 

Depending on their levels, elements, and move sets, Star Children have a possibility of combing them to create new, more powerful moves! It's pretty cool and can lead to some awesome magic attacks! Of course... Unless you know what combines with what, you will be trying a lot of trial and error to find a great combo. There's a cool element to it, but what with the disposable aspect of your Star Children... Those builds can be quite short lived. Let's talk about the actual battles.

You encounter enemies anywhere from one to four enemies (as far as I could tell). You are arranged on a 3x3 grid with each square occupied by an enemy. Your teams circle an enemy and can move around the grid, but can only occupy a square with an enemy. You move around the enemy in attempts to avoid its attacks and hit its weak side. Every enemy has at least one weak side of their body to attack. There's a lot of strategy to employ in the battles what with moving around and the various elements available. It doesn't skimp on these details at all, and once again, they work in favor of the game. 

So the downside to battles? Pretty much the same downside to any JRPG turn-based battle system. They can be fun and interesting at first, but after a few hundred battles, you just go through the motions. Blast the enemies, run into another one, blast him, another one, blast. Etc. There are cool strategies to enact, but they aren't very necessary early on. I imagine the battles grow greater in intensity later, but with proper planning, they probably lean towards the same formula. I can't really give the game a negative with the battles though since a lot of RPGs gain this feeling from me. 

All in all, the gameplay is probably the strongest portion of the game for me. It's your average RPG style, but it does it well. You explore dungeons, fight monsters, earn money and levels. It does those right. Sure it gets a tad repetitive after a while, but what game doesn't? The town/social portion of the game is enjoyable enough, but taking away the ability to truly explore kills a lot of it for me. It speeds up this process, but you lose a sense of adventure and exploration outside of the dungeons. Let's wrap this review up.

In retrospect, I complain about many aspects that make this game what it is. Is that wrong? A bit yes. I mean... I went into this game knowing partially what it was, but I guess I wanted more out of it than what it delivered. The graphics and sound in the game aren't anything to scoff at, but they could have done better and more. The story and characters truly follow in the same way I'm afraid. They are what they are, but just because you can do stereotypical characters doesn't mean you should nor does it make it right. Everybody fits such a cookie cutter shape that it's hard to enjoy them beyond the scope of the game itself. Granted, I didn't follow the game through to the end, so it's possible that everything grew beyond what I saw. At the same time... I doubt it. 

Thankfully for the game, the gameplay does stand out. Comparative to the other two aspects, this one does stand out a bit more. It's fairly consistent and interesting enough mechanics going on. Relationship building leads to dungeon success. There's a huge variety of teams you can make, and the different kinds of classes all have their strengths and weaknesses. For someone who likes to create their own teams and classes (like me), this is a big bonus. It's partnered up with the random dungeon exploration and see-able monsters for a nice touch. Lots of grinding to be had! But in the end...

My Final Score - 4 out of 10

I realize this puts the game at a pretty low end, but it should be obvious. This game is clearly built for a specific kind of person. I could forgive that element if there weren't games out there that are built in a similar fashion but better games overall. I could suggest any of the Persona series (particularly 3 or 4) over this title. Both suggestions are more readily available as well whereas Conception II is limited to the 3DS and PS Vita. If one of the elements had been built up a bit better (aesthetics or story/characters), I could have bumped the score up more. However, I stand by what I say. A decent game, but you can find better ones available.

I hope you've taken this opinion to heart and those of you who like the game... Don't hate me.

~May the Crystals Guide Me~

Tuesday, January 6, 2015

News Post! (1/6/2015)

2014 In Review & The Future of 2015

And thus this blog survives another year. I'm looking forward to another year, but I'm starting to be unsure of what I should do. Last year I kinda messed up the middle portion of the year when I completely stopped posting. Had I any people reading this around that point... I probably lost them. I'm hoping to turn around the amount of content on this blog, but I'm still in that "not sure what I should do" area of questioning. I figure that I go in one of three directions this year (possibly multiple ones at the same time)...

1. Start reviewing quite a bit more albums for Video Game Band Awareness.
     -This is a given. I've wanted to increase the number of album reviews and explosions, but I tend to get behind on these by either timing or relevance. Basically, it'd be best to do these near release rather than several months later. (Kinda that weird zone where the album hype is clearly past but not so far away to consider it a classic yet.) Solution here is to try and get at least one new album a month to review and then pick one classic album to review as well. Maybe get one or two more depending on how things are going. Slow down when I catch up on a majority of what I have.

2. Figure up a larger number of Side Posts and complete them on time.
     -I often think of great ideas for Side Posts, but if I'm not careful, I really lose the steam and focus on it quite fast. It's one part working, one part distractions. I try my best to follow through, but next thing I know, a post that should have taken a couple hours at most turns into several days. Then the blog goes without a post for a while and... You get what I'm saying. I figure the easiest and best method here is to start and finish a post within a day. Pick one of my days off and just make that shit happen. No excuses, no distractions, no delays. Just. Get. Things. Done.

3. Try to actually complete RPGs in order to talk and review them.
    -I have quite a few of them in my backlog. Old ones, new ones, weird ones, unfun ones. A massive assortment of RPGs to play and talk about. I even bought a pile of them for the PSP (that I play on my Vita) and yet haven't gotten very far in any of them. Also been so long since I tried them that I can't really even make a small post describing the "what is ups" about them. I figure that only solution to this is to try and write about games before I finish them. I don't really like this idea, but it would make more sense with an RPG. (It will be a small miss on the Character/Story aspect, but I've got to try and accomplish more things.)

4. Figure up new subjects/ideas for the blog in general.
    -This initial focus was Final Fantasy and then grew into video game band music and other bits about gaming. Maybe it's time to advance a little further...? At the same time, I preferred that the blog keep at a fairly focused idea versus becoming something so generic that it doesn't feel special. Maybe that's just me but... I could always give it a shot. I mean hell, I've done random posts in the past. They were mostly filler too, so... would it really hurt to try again? I guess not, but I'm going to focus on keeping things... well focused.

And thus is the goal for this year. Just improve the blog in general in both the content and my habits. Let's hope things go well! Wish me luck.

And like many times before, thanks to anybody who has remotely stuck around through the times despite my terrible update schedule and often funky ways. Here's to 2015!

~May the Crystals Guide Me~